2.21 patch-notes
2.21 Server Maintenance
Asia Server Time: 18:30 - 19:30
UTC Time: 10:30 - 11:30
Combat Experience Adjustments
Babel - Time/Space: Dynamic health base value for normal monsters and BOSSes reduced to 40% (previously 50%).
Lava King I adjusted to dynamic health, base health approximately 750,000, scaling up to 1,500,000 with more players.
Lava King II adjusted to dynamic health, base health approximately 1,000,000, scaling up to 1,800,000 with more players.
Elite Wild Nest: Reduced T12 monster spawn count by 10%, and increased monster respawn time by 10%.
Power Optimization
Completing daily loop quests will grant free Power Extraction attempts at 150 activity points (requires Season Talent level 6 and Power function unlocked).
Loop quests at 750 activity points will also grant free Power Extraction attempts.
Bug Fixes
Fixed a bug where Blood Sacrifice Dual Blades dealt no damage.
Fixed a bug where certain weapon/artifact specialization effects (pure damage) were not affected by attribute bonuses (Knight's Longsword/Bloodblade Rapier/Short Bow/Vinewood Bow/Blood Sacrifice Dual Blades/Plague Staff/Starfield Shield/Explosive Bracer/Mist Cloak/Blade Cloak/Holy War Banner/Courage War Banner/Plague Chalice).
Fixed a bug where certain Power skill effects (pure damage) were not affected by attribute bonuses (Poison Swamp/Fire). Increased the range and maximum damage count of Poison Swamp and Fire, and reduced cooldown by 15%.
Balance Adjustments
Blade Cloak's main attribute changed to Pure Damage (previously Magic Damage), with adjusted damage values.
Slow Warhammer: Specialization 1 damage modifier adjusted to 40% (previously 60%). Specialization 2 barrage range increased by 1.5x, damage increased by 45% (previously 30%). Specialization 3 damage modifier adjusted to 15% (previously 20%). Barrage hit cooldown reduced by 10%.
Judgment Banner: Fixed a bug where Specialization 3's hammer did not rotate. Optimized the barrage firing direction of Judgment Banner.
Asia Server Time: 18:30 - 19:30
UTC Time: 10:30 - 11:30
Combat Experience Adjustments
Babel - Time/Space: Dynamic health base value for normal monsters and BOSSes reduced to 40% (previously 50%).
Lava King I adjusted to dynamic health, base health approximately 750,000, scaling up to 1,500,000 with more players.
Lava King II adjusted to dynamic health, base health approximately 1,000,000, scaling up to 1,800,000 with more players.
Elite Wild Nest: Reduced T12 monster spawn count by 10%, and increased monster respawn time by 10%.
Power Optimization
Completing daily loop quests will grant free Power Extraction attempts at 150 activity points (requires Season Talent level 6 and Power function unlocked).
Loop quests at 750 activity points will also grant free Power Extraction attempts.
Bug Fixes
Fixed a bug where Blood Sacrifice Dual Blades dealt no damage.
Fixed a bug where certain weapon/artifact specialization effects (pure damage) were not affected by attribute bonuses (Knight's Longsword/Bloodblade Rapier/Short Bow/Vinewood Bow/Blood Sacrifice Dual Blades/Plague Staff/Starfield Shield/Explosive Bracer/Mist Cloak/Blade Cloak/Holy War Banner/Courage War Banner/Plague Chalice).
Fixed a bug where certain Power skill effects (pure damage) were not affected by attribute bonuses (Poison Swamp/Fire). Increased the range and maximum damage count of Poison Swamp and Fire, and reduced cooldown by 15%.
Balance Adjustments
Blade Cloak's main attribute changed to Pure Damage (previously Magic Damage), with adjusted damage values.
Slow Warhammer: Specialization 1 damage modifier adjusted to 40% (previously 60%). Specialization 2 barrage range increased by 1.5x, damage increased by 45% (previously 30%). Specialization 3 damage modifier adjusted to 15% (previously 20%). Barrage hit cooldown reduced by 10%.
Judgment Banner: Fixed a bug where Specialization 3's hammer did not rotate. Optimized the barrage firing direction of Judgment Banner.