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Introducing Runes: Infuse Your Gear with Magic in Everwind

Hey Adventurers!
We're excited to share a preview of Runes, which is a core mechanic in Everwind. These powerful items will let you infuse weapons and armor with magical effects. Here's a glimpse of what's coming:

[h2]What Are Runes?[/h2]
Runes are special items designed to apply magical effects to your gear. For now, they work on chestplates (with plans to expand to other armor pieces in the future). We’re planning at least 13 effects for weapons and 10 effects for chestplates, offering tons of ways to customize your playstyle.

[h2]Rune Types and Quality[/h2]
Runes vary by effect and size/quality, which impacts the strength of the enchantment:
Fragment: A crafting component, not usable for enchanting directly. Combine fragments to create higher-tier runes.
Small: The smallest usable rune, applying a basic effect to weapons or chestplates.
Medium: A stronger version of the small rune.
Big: An even more potent rune.
Huge: A near-top-tier rune with impressive effects.
Perfect: The ultimate rune, delivering the strongest enchantment.



[h2]How to Obtain Runes[/h2]
Here’s how you’ll gather runes in the game:
Mob Drops: Fragments drop from mobs at lower altitudes. Higher altitudes yield small or medium runes instead. Defeat elite, legendary, miniboss or boss enemies to obtain them.
Loot: All sorts of runes can be obtained from special chests. The best loot is found at the highest altitudes.
Crafting: Combine 5 fragments to craft a small rune, 5 small runes for a medium rune, and so on, up to the perfect rune.
Processing Station: Recycle enchanted weapons or chestplates at a processing station to extract resources and obtain fragments or runes of the corresponding size.



[h2]How to Apply Runes[/h2]
Enchanting will be intuitive:
1. Hold a rune in your hand and select "Use."
2. A window will show your eligible weapons or chestplates.
3. Choose an item and provide the required additional crafting component (the enchanting cost).
4. The rune and component are consumed, and your item gains a magical effect based on the rune’s size.



This is just a preview of the Runes system, and we’re still fine-tuning it for launch. Stay tuned for more updates as we get closer to release! What do you think of this enchanting system? Share your thoughts below!



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Onwards to the skies,
Enjoy Studio