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Alchemy 101

[p]Hey Explorers,[/p][p]Let us talk about the Alchemy system today. It will allow you to create custom potions by combining rare ingredients and a single “Magical Fluid” at an Alchemical Table. Here’s everything you need to know to start brewing powerful elixirs:[/p][p]Three Tiers of Alchemical Tables
Alchemy begins at the crafting bench—specifically, the Alchemical Table. There are three tiers of this workstation, each distinguished by its ingredient‐slot capacity:[/p]
  • [p]Basic Table (Tier I): 3 ingredient slots[/p]
  • [p]Advanced Table (Tier II): 4 ingredient slots[/p]
  • [p]Master Table (Tier III): 5 ingredient slots [/p]
[p]While all three tables have a distinct look, their real difference lies in how many components you can add at once: the more slots you have, the more potent your potions can become.[/p][p][/p][p][/p][p][/p][h3]How to Craft a Potion[/h3][p]To create any potion, you must place—side by side—the following items into an Alchemical Table:[/p]
  1. [p]Magical Fluid (a single, specific item required for every recipe)[/p]
  2. [p]At least three unique ingredients that share one identical magical effect[/p]
[p]Once you’ve slotted in the Magical Fluid, you begin adding ingredients. Each ingredient has “magic tags” (for example: Strength, Healing, Stamina, Agility, etc.). The rule is simple: you need a minimum of three distinct items that all share at least one common tag in order to produce a base‐level potion of that effect.[/p]
  • [p]Example: If you place Ingredient A, Ingredient B, and Ingredient C—each tagged with “Strength”—you will brew a Level 1 Strength Potion (alongside the required Magical Fluid).[/p]
[p][/p][p][/p][p]You cannot reuse the same ingredient in multiple slots; each component must be unique.[/p][h3]Upgrading Potion Levels[/h3][p]The tier of your Alchemical Table directly influences how many ingredients you can insert, which in turn determines potion potency:[/p]
  • [p]Level 1 (Tier I Table): 3 matching‐effect ingredients → Level 1 Potion[/p]
  • [p]Level 2 (Tier II Table): 4 matching‐effect ingredients → Level 2 Potion[/p]
  • [p]Level 3 (Tier III Table): 5 matching‐effect ingredients → Level 3 Potion [/p]
[p]In other words, with a Master Alchemical Table (5 slots), you can brew up to a Level 3 potion of any single effect—so long as you supply five distinct ingredients all sharing that effect alongside the Magical Fluid. Stay tuned to learn more about specific potion effects - we will be revealing some of them soon![/p][p][/p][p] [/p][h3]Brewing Multi‐Effect Potions[/h3][p]One of the most exciting features is the ability to create potions that grant multiple effects—provided you can find enough ingredients to satisfy more than one triple. Here’s how it works:[/p]
  1. [p]Identify multiple “common triples” among your ingredients.[/p]
  2. [p]Each set of three items sharing the same effect will add that effect to the final potion.[/p]
[p]For example, imagine you slot in five distinct ingredients plus the Magical Fluid:[/p]
  • [p]Ingredient 1: Strength + Healing[/p]
  • [p]Ingredient 2: Strength + Healing[/p]
  • [p]Ingredient 3: Strength + Stamina[/p]
  • [p]Ingredient 4: Strength + Healing[/p]
  • [p]Ingredient 5: Strength + Stamina [/p]
[p]Breaking down the overlaps:[/p]
  • [p]Strength appears on all five ingredients (≥ 3), so you qualify for a Level 3 Strength effect (because you used five Strength‐tagged items on a 5‐slot table).[/p]
  • [p]Healing appears on three ingredients (Ingredients 1, 2, 4). That triple unlocks Healing, but only at Level 1—because exactly three of your inputs have the Healing tag.[/p]
  • [p]Stamina appears on two ingredients (Ingredients 3, 5), which is insufficient to meet the “three‐of‐a‐kind” requirement, so no Stamina effect is produced.[/p]
[p]The result? A Potion of Strength (Level 3) with a secondary Healing effect (Level 1).[/p][p]If you had enough ingredients to form other triplets (e.g., three ingredients all tagged with “Agility”), that effect would be added as well. But any effect must appear on at least three different ingredients to take hold.[/p][h3]Steps to Brew Your First Elixir[/h3]
  1. [p]Acquire a Magical Fluid: This item is crafted from Magic Fruit, which can be found or grown on your farm.[/p]
  2. [p]Gather Unique Ingredients: Scour dungeons and the overworld for materials that share the same magic tag (e.g., Strength herbs, Healing moss, etc.).[/p]
  3. [p]Choose Your Alchemical Table: If possible, upgrade from Basic to Master for more slots—and thus more potent potions.[/p]
  4. [p]Insert Items: Add your ingredients (minimum of three matching). Magical Fluid will be consumed automatically.[/p]
  5. [p]Click “Craft”: A short animation and progress bar will play; in a few moments, your potion appears in the output slot.[/p]
[p] [/p][h3]Why You’ll Love Everwind’s Alchemy[/h3]
  • [p]Endless Customization: Experiment with dozens of different ingredient combinations to discover rare multi‐effect elixirs.[/p]
  • [p]Scaling Power: As you upgrade your table and gather rarer ingredients, expect to brew Level 2 and Level 3 potions that rival the best gear buffs.[/p]
  • [p]Strategic Depth: Choosing which three‐of‐a‐kind (or more) effects to pursue adds a layer of decision‐making—especially in tight combat scenarios or challenging boss fights.[/p]
[p][/p][p]Whether you’re a battle-hardened Warrior looking to push your Strength potions to the max, or a support-oriented Arcanist prioritizing Healing and Stamina boosts, Everwind’s Alchemy will offer a robust, flexible system that rewards exploration, experimentation, and strategy.[/p][p][/p][p]Join our discord if you want to connect with us and our amazing community and discuss more topics: Or any other of our social media platforms: [/p][p]
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Everwind Hits 250K Wishlists on Steam—And It’s All Thanks to You! 🎉

