FULL RELEASE: SALE 33%Hello, thank you all for the support, I consider the current state of the game as ready to be marked as full release!Please enjoy!
QUALITY UPDATE Improved all fights by reducing total enemies amount but increasing their spawn rate Made dead enemies and body parts to easier stay on the ground Improved color correction, contrast and brightness in game Fine-tuned difficulties presets Improved blood on screen health indicator Impoved skies Downscaled UI - to make screen more clear Added saving indicator Removed subtitles that was shown up over enemies heads Improved crosshair Fixed player was able to die in tutorial level Other small fixes&improvements
GAME REWORKED[previewyoutube][/previewyoutube] weapons reworked, implemented recoil system added bullet impact effects maps reworked, expanded with more space to run around added sprint ability added super push ( SLAM ) ability. It works same as regular PUSH but higher impulse and smashing enemies added ability to double jump removed strafe ability added spawning bullet shells on shoot added enemy body hit decals improved decals attached to enemies bodies: now they follow bone transformations done optimizations to support big hordes of enemies and mass dismemberment replaced old ugly ammo boxes with a cool ones added health boxes added camera shakes on shoot, getting damage, PUSH, sprint, etc. now player can fire continuously by just holding fire button improved player animations AI improved and optimized now kills/dismemberment with pushed/thrown interactables gains ammo and health now heavy enemies like Girkin or RashistCrawlerBig will easier/faster become able to get up after being ragdolled now heavy enemies attack can't be interrupt by shooting/pushing because now weapons are firing much faster now PUSH reload time is gradually increased up to 5s ( previously was always 5s ) now Push button in shown when there are interactables in reach of Push ability, same for SLAM ability added weapon hide/show sound added PUSH/SLAM effects added UI animations on ammo/health changes added hit decals on landscape added sound rewerb in toilet room added additional checks/fixes to player stuck issue due to some enemy stuck somewhere added UI markers in the Gallery and some other places added UI marker to toilet in ammo state (that can be picked up) added final cutscene enabled movement for some foliage at short range don't show blood on screen util 70% hp - show more blood when less 30% hp increased interactable throw impulse and explosion impulse improved some gameplay sounds improved cutscenes with some camera shaking play hide/show animations on interactable grab/release/throw fixed: able to stuck just equipped toilet in wall fixed player didn't PUSH if press PUSH button during weapon swap, but PUSH reload was started fixed game hang if press ESC during loading screen, for example after tutorial level added tutorials UI section fixed: explosion didn't damaged enemy if enemy doesn't have any limbs added Surface Tension - Урожай song replaced Uruk-Hai LotR with Uruk Hai Theme from Slavic Affairs in start cutscene fixed possible overlap skip cutscene text with subtitles many other small fixes and improvements