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Devlog #30 | Steam Workshop - Custom Characters

Welcome back to another exciting update from last week's development progress!

Modding Tools

Integrating workshop support for characters and vehicles is a two-step process:
  1. First, you import your 3D model into Blender and usepecial tool created by Mortus (animator) . This tool automatically generates all necessary animations and configurations for your character and vehicle 3D Model.
  2. The next step is copying these exported files into Unity project and use a special tool that I've been working on. This tool enables you to export everything into Mods Packages with just a single button. These Mods can then be directly copied into the game directory or uploaded to Steam Workshop / Mod.io.
Last Week

This week, my focus was on this Unity tool for character export, ensuring proper recognition and initialization by the gameplay logic. Given that a character has tons of logic and over 160 animations for various actions, integrating that was quite a challenge. After the entire week of intense work I'm thrilled to share that this feature is now operational and functioning like magic!

An exciting feature is also the capability to define your character’s Name and Outfit. This means if multiple different Mods are customizing the same character, they're grouped under the same character selection button. These Mods are recognized as standard game skins, making them accessible from the Main Menu for creating Presets, and even AI can utilize them, which is fantastic. 🔥

Next Week's Plans

In the upcoming week, I plan to finalize all aspects related to characters, vehicles, and wheels. Then I will proceed to work on custom tracks support. Lastly, I'll be looking into the integration of Steam Workshop and Mod.io for easy uploads and navigation right from the Main Menu

I must say, these Modding tools truly work like magic, and I can't wait to see everything that will be made by the community!

Sebastian