Hey Explorers,

We’re absolutely thrilled to share that Everwind has officially surpassed 250,000 wishlists on Steam! 🎊 Thanks to each of you for spreading the word, sharing our content, and supporting our vision. You’ve helped us climb from day one, and this milestone proves that our journey together is resonating with gamers everywhere.



[h2]Why is this important?[/h2]
Because breaking into the 250,000-wishlist club boosts our placement on Steam’s “Popular Upcoming” and “New & Noteworthy” lists. More eyeballs on Everwind means even more potential players discovering our world. Every wishlist represents someone who’s excited to join us at launch. Reaching 250k validates that our concept truly clicks with a wide audience.


[h2]What’s happening in development?[/h2]
  • Character Skill Trees and Talents: Working on character skill trees and talents; we’ll be able to share details soon!
  • Control System Finalization: Finalizing the control scheme for keyboard & mouse as well as gamepads to ensure maximum user-friendliness.
  • Ship Flight Intuitiveness: Improving the intuitiveness of ship flight.
  • Magic System Development: Our team is developing the magic system; spells will likely be available without having to rely on a staff.
  • Weather System Integration: Integrating a dynamic weather system.


[h2]Explore and share more Everwind content![/h2]
  • Watch Our Latest Devlogs: We post developer diaries, showcases and sneak peeks on YouTube—go behind the scenes of our work. Catch our most recent Devlog episode here; and subscribe so you don’t miss future drops.

    https://www.youtube.com/watch?v=h_m5nvKDOOM

  • Follow Our Social Media: We’re sharing weekly clips on our Social Media channels, often with content you won’t find anywhere else.


  • Join Us on Discord: Chat with other Everwind enthusiasts and be among the first to learn news about the game!


  • Keep the momentum going: A quick “+follow” or enthusiastic comment on our Steam page boosts our engagement metrics. Even a one-sentence shout-out—“This game looks amazing—can’t wait to fly!”—makes a difference.

Once again, thank you for being the heart and soul of this project. Your support has gotten us this far, and with you by our side, we’re ready to soar even higher. Keep an eye on your inbox—more updates are coming very soon.

Onward to the skies,

Enjoy Studio

🎉 We Did It—Thanks to YOU!

Hey Explorers,
We want to thank everyone for making the Everwind Kickstarter a resounding success! 🙏✨

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We are beyond grateful to every single backer who believes in our vision, pledged support, and helped bring Everwind to life. Thanks to you, we not only met our goal but soared past it. Your enthusiasm, feedback, and encouragement throughout the campaign fueled our team’s passion every single day.

From the bottom of our hearts, thank you for trusting in our creative vision and sharing the campaign with friends, family, and fellow adventurers.

