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3.14 patch-notes

3.13 Server Maintenance

Asia Server Time: 18:50-19:50
UTC Time: 10:50-11:50
Map Adjustments

Elite Nest Wilderness:
Opening time adjusted to 18:00-24:00 on Monday to Friday, and 10:00-24:00 on Saturday and Sunday.
Added path indicators for the Overlord Worm, with fewer normal monsters spawning around the path.
Corrupted Lingering Island:
Reduced the time for the Boss to appear after killing elite monsters to 20 seconds (originally 15 seconds).
Goblin Event

Randomly appears in Lingering Island, Avalon, or Elite Avalon. Arrows will guide you when you are near.
The drops from Goblins are the same as those from Elemental Bosses, with additional drops.
Combat Adjustments

Bone Armor: Immunity increased by 6% for every 80 HP lost (originally 5%). Hatred efficiency increases to 200% after 4 critical hits (originally 6). Internal cooldown is 1 second (originally 2).
Guardian Shield, Specialization 1: Range adjusted to 6 tiles (originally 4), damage adjusted to 160% (originally 130%).
Spirit Wrist, Specialization 3: Explosion range adjusted to 4 tiles (originally 2).
Energy Covenant: Cooldown adjusted to 1 second (originally 2), energy consumption adjusted to 50 (originally 55).
Earth Covenant: All cooldowns reduced by 2 seconds.
Speed Ring: Base attribute values adjusted to 8/11/14/16 (originally 11/15/18/21).
Vitality Ring: Base attribute values adjusted to 6/9/11/12 (originally 10/13/16/18).
Experience Optimization

Optimized the new player guide process and text.
Reduced the base HP of Outposts and Elemental Bosses in Lingering Island and Avalon (total dynamic HP remains unchanged).
Fruits dropped by Outposts and Elemental Bosses in Lingering Island are now bound.
Refresh time for Outpost Bosses in Lingering Island adjusted to 1 minute (originally 2 minutes).
Pet exploration time adjusted to 4 hours per day (originally 8) and 2 hours for other times (originally 4).
Optimized the drop algorithm for Red-quality equipment in Corrupted Lingering Island, increasing the guaranteed drop rate.
Store:

New Season Acceleration Pack and Honor Boost to Level 35 Pack added to the selection.
Blazing Soul inventory in the limited-time store adjusted to 30 (originally 10).
Bug Fixes

Fixed a bug where Iron Firearm frequently lost damage.
Fixed a bug where Red Sword and Chainsaw did not receive pure damage bonuses.
Fixed a bug with the Red Sword's chain trigger.
Fixed a bug where items purchased with Souls from the Merchant were not bound.
Additional Notes:

The backend has recorded data on players using scripts.
Future penalties may include clearing White Souls and Honor Board data, among other measures.