1. Vivid Tale
  2. News

Vivid Tale News

Vivid Tale joins the Ancient Costume Game Festival!


Hello, friends!

We’re happy to share that Vivid Tale is taking part in the Ancient Costume Game Festival on Steam.

Vivid Tale is a cozy JRPG set in an alternate version of Russia — featuring turn-based combat, beautiful voice acting, and a story shaped by your choices.

If you haven’t tried it yet, the demo is available now. Play it and tell us what you think — your feedback helps us make the game even better.

https://store.steampowered.com/app/3122130/Vivid_Tale_Demo/

[h2]In the Spirit of the Ancient Costume Game Festival[/h2]

Let’s start with something close to our hearts — the costumes of our idols.

One of the key inspirations was the uniform coat of Second Lieutenant Alexander Talyzin from the Semenovsky Life Guards Regiment.
This particular coat carries a unique story: it was worn by Empress Catherine II herself when she set out to overthrow Emperor Peter III.
Talyzin’s timely “contribution” didn’t go unnoticed — his career quickly took off, and he later became a senator and a prominent statesman.

The coat itself dates from the late 18th century, though the style traces back to Peter the Great’s era — similar designs were used in the Preobrazhensky Regiment.


Next, let’s talk about our Prince Bogdan.
His outfit is based on a 17th-century field costume of a tsarevich — though with a little historical twist.
The version we used actually comes from 1903, when Grand Duke Mikhail Romanov (the would-be heir to the throne) wore it to a masquerade ball celebrating the pre-Petrine era.
That costume was a near-perfect reconstruction of the attire of Tsar Alexei Mikhailovich — an interesting example of how history sometimes recreates itself.


Moving on, let’s briefly mention the attire of background characters.
In the prologue, events unfold during a “coronation,” with guests arriving from every corner of the realm.
Their clothing draws from 16th–17th century regional styles — a patchwork of traditions that reflect the scale of the world.



And this is just the beginning. We’ll return to this topic later — to talk more about costumes, tattoos, symbols, and the patterns that shape the visual language of Vivid Tale.

[h2]Join the Conversation[/h2]
We’d love to hear your thoughts and questions!
Join our Discord community or start a discussion in the Steam Community forums.

Update #6 for the Demo is Out!

[p]
[/p][h3]Greetings![/h3][p]
The latest update for the demo is now available!

Key Changes:
[/p]
  • [p] Combat system: [/p][p]— new elemental system; [/p][p]— new shield system; [/p][p]— new vulnerability system; [/p][p]— extra turn mechanic; [/p][p]— new buffs and debuffs; [/p][p]— new visual effects.[/p]
  • [p]Adjusted color grading and added a bit of noise. [/p]
  • [p]Fixed sound.[/p]
  • [p]Added a short side dialogue between Shi and Miloslavsky.[/p]
  • [p]Rewritten and re-voiced the dialogue with the Akkadans. [/p]
  • [p]Minor fixes.[/p]
[p] Development is ongoing! [/p][h3]Thank you to everyone playing the demo![/h3][p]We encourage you to share your impressions in the Steam Community or join our Discord to ask questions and chat with us![/p]

Vivid Tale joins the Steam Debut Festival 2025!



Greetings!

Vivid Tale is part of the Steam Debut Festival 2025 — an event where debut games take the stage for the very first time! We’re excited to invite you to experience our cozy RPG with turn-based battles and a deep story in the free demo available now.

This is our first major game, and we’re proud to share it with you — even if for now it’s only as a demo.

https://store.steampowered.com/app/3122130/Vivid_Tale_Demo/

Thank you for supporting indie developers and debut creators in the games industry.
Try the demo, share your impressions, and join the discussion in the official Discord community!

[h2]Publisher’s Note[/h2]
Discover new genres, fresh ideas, and one-of-a-kind worlds crafted by passionate debut creators from around the globe — all as part of the Steam Debut Festival 2025.

These games are more than just first projects — they’re honest, heartfelt creations built with the pure love of making games.

https://store.steampowered.com/app/2420350/The_Mildew_Children/

https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/

https://store.steampowered.com/app/3180000/Blades_For_Hire/

https://store.steampowered.com/app/1599490/One_Way_Road/

https://store.steampowered.com/app/3261140/Decadent_Heir/

https://store.steampowered.com/app/2635450/Brotherhood/

https://store.steampowered.com/app/1029830/CHIP_Rescuer_of_Kittens/

Update #5 for the Demo is Out!



[h3]Greetings![/h3]

The latest update for the demo is now available!

Key Changes:
  • Fixed several minor bugs.
  • Updated the start screen with a new "About Full Version" tab, social media links, and a wishlist button.
  • Added a custom cursor.
  • Introduced transition animations between main menu screens.
  • Added sound effects for card interactions and menu elements.
  • Menu elements now highlight on hover.
  • Dimmed "old" cards in dialogues.
  • Trimmed the opening monologue.
  • Sped up the appearance of new cards in dialogues.
  • Enabled drag-and-drop functionality for skill cards onto heroes and enemies in combat.
  • Reworked some attack animations in the first battle.
  • Added camera movement when using skills and items.
  • Activated the inventory menu and added the ability to change character equipment.
  • Reduced the prologue map size by ~130 tiles.
  • Added small environmental details and "cloud shadows" to the prologue map.
  • Introduced background sounds for the street and hall locations.
  • Replaced the "romantic" dialogue with a battle.
  • Updated attack animations in the Goose Fight.
  • Adjusted the volume of certain lines and replaced some voiceovers.
  • Added "Thank you for playing the demo" cards after the final monologue.


Development is ongoing! Our next major goals are a full-fledged skill menu and a large-scale rework of the combat system.


[h3]Thank you to everyone playing the demo![/h3]
We encourage you to share your impressions in the Steam Community or join our Discord to ask questions and chat with us!

Demo Update #4

Salute!

So, here’s the final autumn update! We’ve got damage numbers popping up during battles, a character menu, and not one but two amazing new tracks — fanfare and final boss fight music for the demo.

— Added pop-up numbers during battles
— Added a character menu
— Added 2 new music tracks
— Made minor adjustments to the system menu
— Minor localization fixes