1. Xanadu Land
  2. News
  3. 2.15 patch-notes

2.15 patch-notes

[h3]Maintenance Schedule (Feb 15)[/h3]
  • [p]Asia Server: 12:00 - 13:00[/p]
  • [p]UTC Time: 04:00 - 05:00[/p]
[h3]Nian Beast Event[/h3]
  • [p]Duration: Feb 16, 08:00 – Mar 16, 08:00[/p]
  • [p]Location: During the event, the Nian Beast BOSS will spawn at:[/p]
    • [p]\[Island of Departure] Elemental Boss Strongholds[/p]
    • [p]\[Avalon] Outpost Boss and Elemental Boss Strongholds[/p]
    • [p]\[Elite Avalon] Elemental Strongholds and World Boss Strongholds[/p]
  • [p]Rewards: Defeating the Nian Beast grants a chance to obtain \[Nian Beast Horn] and \[Nian Beast Core]. Use these materials to exchange for Year of the Horse exclusive decorations and items. Year of the Snake special decorations will also make a limited-time return. (Exclusive decorations are also available for purchase in the Shop - Treasures).[/p]
  • [p][/p]
[h3]Content Adjustments[/h3]
  • [p]Mercenary Leather Armor (Mastery 2): Moving for >2s increases Damage to Elites by 10% and Damage to Bosses by 8% (Changed from: +10% Atk Speed for 3s after dodging).[/p]
  • [p]Magician Leather Armor (Mastery 1): New condition added: After using a Grimoire, Magic Damage +7% (up from 6%) for 8s.[/p]
  • [p]Grimoire Leather Armor (Mastery 2): Duration adjusted to 5s (from 3s).[/p]
  • [p]Magician Leather Armor (Mastery 3): Trigger requirement adjusted to Energy >65% (from 80%).[/p]
  • [p]Nature Leather Armor (Mastery 2): Added Physical Damage +9%.[/p]
  • [p]Nature Leather Armor (Mastery 3): Removed HP Regen +15% while summons exist; added Physical Damage +6%.[/p]
  • [p]Assassin Leather Armor (Mastery 3): Chance adjusted to 15% (from 3%) to deal 35% (from 3%) of \[Lost HP] as Pure Damage.[/p]
  • [p]Serenity Cloth Robe (Mastery 3): Internal CD adjusted to 24s (from 15s).[/p]
  • [p]Evil Spirit Cloth Robe (Mastery 2): Grimoire hits have a 10% chance to reduce target Defense by 10% for 3s (Changed from: 15% chance to restore 2 Energy on kill).[/p]
  • [p]Evil Spirit Cloth Robe (Mastery 3): Triggers on Grimoire hit (from "on kill"), Magic Damage +10% for 5s.[/p]
  • [p]Hermit Cloth Robe (Mastery 3): Condition adjusted to no other players within 3 tiles (from 5 tiles); Magic Damage +9% (from 10%).[/p]
  • [p]Ghost Cloth Robe (Mastery 1): After using a Grimoire, Threat/Aggro efficiency -35% (Changed from: Dodge Rate +7%).[/p]
  • [p]Ghost Cloth Robe (Mastery 2): After using a Grimoire, Magic Damage +7% (Changed from: 10% chance to reduce target Defense by 10% for 3s on hit).[/p]
  • [p]Ghost Cloth Robe (Mastery 3): Triggers when taking damage >20% of Max HP (from "after using Grimoire"); Move Speed +15% and added Dodge Rate +7%.[/p]
  • [p]Tide-Surge Chainmail (Mastery 1): Moving for >1s grants Physical Damage +12% for 8s (Changed from: Atk Speed +5%).[/p]
  • [p]Tide-Surge Chainmail (Mastery 3): Critical hits have an 80% chance to ignore 25% of target Defense.[/p]
  • [p]Scale-Carved Chainmail (Mastery 3): Critical hits have a 10% chance to ignore 10% Defense (Changed from: 15% chance to deal 15 Pure Damage to surroundings when hit).[/p]
  • [p]Wind-Born Chainmail: Mastery 1 Move Speed +8% (from 6%); Mastery 2 Max Energy +15% (from 12%).[/p]
  • [p]Mana-Burst Chainmail: Mastery 1 Magic Damage +8% (from 5%); Mastery 3 triggers when Energy is
  • [p]Ring of Spirit (Mastery 3): 10% chance to gain an extra skill use, internal CD 24s (Changed from: next skill consumes no CD).[/p]
  • [p]Impact Necklace (Mastery 2): Fixed bug regarding abnormal damage.[/p]
  • [p]Frenzy Necklace (Mastery 2): Fixed bug causing guaranteed Bleed/Atk Speed triggers; Bleed damage adjusted to 20 (from 25).[/p]
  • [p]Archer Talent: Falcon Bracers Mastery 4 now also increases Magic Damage by 14/16/18/20% based on quality.[/p]
  • [p]Vine Bow (Mastery 3): Damage modifier adjusted to 25% (from 40%).[/p]
  • [p][/p]
[h3]Red Quality Armor Adjustments[/h3]
  • [p]Bone Battle Armor: Removed "deal pure damage after 8 hits" effect. Added: When HP
  • [p]Nightfall Fury: Removed Physical Damage +10%. Added: For every 50 HP lost, Dodge Rate +2% and Physical Damage +2.5%.[/p]
  • [p]Tara’s Robe: Removed Damage Reduction +10% and HP Regen +5%. Added: Damage Reduction +1.5% and Summon Attack Frequency +1% for each summon active.[/p]
  • [p]Scarlet Ecstasy: Removed Crit Rate +10% and Atk Speed +10%. Added: Summons inherit Hero’s Crit Rate and Crit Damage. Adjusted: Summon Atk Frequency +30% (from 20%), Damage +30% (from 25%), and Crit Damage +18% (from 15%).[/p]
  • [p]Lata’s Cloth Robe: Removed Crit Rate +6%, Magic Damage +18%, and Healing +10%. Added: On overheal, Magic Damage +15% and Atk Speed +5% for 3s. Added: When receiving healing, 10% chance to gain Guaranteed Critical for 2s (ICD 18s).[/p]
  • [p]Knight’s Glory: Removed Crit Rate +10% and Atk Speed +10%. Added: When receiving healing, 25% chance to deal 120% Weapon Damage to up to 10 units within 4 tiles (ICD 3s). Added: Normal attacks have 10% chance to ignore defense.[/p]
  • [p]Covenant Amulet: Added: Each summon increases Summon Atk Frequency by 1%. Affix changed to Summon Damage +5% (from White Soul gain +12%).[/p]
  • [p]Luck King’s Ring: With Red Tier 1 gear, Luck +20% (from 15%). New Affix: Luck +5%.[/p]
  • [p][/p]
[h3]Experience Optimization[/h3]
  • [p]Milestones: Hero Power adjusted to Gear Strength 1125 (from 1150).[/p]
  • [p]Infinite Cube: Orange 1-star weapons/armor crafted using 30 Blazing Souls + Extreme Potion/Expert Insight Book are now guaranteed to have 2 affixes.[/p]
  • [p]Event Angel: Honor Hunt cursed red accessories removed \[Covenant Amulet], added \[Blessing of Moe].[/p]
  • [p][/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed Wardrobe level function failure.[/p]
  • [p]Fixed "Nearby Players" list display issue.[/p]
  • [p]Fixed Health Potions sometimes being unpickable manually.[/p]
  • [p]Fixed UI issue where Mastery 4 could not be selected on certain gear.[/p]
  • [p]Fixed Violence Necklace Mastery 3 bug (8% defense ignore on crit).[/p]