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Project Zero News

Demo Patch 2

[h3]IMPROVED[/h3]
  • Improved error display in Login.


[h3]FIXES[/h3]
  • Fixed several issues in Castle.
  • Fixed Lobby Chat so it now connects to a new region correctly when the region is changed.
  • Fixed Ranking not showing players.
  • Fixed an issue in Gun Game where weapons were not being displayed for players who died and respawned..
  • Fixed Player Popup Menu in the scoreboard not showing 'Report' button after certain actions.


Note: Users in China may experience difficulties signing in. We are working to resolve this issue.

Demo Patch 1

[h3]IMPROVED[/h3]
  • Improved login process.


[h3]ADDED[/h3]
  • Added Coin amount to Shop.


[h3]FIXES[/h3]
  • Fixed Gun Game showing 2 weapons at the same time.
  • Fixed Inventory not refreshing when a item was bought.
  • Fixed a performance issue when a player spawns.
  • Fixed a bug with Grenade & Molotov which allowed multiple throws at the same time.
  • Fixed Team Selection UI being enabled for no reason.
  • Fixed change team spawn bug.


March's Development Recap

Hello everyone!

I've been hard at work on several enhancements to improve the gameplay experience for the next playtest. The date is still TBD, but you will be the first to know when it's set.

Here is most of the things I have worked on this month,

  • Fixed an issue where new players couldn't proceed to log in or register.
  • Fixed an disconnect issue which happened sometimes randomly.
  • Added a notification system for client updates, which will only show up in the main menu.
  • Worked on Castle a bit. Here’s a glimpse of the work-in-progress. (Changes are likely as development continues.)
  • Added Bullet Penetration System to add depth to combat situations. (Not fully complete.)
  • Optimized code performance all around for smoother gameplay.


That is all for now. Have a great rest of your day and see you on the next development update!

Stay connected with Project Zero:

- Wishlist and follow Project Zero!
- [Project Zero Twitter]
- [Project Zero Discord Server]
- [Patreon] (If you want to support PZ development and see more development updates!)

https://store.steampowered.com/app/2257910/Project_Zero/

February's Development Recap

Hello!

It's time for another development update.

Last month I didn't really work on the AI stuff due to over working on it for a month so I decided to work on some other stuff I have had on my list for a while.

  • Modified Kill Feed to show the team color you are in instead of "highlight" color and improved performance.
  • Fixed some issues I found with Kill Cam UI.
  • Switched chat system to another to have much more flexibility.
  • Added friend list back to main menu which is much better than before (for me atleast). It will show basic stuff like avatar, nickname and friend's online state. You will be also able to join the room your friend is in and message the friend.
  • Made some small changes to FPS & Ping UI.
  • Now when you click a player's name on scoreboard you will be able to see some information of them. For example level, avatar and able to open their steam profile if you feel like it.
  • I've made some progress on Castle's textures, here is couple pictures. This is subject to change
  • I started to rework the "City" map, but it's in very early stage.
  • Overall performance improvements like always.


That's all for this development update.
Have a great rest of your day, until next time!

Stay connected with Project Zero:

- Wishlist and follow Project Zero!
- [Project Zero Twitter]
- [Project Zero Discord Server]
- [Patreon] (If you want to support PZ development and see more development updates!)

https://store.steampowered.com/app/2257910/Project_Zero/

AI Development Update

Hello!

It's time to let you guys know how the AI rework has been going since the last development update.

I have managed to complete weapon switching, animations, movement and some other small stuff.

Right now I would say it's in a great state, but there are still some things I need to improve.

It's coming together slowly, but it will get there!

The AI has some new features for example weapon switching, field of view detection (there really wasn't a detection system before), bots will have different loadouts, bots will know the last location of their enemy if lost vision and will go to that spot, and many other.

Obviously even though the AI will seem fine to me at some point, I need feedback from the players to improve it even more.

Follow me for More Updates:

Stay connected with Project Zero:

- Wishlist and follow Project Zero!
- [Project Zero Twitter]
- [Project Zero Discord Server]
- [Patreon] (If you want to support PZ development and see more development updates!)

Have a great rest of your day, until next time!

https://store.steampowered.com/app/2257910/Project_Zero/