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Quality of Life - Update 0.1.0

[p]Hello there, Cozy Keepers![/p][p]This update took longer than I expected, and I apologize for that!
Keep in mind, this is more of a technical update.
Let’s see what’s new:[/p][hr][/hr][h3]💾 Quick Save Option[/h3][p]Let’s say you’re a kid and your mom tells you to stop playing and start studying immediately… or maybe you’re an adult and your kid just set the house on fire and you have to intervene. You’ve made some progress in your Cozy Keep day, but you don’t want to skip the day or even an hour.

Tough decision, right?

From now on, you just have to pause the game and press the Quick Save option. That’s it! Your position, progress, animals, and enemies around you... everything gets saved and loaded.
[/p][p]I still want the Bed to have a purpose in the game, and it does. But not giving you the option to quick save in 2025 just wouldn’t make sense. Thank you all for your feedback on this![/p][p]I’m also considering adding an auto-save option in the future. We’ll see what players think![/p][hr][/hr][h3]📦 Storage Chests[/h3]
  • [p]Added the option to upgrade your storage chests so you no longer have to move items manually.[/p]
  • [p]Storage chests now have a new range bonus.[/p]
  • [p]Added the option to Quick Deposit matching items from your inventory.[/p]
  • [p]Added a warning when you're about to destroy a chest that contains items.[/p]
  • [p]Polished the UI to make quick slots clearer.[/p]
  • [p]Added a system to place products on shelves directly from storage.[/p]
[hr][/hr][h3]🔨 Crafting[/h3]
  • [p]You can now craft directly from storage chests. The better the chest, the better the range.[/p]
  • [p]Added (x1, x2, x3, x5, etc.) crafting options to craft faster.[/p]
  • [p]Fuel stations can now be refueled from nearby storage.[/p]
[hr][/hr][h3]🚪 Unstuck & Hide HUD[/h3]
  • [p]Added an option to unstuck yourself from the Pause Menu.[/p]
  • [p]Added an option to hide/show the player HUD.[/p]
[hr][/hr][h3]🪓 Destroying Structures[/h3]
  • [p]Iron and Gold Hammers now return 50% and 100% of the materials used when destroying a structure.[/p]
[hr][/hr][h3]📤 Moving Structures[/h3]
  • [p]You can now move displays with products on them without needing to empty them first.[/p]
[hr][/hr][h3]📏 Snapping[/h3]
  • [p]Added snapping for placing structures, placing products, and digging mounds.[/p]
  • [p]You can enable/disable snapping by pressing it's key action.[/p]
[hr][/hr][h3]🧲 Auto-Grab Loot[/h3]
  • [p]Added a system to auto-collect dropped loot (e.g., tree logs, animal drops).[/p]
  • [p]Can be toggled in Settings → Gameplay → Auto-Grab.

    Note: I’ll tweak the values based on feedback![/p]
[hr][/hr][h3]⛏️ Mine Loot[/h3]
  • [p]Ores in the Mine now respawn every 2 days instead of 3.[/p]
[hr][/hr][h3]🐮 Animal Enclosures[/h3]
  • [p]You can now move automations and animals between enclosures.[/p]
[hr][/hr][h3]🛠️ Changelog[/h3]
  • [p]Fixed loot chests popping up near the Evil’s Nest area.[/p]
  • [p]Fixed destroying/deleting item stacks not giving the correct amount of garbage.[/p]
  • [p]Fixed an issue where enclosure animals couldn’t be damaged by your sword.[/p]
  • [p]You can no longer use or place items from your quick slots during crafting.[/p]
  • [p]Optimized crafting UI across all stations to reduce FPS drops.[/p]
  • [p]Fixed the crafting UI missing a scroll bar.[/p]
  • [p]Increased your crosshair’s interaction radius to make picking up items (rocks, sticks, etc.) easier.[/p]
  • [p]Lowered chest name visibility range to reduce screen clutter.[/p]
  • [p]Cutting down trees now also yields sticks.[/p]
  • [p]Fixed not being able to uncrouch near structures.[/p]
  • [p]Faster rotation while placing products.[/p]
  • [p]Fixed required building material UI not updating correctly.[/p]
  • [p]Ghosts of placed structures now save/load.[/p]
  • [p]Increased dropped item lifespan from 10 → 30 mins.[/p]
  • [p]Added icons to replace some UI text (Compendium, Journal, Map, etc.).[/p]
  • [p]Fixed inverted Quick Slot navigation controls.[/p]
  • [p]Added a catcher under the map to save players who somehow manage to fall through the map.[/p]
  • [p]Non-stackable items now show as a single slot instead of multiple x1 slots.[/p]
  • [p]Fixed the enclosure rename button triggering the rename of animals instead of the enclosure.[/p]
  • [p]Adjusted animal LODs (might need more tweaks).[/p]
  • [p]Fixed a bug where rebuilding an animal enclosure in the same spot wouldn’t spawn gates, food, or water containers.[/p]
  • [p]Improved enemy pathfinding (still investigating some issues in the Mine).[/p]
  • [p]Fixed FPS drops when consuming/placing items.[/p]
  • [p]Rebalanced/Fixed recipes for Jams, Fried Bacon, and Fried Sausage for better yield and profit.[/p]
[hr][/hr][p]Once again, I apologize for the delay!
I’ve received tons of feedback from the community, and going forward, my focus will be on adding more content while also continuing to optimize and polish existing systems.[/p][h3]Thank you, everyone! ❤️[/h3]