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Devlog #5: Everwind Takes Shape Before Early Access

[p]Early Access for Everwind is fast approaching, and we’re lifting the curtain on what’s coming. From a more dynamic world and ocean exploration to new bosses, combat upgrades, and NPC villages, Devlog #5 gives a deeper look at how Everwind is evolving before it launches into the skies.[/p][p] [/p][h2]Early Access Is on the Horizon [/h2][p]Early Access is coming very soon for Everwind. While we’re not quite ready to share a release date, we didn’t want to stay quiet while the world continues to grow. Our latest Devlog #5 is now live on YouTube, breaking down the biggest changes and new features heading your way. [/p][p][/p][p]👉 Watch the full Devlog here: [/p][previewyoutube][/previewyoutube][p]
[/p][h2] A More Dynamic, Living World [/h2][p]
We’ve taken Everwind’s procedural generation to the next level. Islands are now more varied, layered, and rewarding to explore, with unique silhouettes, hidden paths, and distinct biomes.

Additionally; 2 new biomes were reworked:
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  • [p]Jungles are dense and vertical, hiding ancient Grimverd ruins, towering trees, deep canyons, and deadly wildlife like Spinejaws.
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  • [p]Rotten Islands tell a darker story; industrial decay, toxic zones, abandoned machinery, and deep steamer mines waiting to be uncovered.
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[p][/p][h2]Water Islands & Ocean Exploration [/h2][p]The seas of Everwind are becoming just as exciting as the skies. Our generator now supports partially submerged islands, especially striking in desert biomes with oasis-like pockets of life.
[/p][p]Expect to discover:
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  • [p] NPC settlements
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  • [p] Shipwrecks
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  • [p] Lighthouses
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  • [p] Stories hidden beneath the waves
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[p][/p][h2]Optional Third-Person Perspective [/h2][p]Everwind is first-person at heart, but we’re experimenting with an optional third-person mode. It’s still early and a bit rough; but your Early Access feedback will help shape whether it becomes a permanent feature.

[/p][h2]Combat, Enemies & Bosses [/h2][p]Danger is rising across the islands. New bosses like the Wraith Lord and a massive Golem are on the way, alongside new enemies including Spinejaws, Skitters, and Toads.
Combat improvements include:
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  • [p] Smoother weapon animations
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  • [p] Parrying for weapons and shields
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  • [p] New weapons, armor sets, and rare unique gear
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[/p][h2]NPC Villages & Trading [/h2][p]NPC villages are officially coming to Everwind! Traders, guards, and evolving NPC AI will bring more RPG depth to the world. Trading systems are already in place and will be fine-tuned with Early Access player feedback.
On top of that, we’re actively reworking:
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  • [p] The combat system
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  • [p] Spellcasting abilities
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  • [p] Quality-of-life improvements across the board
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[/p][h2]What’s Next? [/h2][p]Join us at the end of February during IGN Fan Fest, where we’ll reveal all the final details about Everwind’s Early Access launch.

Early Access is closer than ever and we can’t wait to build Everwind together with you.

👉 Wishlist Everwind on Steam and stay tuned.
Onwards to the skies! 🚀

Or in any other of our social media platforms:
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