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Everwind News

Everwind Demo Hotfix #1

[p]Hello Explorers![/p][p]Thank you so much for all the feedback you’ve shared with us so far. We’ve been working hard to address the issues and polish up the game. This update brings a bunch of fixes and improvements based on what you’ve reported.[/p][p][/p][p]Full changelog:[/p][p][/p][p]UPDATES[/p]
  • [p]Due to potential crashes and bugs, the chunk draw distance range was limited to 0–1. The option to increase it has been disabled.[/p]
  • [p]Challenge increased – Skeleton King now has double HP, deals +10% more damage, and grants 10x more EXP.[/p]
  • [p]Staffs now deal approximately 20% less damage.[/p]
  • [p]Added a Field of View (FOV) setting (note: this is an experimental change and can cause issues!).[/p]
  • [p]Added a Mouse Invert option for Y axis.[/p]
  • [p]Increased the chance for Blue Crystal Dust to appear in urns, vases, and barrels.[/p]
  • [p]Wraiths now drop more coins and also drop Blue Dust.[/p]
  • [p]Reduced all dungeon traps durability.[/p]
  • [p]Energy generators can now be destroyed using axes.[/p]
  • [p]Block Information option is now enabled by default.[/p]
  • [p]Honey and Egg now have Alchemy aspects.[/p]
  • [p]Arcanist and Engineer skill categories now display information indicating they are unavailable in the demo.[/p]
  • [p]The Sandstone Fire Pit recipe now uses Palm Logs instead of Coal.[/p]
  • [p]Camera sensitivity option name has been updated for clarity.[/p]
[p][/p][p]BUGFIXES[/p]
  • [p]Fixed an issue where chests did not retain their contents.[/p]
  • [p]Fixed an issue where controls could freeze after opening chat while piloting a flying ship.[/p]
  • [p]Fixed a bug preventing the DLSS Frame Generation setting from saving properly.[/p]
  • [p]Fixed an issue where the DLSS quality setting kept changing after saving.[/p]
  • [p]Fixed an issue where players couldn’t pick up items if the host’s inventory was full.[/p]
  • [p]Fixed pathfinding issues – mobs no longer get stuck on mushrooms or other small ground objects.[/p]
  • [p]Fixed an issue causing full item stacks to be deleted when using Shift + MMB on items located in the hotbar.[/p]
  • [p]Players no longer hear the “tool break” SFX from distant players using broken tools.[/p]
  • [p]Fixed an issue where enemy special attack SFX could be heard from too great a distance.[/p]
  • [p]Fixed sound distance issue where rat SFX could be heard from too far away.[/p]
  • [p]Corrected several weapon names.[/p]
  • [p]Swamp Plank blocks and planks now correctly drop Swamp Planks instead of Rotten Planks.[/p]
  • [p]Covered Minecarts in mines now drop ores when destroyed.[/p]
  • [p]Fixed a bug causing items to disappear when moved from the hotbar to the full inventory  using Shift + LMB.[/p]
  • [p]Fixed an issue where enemies did not stand up after spotting the player.[/p]
[p][/p][p]We’re also aware of the crashes some of you have been experiencing. Thanks for sending in your reports - they’ve been super helpful. Our team is actively investigating and working on solutions.[/p][p][/p][p]Onwards to the skies,[/p][p]Enjoy Studio[/p]

The Everwind Demo is Here! ️

[p] Hey everyone!

We’re thrilled to announce that the Everwind demo is now live! 🎉

[/p][previewyoutube][/previewyoutube][p]
🕹️ Download the free demo:
https://store.steampowered.com/app/4028270/Everwind_Demo/

This early demo is free to play and supports co-op for up to 4 players! You can explore both single-player and multiplayer modes until October 20th, so gather your friends and dive in while it lasts.

You’ll step into a small slice of the world we’re building, designed to showcase Everwind’s core mechanics, atmosphere, and combat system. For now, you’ll get to play as the Warrior class, with more classes coming soon as development continues. ⚔️

Please keep in mind:

🧭 This is an early build, so a few bugs or hiccups might appear.
🤝 Co-op mode is experimental, and we’re actively testing its stability.

