Patch v1.0.0.2.4 - New ELO Scoring & ELO Reset | 3 Tracks Fixed with Lead. Reset
Hey everyone!
Sorry for the lack of updates over the past two weeks - I was away for a few days, but I’m back now, so you can expect regular updates again!
I have created the new ELO scoring system to make ranked play fairer, more competitive, and more rewarding for both new and experienced players.
Key changes:
[h2]📌Important: ELO Rank Reset[/h2]
Congrats to everyone who reached the top before the reset - I can’t wait to see how the new system shakes things up!

Note: With the smaller player base right now, match ELO ranges will be wide, but that will improve over time.
[h3]Race Track Fixes:[/h3]
[h2]After That[/h2]
I’m working on a new matchmaking system to remove region barriers completely. The “search in background” feature has been removed in preparation for this.
We’re at 532 reviews and over 94% positive right now, and I’m truly thankful for this amazing reception so far 🙏.
With this update (and the ones still to come), I hope we can eventually reach that magic 95% “Overwhelmingly Positive” rating. If you already love the game - or if future updates make you love it even more - consider leaving a review.
I’m confident we’ll get there sooner or later, because I’ve got some crazy things planned for the game… just need to tackle a lot of your current feedback first 😄
Sorry for the lack of updates over the past two weeks - I was away for a few days, but I’m back now, so you can expect regular updates again!
🏆 Major Update: New ELO Scoring System
I have created the new ELO scoring system to make ranked play fairer, more competitive, and more rewarding for both new and experienced players.
Key changes:
- Zero-sum foundation – Points are now gained by taking them from others. However, due to safeguards, the total won’t always add up to zero.
- Beginner-friendly protection - Low ELO players lose fewer points. For example, at 1500 ELO you’ll only take 10% of the normal loss (-50 becomes -5). This protection phases out by 4000 ELO.
- High-rank balancing - Above 6000 ELO, gains are slightly reduced. The absolute max achievable ELO should be around 8000–9000.
- Healthier distribution - Keeps rankings between ~1500–8000, while ensuring that the top 4 in a match generally gain points and the bottom 4 lose them.
[h2]📌Important: ELO Rank Reset[/h2]
- ELO rankings have been reset due to the new scoring system.
- You’ll need to update your game to match with others on the latest Steam version.
Congrats to everyone who reached the top before the reset - I can’t wait to see how the new system shakes things up!

Note: With the smaller player base right now, match ELO ranges will be wide, but that will improve over time.
Track Fixes & Leaderboard Resets
[h3]Race Track Fixes:[/h3]
- Scuba Driving – Added a collider to the rock before the shell.
- Pablo’s Jungle Jam – Fixed shortcut gate colliders so teleport dash works correctly.
- Beach Blast – Removed collider at border tops to prevent jumping off.
- Abandoned Roadway – Added rock colliders (WR exploit removed). Leaderboard reset.
- Sheriff’s Town Tour – Re-enabled ground respawn collider outside borders to stop out-of-bounds driving.
What’s Next?
- Working on 60+ new challenges for the next update - across all tracks and game modes. Some may be extra unique (no promises yet).
- Continuing to fix smaller bugs & improvements from the tk2.nolt.io roadmap.
[h2]After That[/h2]
I’m working on a new matchmaking system to remove region barriers completely. The “search in background” feature has been removed in preparation for this.
On the Path to Overwhelmingly Positive
We’re at 532 reviews and over 94% positive right now, and I’m truly thankful for this amazing reception so far 🙏.
With this update (and the ones still to come), I hope we can eventually reach that magic 95% “Overwhelmingly Positive” rating. If you already love the game - or if future updates make you love it even more - consider leaving a review.
I’m confident we’ll get there sooner or later, because I’ve got some crazy things planned for the game… just need to tackle a lot of your current feedback first 😄