Weekly Update #20 (v0.1.20.3) - Tons of Fixes & Improvements
[p]Hello everyone,[/p][p]This week’s update brings a lot of new fixes and improvements. Sorry for not releasing it during the weekend, but sometimes we encounter unexpected issues, and we don’t want to release a build without properly fixing them.[/p][p]Please make sure you are running version v0.1.20.3.[/p][hr][/hr][h3]Stutter Fix (not confirmed yet)[/h3][p]We saw reports on Steam Discussions and Discord that since v0.1.19, the game was stuttering from time to time during races.[/p][p]We believe we have found the issue that was causing this during races and other modes.
(To our knowledge, Time Trials should not have any freezes during gameplay.)[/p][p]We are not 100% sure that this fixes the issue for everyone, so if you had this problem before, please let us know in the comments.
Make sure you are using v0.1.20.3 when testing.[/p][hr][/hr][h3]Mods[/h3]
(To our knowledge, Time Trials should not have any freezes during gameplay.)[/p][p]We are not 100% sure that this fixes the issue for everyone, so if you had this problem before, please let us know in the comments.
Make sure you are using v0.1.20.3 when testing.[/p][hr][/hr][h3]Mods[/h3]
- [p]Fixed hot reload 1-second delay[/p]
- [p]Fixed config generation stuck bug[/p]
- [p]Fixed vanilla version of new presets not being randomized[/p]
- [p]Added AI preset syncing for online[/p]
- [p]From now on, everyone in the lobby will see the same AI presets[/p]
- [p]Notice: If you don’t have the required mods, the game will show the vanilla preset[/p]
- [p]Vanilla versions of presets may still show the same character for other players if they were created before this fix (unless you already customized them yourself)[/p]
- [p]This has now been fixed for new presets, but existing vanilla presets must be manually edited if you want to correct them[/p]
- [p]Fixed incorrect preset trail display and rendering on characters without trails[/p]
- [p]Heavily optimized[/p]
- [p]Should no longer crash, even on low-end devices[/p]
- [p]Implemented a new map loading error dialog[/p]
- [p]The game will now show which map caused the issue[/p]
- [p]This allows you to:[/p]
- [p]Change the map in offline mode[/p]
- [p]Re-enter the lobby in online mode[/p]
- [p]Community-voted maps are now included in the Duels map pool[/p]
- [p]Added a new “Download All” option[/p]
- [p]Optimized lobby performance[/p]
- [p]The lobby should now run faster, especially on low-end devices[/p]
- [p]Replaced the old full keyboard design with a new one in the clan rename screen[/p]
- [p]Visually adjusted the numeric keyboard[/p]
- [p]Added a Backspace button[/p]
- [p]Added keyboard support to the numeric keyboard[/p]
- [p]Fixed bounce ground height being inconsistent at different framerates[/p]
- [p]Fixed continuous boost ground stacking incorrectly
(was giving ~15% more speed than intended)[/p] - [p]Fixed teleporter arc height being inconsistent at different framerates[/p]
- [p]Fixed respawn drone timing being framerate-dependent[/p]
- [p]AI no longer fights movement during ziplines and bezier teleporters[/p]
- [p]AI inputs are now properly disabled during all teleport types[/p]
- [p]Added post-teleport stabilization to prevent backward snapping[/p]
- [p]Fixed spectators getting softlocked after online races
→ They now properly return to the lobby with other players[/p] - [p]Fixed the game not auto-exiting to the menu when errors occur in online rooms[/p]