Playtest 4
[h3]Hello again![/h3]
In the last post I briefly talked about the next milestone being Playtest 4, so the time has come.
Playtest will start on May 31st till June 25th. But what has changed?
[h2]ADDED[/h2]
[h2]BUG FIXES[/h2]
[h2]IMPROVEMENTS[/h2]
[h2]REMOVED[/h2]
[h2]WEAPON UPDATES[/h2]
If you encounter any problems with the game, please be sure to report them either on our Discord server or on Steam.
In the last post I briefly talked about the next milestone being Playtest 4, so the time has come.
Playtest will start on May 31st till June 25th. But what has changed?
[h2]ADDED[/h2]
- Implemented a small notification dot to Lobby Chat to indicate new messages.
- Added Hitmark trigger when someone takes damage from your molotov/grenade.
[h2]BUG FIXES[/h2]
- Fixed the issue where Lobby Chat was displaying numbers as user nicknames.
- Resolved the problem that prevented users from sending messages in Room Chat.
- Corrected sniper accuracy while in air and scoping.
- Fixed a game-breaking bug related to Free-for-All (FFA) and Gun Game.
- Fixed a critical bug related to Team Switching, which caused the game to crash.
- Fixed the issue where Room Chat was not showing up when a new message was received.
- Resolved a problem with Notifications in FFA and Gun Game.
- Addressed various other bugs and stability issues.
[h2]IMPROVEMENTS[/h2]
- Made enhancements to all Game Mode codebases to perform better.
- Improved networking for smoother and more reliable online gameplay experience.
- Improved overall performance of the game for better responsiveness and smoother gameplay.
[h2]REMOVED[/h2]
- Removed BOMB Game Mode temporarily to allow for a complete overhaul.
[h2]WEAPON UPDATES[/h2]
- Finalized AK-47 and UMP-45 animations.
If you encounter any problems with the game, please be sure to report them either on our Discord server or on Steam.