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RUSLICSTAN INVADES News

QUALITY UPDATE

  • Improved all fights by reducing total enemies amount but increasing their spawn rate
  • Made dead enemies and body parts to easier stay on the ground
  • Improved color correction, contrast and brightness in game
  • Fine-tuned difficulties presets
  • Improved blood on screen health indicator
  • Impoved skies
  • Downscaled UI - to make screen more clear
  • Added saving indicator
  • Removed subtitles that was shown up over enemies heads
  • Improved crosshair
  • Fixed player was able to die in tutorial level
  • Other small fixes&improvements

GAME REWORKED

[previewyoutube][/previewyoutube]

  • weapons reworked, implemented recoil system
  • added bullet impact effects
  • maps reworked, expanded with more space to run around
  • added sprint ability
  • added super push ( SLAM ) ability. It works same as regular PUSH but higher impulse and smashing enemies
  • added ability to double jump
  • removed strafe ability
  • added spawning bullet shells on shoot
  • added enemy body hit decals
  • improved decals attached to enemies bodies: now they follow bone transformations
  • done optimizations to support big hordes of enemies and mass dismemberment
  • replaced old ugly ammo boxes with a cool ones
  • added health boxes
  • added camera shakes on shoot, getting damage, PUSH, sprint, etc.
  • now player can fire continuously by just holding fire button
  • improved player animations
  • AI improved and optimized
  • now kills/dismemberment with pushed/thrown interactables gains ammo and health
  • now heavy enemies like Girkin or RashistCrawlerBig will easier/faster become able to get up after being ragdolled
  • now heavy enemies attack can't be interrupt by shooting/pushing because now weapons are firing much faster
  • now PUSH reload time is gradually increased up to 5s ( previously was always 5s )
  • now Push button in shown when there are interactables in reach of Push ability, same for SLAM ability
  • added weapon hide/show sound
  • added PUSH/SLAM effects
  • added UI animations on ammo/health changes
  • added hit decals on landscape
  • added sound rewerb in toilet room
  • added additional checks/fixes to player stuck issue due to some enemy stuck somewhere
  • added UI markers in the Gallery and some other places
  • added UI marker to toilet in ammo state (that can be picked up)
  • added final cutscene
  • enabled movement for some foliage at short range
  • don't show blood on screen util 70% hp - show more blood when less 30% hp
  • increased interactable throw impulse and explosion impulse
  • improved some gameplay sounds
  • improved cutscenes with some camera shaking
  • play hide/show animations on interactable grab/release/throw
  • fixed: able to stuck just equipped toilet in wall
  • fixed player didn't PUSH if press PUSH button during weapon swap, but PUSH reload was started
  • fixed game hang if press ESC during loading screen, for example after tutorial level
  • added tutorials UI section
  • fixed: explosion didn't damaged enemy if enemy doesn't have any limbs
  • added Surface Tension - Урожай song
  • replaced Uruk-Hai LotR with Uruk Hai Theme from Slavic Affairs in start cutscene
  • fixed possible overlap skip cutscene text with subtitles
  • many other small fixes and improvements

Fix and add ability to disable shadows for low end GPUs

  • As for now LOW shadow quality disables shadows at all - handy for weak/old GPUs
  • Recommended graphical settings not applying MEDIUM shadow quality ( previously was LOW )
  • Fixed rare situations when player killed all enemies but was unable to progress

UPDATE

  • Fixed: videos in tutorials ( in UI and in Tutorial level ) didn't played for some people
  • Fixed: ammo in the Marichka Chase sequence wasn't lit
  • Remove doors when fight in the Toilet Exit Room begins, they removed when player doesn't look at them - because player could have stumble upon them when running backwards
  • Made last wave in Toilet Exit Room easier
  • Added white Z Blockers in the Toilet Exit Room doorways - some people were trying to go through them just to find invisible wall
  • Reworked mouse invert options, as it was requested
  • Increased PUSH radius, it's now wider horizontally and vertically. It's also affecting objects a little behind player too


Fixes to occasionally broken AI

Fixed: newly spawned AI doesn't move if player doesn't move
Fixed: AI broken randomly, not able to go around obstacles