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7.10 patch-notes

Asian Time: 17:40-18:40
UTC Time: 09:40-10:40

Equipment Attribute Adjustment
Heavy Armor
Guard armor, gold 2nd rank, dodge increased to 5% (originally 4%)
Knight armor, life% attribute increased by 1%~5%
Berserker armor, life cap corrected to -0%/4%/7%/10% (originally -5%/9%/12%/15%)
Judgment armor, reduced speed corrected to -2/4 (originally -4/8)

Leather Armor.
Mercenary Leather Armor, Purple 1~Golden 2 speed bonus adjusted to 3/4/5/6 (originally 3/3/4/4)
Magician Leather Armor, Skill Consumption modifier adjusted to -5%/7%/9% skill cooldown modifier.
Assassin's Leather Armor, life cap modifiers adjusted to -3%/7%/8%/10% (originally -5%/9%/10%/12%)
-Golden 2nd level physical damage increased to 4% (was 3%)
Natural Leather Armor, remove sensitivity modifiers (originally -5/6/7), increase lifesteal bonus +10~45 (originally 10/15/20/25)

Cloth Armor.
Evil Spirit Cloth Clothing, Strike Rate adjusted to 2%~7% (originally 3%/4%/5%/6%)
Maester's Cloth Cloth, increased lifesteal by 10~65 (originally 10~45)
Tranquility Cloth Cloth, skill consumption modifier adjusted to, skill cooldown modifier -2%~7%

Lock Armor
Sentinel lock armor, speed bonus adjusted to +1~8 (originally 1/2/3/4)
Windborn lock armor, life modifier adjusted to -3%/4%/5%, (originally -6%/8%/10%) dodge bonus adjusted to 1%~6% (originally 2%/3%/4%)
Hard Rock Armor, remove sensitivity modifier

Increase Finish 3, sprite drop to 12% (originally 10%)
Note: Elf drops are not guaranteed and are affected by luck