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Omega Crafter News

[v0.5.8] Patch Note

[h2]New Features[/h2]
  • Enabled sharing of map status and icons at the Cartography Table.

  • Added “put stackable item in {storage}” block.
    • This behaves similarly when the player performs Action-2 on Single-Type Container or Multi-Type Chest.
  • Added “can mine ore at {mine}” block.
  • Added “{storage} has capacity for {item}” block.

  • Added a search box to the item selection screen.

  • The coding editor now supports German, French, Spanish, Portuguese, Traditional Chinese, Simplified Chinese, and Thai.
  • When purchasing items or summoning Grammis at the City Symbol, players can now consume materials stored in containers within the city, even if they do not directly possess the materials.
  • A warning will now be displayed when the capacity limit of the Grammi program is exceeded.


[h2]Balance Adjustments[/h2]
  • To make it clear when Grammi is already holding an item and attempts to pick up another item fail, pickaxes and axes are now hidden.
  • Changed the behavior of the “mine ore from {mine}” block.
  • Changed the contents of the ‘Mining’ and “Farming” templates in City Grammi.


[h2]Bug Fixes[/h2]
  • Fixed an issue where playing games with long programs set in Grammi can cause problems such as the game not starting properly, Grammi not appearing, and saves not being performed correctly.
  • Fixed an issue where some weapons produced critical damage to vulnerabilities through shockwaves upon landing from jump attacks, which should not occur.
  • Fixed an issue where the Buddy Grammi's HP at the start of the game could be lower than it was at the last save if the "Increase Buddy Grammi's HP" skill had been acquired.
  • Fixed an issue where items would fly far away by skill resets.
  • Fixed an issue where the appearance of some bosses could temporarily become invisible immediately after being summoned.

What’s Next for Omega Crafter🚀

Hello, this is the Omega Crafter dev-team.
We officially announce the Omega Crafter's Upcoming features!

[h2]Upcoming features📣[/h2]

As we announced in our release announcement Steam NEWS, we are going to continue our development on Omega Crafter after launching the early access version. Here is the plan!



Grammi
Looking for a fresh source of food? Automate the catch of the day with Grammi’s added “fishing” behaviors. Maximize efficiency with the addition of new coding blocks, then personalize Grammi’s appearance with added appearance options.


Quality-of-life improvements
Explorers will enjoy quality-of-life improvements like an updated UI, improved performance, full controller support and additional language support!

New biomes
Details will be announced later!

[h2]Your Feedback Does Matter![/h2]

In addition to the update listed the image, we will also address the requests or bug reports received from players.

Fortunately, many players have played Omega Crafter and found some serious issues that our small dev-team could not come across.

We need your help to make Omega Crafter the best game ever. Please give us your feedback in the official Discord server! Thank you for your continued support and dedication.

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Omega Crafter
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https://store.steampowered.com/app/2262080/Omega_Crafter/

[v0.5.7] Patch Note

[h2]Bug Fixes[/h2]

  • Fixed an issue that occurred when placing more than 6758 city tiles. Now, up to 16384 tiles can be placed.
    • Fixed a bug that prevented entering the world during load in multiplayer.
    • Fixed an issue where city, field, and road tiles became invisible.


[h2]Known Issues[/h2]

We have confirmed that exceeding a certain size in Grammi's program can cause the following issues:
  • Grammi's program does not execute correctly.
  • Grammi does not appear at the start of the game.

Specifically, placing more than approximately 200 lines of code across multiple tabs for a single Grammi can lead to issues. However, the amount of code that can be placed may vary depending on the content of the code.

We are in the process of refining solutions to this issue. We appreciate your understanding and kindly request your patience as we finalize a resolution.

[v0.5.6] Patch Note

[h2]Bug Fixes[/h2]

  • Fixed an issue where players could add more materials than required for a recipe in the crafting facility by following specific steps. Completing the craft in this state would consume more materials than necessary.

[v0.5.5] Patch Note

[h2]New Features[/h2]

  • Players can now build and craft using materials stored in containers within the town, even if they do not have the materials in hand. This feature can be disabled from the settings.
  • Added descriptions for items unlocked by World Level (Grammi, Boss Points, Dungeon Points).




[h2]Balance Adjustments[/h2]

  • Revised tutorial messages to make them clearer.
  • Added spotlights to the transfer pods.
  • Adjusted the UI for World Level to allow viewing all World Level information from the beginning.
  • Adjusted the sound for the boss in the "Halloween Forest" biome.


[h2]Bug Fixes[/h2]

  • Fixed a bug that allowed multiple types of items to be stored in a single container by moving them directly from the equipment slot.
  • Corrected the wording in the item details.
  • Fixed the wording when Grammi tries to convert items when the Data Analyzer reaches its analysis limit.
  • Changed the name of the resource node "rock" to "ore".