Mega City Force: V1.09 Patch
[h3]V1.09 Patch Notes[/h3]
Hello, Agents! We’ve just pushed a new update that introduces new minigames and collectibles, and addresses a wide range of important co-op and gameplay bug fixes.
[h2]New Content[/h2]
[h2]Fixes[/h2]
Hello, Agents! We’ve just pushed a new update that introduces new minigames and collectibles, and addresses a wide range of important co-op and gameplay bug fixes.
[h2]New Content[/h2]
-  Added two minigames that can be unlocked by finding their corresponding collectibles, in celebration of the upcoming big announcement.
 -  Two new collectible tracks.
 
[h2]Fixes[/h2]
-  Enabled Steam Remote Play Together for local co-op.
 -  Fixed an issue that prevented collectible tracks from dropping.
 -  Fixed an issue where the “recent unlock” marks for both the Alien Blaster and the Spartan Laser would not appear, and therefore could not be removed.
 -  Fixed the current melee weapon not showing in the shop when using Cyborg with the extra weapon upgrade, due to the weapon limit maxing out at four.
 -  Fixed thrown blunt melee weapons missing the base melee damage from the agent who threw them.
 -  Fixed an incorrect sprite for the weapon chest in the tutorial sequence.
 -  Fixed incorrect text description for the Flak Jacket upgrade.
 -  Fixed a bug where the player could still die or trigger a Second Chance upgrade (Flux Capacitor or Just A Dream) immediately after using a self-revive.
 -  Fixed a bug that caused a sound effect to loop infinitely.
 -  Fixed a co-op bug where P2’s loadout could become identical to P1’s after using a Second Chance upgrade (Flux Capacitor or Just A Dream) or when checkpoints were enabled in casual mode.
 -  Fixed a bug where the Robot’s Defensive ability (Overclock) could break when used with the Defensive Charger upgrade.
 -  In co-op, Rookie’s Flashbang, Cyborg’s Magnetic Pulse, and Janitor's Giant Leap no longer stun your co-op partner.
 -  Fixed Automated Missiles not being treated as an automatic weapon.
 -  Fixed a very rare bug that could occur after trying out a dual-wielded weapon in the shooting range.
 
