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  3. Devlog - Week #27 (01.10-06.10.2023) Online Features, Custom Characters

Devlog - Week #27 (01.10-06.10.2023) Online Features, Custom Characters

Hello everyone!

First and foremost, welcome to my DevLog series! My name is Sebastian and I am the programmer and game director of the game :) Until now, I've been posting these updates exclusively on our Discord server. Moving forward, I'll be sharing them here to make sure everyone stays informed, even if you haven't joined our Discord yet.
If you're interested in catching up, all the previous 24 DevLogs are available at discord.gg/TheKarters.

At the moment, my main focus is on preparing the game for the upcoming online beta, while the rest of the team diligently works on key elements for the forthcoming full release. Let's dive into the progress from the past week and in case you missed it, take a look at City Biome Race Track that we recently presented on our social channels!

[previewyoutube][/previewyoutube]

[h2]New Friend System [/h2]
In the prologue via Duels, currently, you have the option to discover and add a friend using a code. This makes it convenient to connect with someone not on your Steam friend list. The same system is integrated online to bridge connections across platforms (e.g., connecting a Steam user to a PlayStation friend).

The previous implementation had its challenges: codes were frequently incorrect, leading to connecting with the wrong player, or they changed inexplicably. I'm pleased to announce that I've introduced a revamped code system. More notably, I've developed an entirely new Friend system. Players no longer need to mutually add each other. Now, when you locate a friend using a code, you'll send them a friend request. The recipient then receives a notification, allowing them to accept or decline. I'm excited about this new implementation, as seamless friend interactions are essential for the game.

[h2]Custom Characters & Vehicles Tools :[/h2]
The custom character system is progressing, but a little bit slower than I anticipated. I'm optimistic about finishing it out by next week's end. I've created a custom project that contains a tool to very easily export your custom character files into the game. In the upcoming week, I will focus on implementing features and logic to load these custom character packages into the game. Once finalized, you can anticipate a brief demo showcasing its functionality.

[h2]Online Beta[/h2]
While the new friend system is a significant leap, there are a lot of fixes and improvements pending before the beta's launch. I can confidently say that it'll debut this month but I'll share the precise launch date as soon as I can. It's very important to ensure a great and polished online experience and I am sure it will be worth the wait. You can register via our discord

[h2]Team's Work [/h2]
@Mariusz has been focusing on polishing and improving the Battle Arenas. He's completed the first round of improvements on 5 arenas, which is really impressive progress!

@Mortus has finished the Blender export tools. Moving forward, our focus will be on improving these tools and thinking about new characters to introduce to the game ;)

@Edward has finished the final music track for the City biome. He's also put together a teaser, which you can find below! It's fantastic, and I'm sure you'll be eagerly awaiting its full debut in the game! https://www.youtube.com/watch?v=qT8mMXbzb_E

The upcoming online beta is going to be fire!

Thank you all for your unwavering support.
Sebastian