We’d love your feedback! Every comment helps us make Everwind better.

💬 Join our community and share your thoughts, feedback, or adventures with us on Discord:



Or our social media platforms:



Your support truly means the world to our small team; thank you for being part of this journey.

Enjoy the adventure, and welcome to Everwind!



[/p]

Demo available on Sunday, October 12th at 18:00 CEST.

Hey explorers! 👋
We just want to say a huge thank you for all the love and excitement you’ve shown for Everwind! Over the past few weeks, your comments, messages, and support across social media have been incredible — they’ve kept us motivated and inspired to make this demo the best it can be.

[previewyoutube][/previewyoutube]

As a small way of saying thanks, we’ve decided to release the public demo a bit earlier so you can jump in sooner and start exploring!

🗓️ The demo will now be available on Sunday, October 12th at 18:00 CEST.



From everyone here at Enjoy Studio, thank you for being part of this amazing journey with us.
We can’t wait for you to dive in and experience the worlds of Everwind! 🌬️✨

If you want to discuss with our active community before the release of the demo feel free to jump on our discord:



Or our social media platforms:



Onwards to the skies, Enjoy Studio

Demo launches on October 13th at 10 AM CEST

The wait is almost over! The Everwind public demo launches on October 13th at 10 AM CEST - and we can’t wait for you to dive in!

🎥 Watch the official teaser here:

[previewyoutube][/previewyoutube]

[h2]🔥 Want to get hyped early? [/h2]

Head over to our Twitch category ; some of your favorite streamers are already venturing into Everwind and sharing their first impressions.

[h2]🕹️ Steam Deck & MSI Claw ready! [/h2]

Good news for handheld adventurers: Everwind is now 100% compatible with both the Steam Deck and MSI Claw. Wherever you play, the world of Everwind awaits.

[h2]🌍 What you’ll experience [/h2]

This demo is a vertical slice; a polished preview of the world, mechanics, and atmosphere we’re crafting. It’s not the full game, but it’s your first real taste of what’s to come.

If you want to discuss with our active community before the release of the demo feel free to jump on our discord:



Or our social media platforms:



Onwards to the skies, Enjoy Studio

Step Into the Skies – Everwind Demo Launches October 13

The countdown is on - only two weeks to go until you can finally get your hands on the Everwind demo! Here’s everything you need to know before the big day.

[h2]First Things First: It’s a Demo[/h2]

This isn’t the full game. What you’ll be playing is a vertical slice - a polished snapshot designed to give you a real taste of the world, mechanics, and vibe we’re building. It’s not final, but it’s enough to give you a clear idea of where we’re headed.



[h2]When & Where[/h2]
  • October 10–13 → Tune in to your favorite streamers as they show off the demo before anyone else. If you’re a content creator yourself and want to apply to our contributor program; It’s not too late! We will publish another article soon with more details!
  • October 13 → The demo goes live on our Steam page. We’ll confirm the exact release time closer to the date.

[h2]Play Solo or With Friends[/h2]
Yes, the demo includes multiplayer - so grab a friend (or three) and team up!

[h2]Tell Us What You Think[/h2]
Your feedback means the world to us. We’ve added a Feedback Button right in the main menu, so you can share your thoughts directly while the game is fresh in your mind. Remember you can also join our Discord and share additional thoughts with our amazing community!

[h2]What Comes Next[/h2]
Once the demo is out, we’ll be:
  • Collecting and reviewing your feedback.
  • Making improvements based on what we learn.
  • Preparing for the road to Early Access in 2026.

After the demo we will continue to keep you informed about the game with regular publications on our Steam page and social media!

[h2]A Huge Thank You[/h2]
We’re also celebrating a big milestone - 500,000 Steam wishlists! We have never imagined reaching that milestone and it’s truly a humbling experience for the whole team.



Thank you for your amazing support, it means the world to us. We can’t wait to let you get your hands on the game and experience it for yourselves!

See you on October 13th for the demo launch!



Or our social media platforms:



Onwards to the skies,
Enjoy Studio