Playtest 5 Information
Hello!
I have been talking about the next playtest over the past like 2 months, but now the time has come.
Playtest 5 will be starting on November 24th and will end on December 10th.
Let's go through what has changed.
[h2]ADDED[/h2]
[h2]BUG FIXES[/h2]
[h2]CHANGES[/h2]
[h2]REWORK[/h2]
[h2]IMPROVEMENTS[/h2]
I have been talking about the next playtest over the past like 2 months, but now the time has come.
Playtest 5 will be starting on November 24th and will end on December 10th.
Let's go through what has changed.
[h2]ADDED[/h2]
- Now when staying inside a molotov, the damage you take increases.
- Added new options: Refresh Rate and Shadow Quality.
- Added Hit Sound for headshot.
- Added an pop up for Gun Game which shows what weapon you are going to get next.
- Added a new command to be able to change binds inside Console.
- Added translation for Simplified Chinese, Japanese, Russian, Turkish, Korean, German, Finnish and French.
[h2]BUG FIXES[/h2]
- Fixed couple boxes not showing on City.
- Fixed some weapons feeling heavier than others.
- Fixed Team Selection not showing player counts correctly.
- Fixed Weapon Loadout bug.
- Fixed a crash when buying something from Shop.
- Fixed Player Avatars not always showing (hopefully).
[h2]CHANGES[/h2]
- Reduced Grenade damage radius.
- Modified UI when successfully buying something from Shop.
- You are now able to access Console anywhere.
- Made changes to player animations.
[h2]REWORK[/h2]
- Reworked Team Selection.
- Reworked recoil system. Now weapons use spray patterns.
- Reworked Castle map. (not all textures have been applied due to still being WIP.)
[h2]IMPROVEMENTS[/h2]
- Improved performance.
- Improved textures for maps.
- Improved lighting on Market and Training map.
- Now when you play against bots, it's fully offline.