Because of your support, we can now improve the gameplay experience and start preparing all of the exclusive rewards you pledged for. We can’t wait to share development updates, behind-the-scenes looks, and more as we move into fulfillment.

For everyone who missed the initial window, late pledges are now open! You can still back Everwind with any non-limited pledge tier—just head over to our campaign page and join the adventure. 🌬️🗺️



Once again, thank you for believing in Everwind. We’re honored to have you on board, and we can’t wait to show you everything we have in store.

Join our discord if you want to connect with us and our amazing community and discuss more topics:



Or any other of our social media platforms:



Onward to the skies,
Enjoy Studio

Early-game companion: the Boat.

Hello Explorers!
We’re doing something different today - instead of showcasing mid or late game, we will tell you about your soon-to-be favourite early-game companion: the Boat.

[h3]🎯 Purpose and Role of the Boat[/h3]

The Boat is your basic early-game water transport. It lets you quickly travel between nearby islands. It serves as a gateway to further exploration, as you will need to use it to obtain the right materials before unlocking your flying ship. Your Boat will offer a faster, more enjoyable early-game experience, as opposed to slowly swimming between islands yourself. However, if you choose the latter, be aware that there is no diving in the game, so going under the water is a one way trip!



[h3]🔧 How It Works[/h3]

To set sail, you’ll need to gather the basic materials—sturdy planks of wood, rope, and nails—before assembling your boat at a crafting station. There are no complex sailing mechanics involved in sailing your Boat - simply choose a direction and speed and enjoy the ride. You don’t have to wrestle with complicated sails or rigging; instead, your focus remains on the horizon and the beckoning silhouettes of distant isles. Once you’re confident at sea, you can acquire your flying ship and soar into the skies.

Let us know if you’re looking forward to some boating!

And don't forget our Kickstarter campaign is ending soon, so if you wish to be among the last backers to support us and get your hands on some unique rewards, now is the time:



Join our discord if you want to connect with us and our amazing community and discuss more topics:



Or any other of our social media platforms:



Onward to the skies,
Enjoy Studio

Isles of Hope: Discover the Last Human Settlements

Hello Explorers,
Today, we will talk about people and their struggles in the world of Urthia, who survive against all odds. These are the last human survivors—farmers and settlers who lived on the kingdom’s edges before Maester’s experiments turned people into skeletons. They live alone on floating islands, far from the capital, safe from the undead plague. They grow their own food and can’t leave their tiny sky-worlds.

When exploring the world of Everwind, you’ll find three types of villages:

[h3]Thriving Towns[/h3]



Fancy buildings, a town hall, taverns and decorated homes. Here you’ll meet the best merchants, blacksmiths and craftsmen. They’ll trade rare items with you and can repair or upgrade your weapons.

[h3]Frontier Hamlets[/h3]



Simple wooden houses and farms. You’ll find farmers and a few specialists—a jeweler, a tailor, an herbalist—all ready to trade.

[h3]Ruined Outposts[/h3]

Broken buildings and old notes tell of past wars. Only a few lonely survivors live here, having seen no one else for years.



Every building has its own interior, and winding paths connect homes and shops. There are nine kinds of NPC traders: general merchant, innkeeper, jeweler, blacksmith, armorer, herbalist, tailor, carpenter and fletcher. They let you sell loot and buy special gear. Additionally, they enable unique services - for example, a blacksmith can also repair and upgrade your equipment, and what’s more, interacting with these people is the only way to obtain unique building blocks and furniture.



Some villages have armored guards who will attack you if you steal or kill. So think twice before looting a town! What’s more, we are still thinking of other ways to make sure that the player will not be able to get away with mischief. Prepare to be surprised.



The swallow is the enduring emblem of these people—once a sign of freedom and peace, it was defiled by the skeletal hordes who chipped away at its shape. Now its restored silhouette marks every human stronghold. You, a bold outsider who has mastered steamer-tech and can traverse the skies, are viewed as a destined hero—both a curiosity and a savior to the islanders who revere your skills. Will you help them reclaim their world… or forge your own legend amid the clouds?



This content is a part of our “NPC Settlements” stretch goal. We are very grateful for all the support so far. There are still 7 days to reach it, so let’s bring it home together!



Join our discord if you want to connect with us and our amazing community and discuss more topics:



Or any other of our social media platforms:





Onward to the skies,
Enjoy Studio