Additional fixes for "enemy horde stuck" issue especially it situations when many enemies trying to squeeze through narrow passage.
Increased interactables push impulse power by player's push ability - previous fix to excessively rotating interactables made pushes a bit weak, especially for the benches
Fixed stairs in the last fight - enemies couldn't run through one of the stairs
Changed weapons ammo balance in the "Russian World Gallery" - previously with a lot of one-hit-kill revolver ammo it was to easy to playthrough
Fixed skip cutscene text in the english version - changed "press" to "hold"