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  3. Devlog - Week #28 | Online Beta Date Announcement

Devlog - Week #28 | Online Beta Date Announcement

Hello everyone, and welcome to the new dev log!

Over the past few weeks, my main focus has been on online features and I'm excited to announce that the online beta tests will start on 27 October 2023!



For registration details, please join our Discord where you'll find a beta sign-up form. Given that online features form a significant part of the game, you can expect the beta to continue until everything runs flawlessly. In addition to refining online functionality, we will also be concentrating on weapon balancing and final game touches to ensure it's prepared for its full release.

Today, I'd like to give you a brief glimpse of what you can expect during the beta. However, please remember this is not the final - I'll be actively seeking feedback during the beta tests to refine and improve everything.

[h2]Game Items Store - Offline & Online Separation[/h2]



I've spent considerable time thinking about how to make both offline and online play equally enjoyable. I recognize the importance of allowing players to unlock all items without needing to participate in online races. Simultaneously, the progression and competition tied to unlocking items through online races are vital. I've decided that items will be unlocked separately in offline and online modes.
In offline mode, this will be achieved through Single-Player Challenges, while online, players will collect coins from races to purchase items.

The game will support multiple customization presets (including characters, vehicles, and wheels). These presets will be accessible both online and offline, but certain items might be locked based on their availability in either mode (depending on if is it unlocked via challenges in offline mode or is it purchased in online mode via coins).

One important question is about the microtransactions. The game is paid and we're a dedicated small indie studio, therefore, we have no plans to introduce microtransactions in the game at this point.

[h2]ELO Rank-Based Rooms[/h2]



ELO ranking will be integral to the game. For those unfamiliar with the ELO system, it originates from chess and is esteemed for creating balanced competitive matchups based on players' skills and performances.

Within ELO-ranked rooms, race outcomes will dictate whether you earn or lose ELO points. Additionally, a fixed number of coins will be awarded. The higher your ELO rank, the better the competition and coin rewards.

[h2]Entry Fee-Based Rooms[/h2]



I'm looking forward to seeing how this addition plays out during Beta. In essence, these rooms have an entry fee, and the winner gets the largest share of the pot. For instance, if you enter a room with a fee of 20 coins and there are eight participants, the total pot is 160 coins. The pot distribution of coins based on race standings will be finalized during the online beta phase (for example 80-40-20-10-5-5). This feature promises thrilling high-stakes competition and it may work really well :)

[h2]Online Tournaments[/h2]

Online Tournaments feature will allow a limitless number of players to compete simultaneously to determine the best among them! Every day, there'll be three tournaments aligned with the major time zones. During the registration window, players can sign up, and as the tournament starts, they'll be grouped into rooms of eight. From each room, only the top three will advance to the next round, culminating in a final room consisting of just 8 players, where they'll compete to determine the tournament champion!

Additionally, there's a larger tournament weekly and an even grander monthly event having the most substantial rewards and prestige. Tournament winners will be presented on the special leaderboard, where they'll remain highlighted for 3 days, 3 weeks, or 3 months, respective to the tournament they won. I truly hope you're as excited about this feature as I am!

[h2]Private Rooms and Cross-Play Friend System[/h2]

Naturally, the game will support private rooms for friends. But that's not all - you can connect with friends across all platforms without any issues as well ;)

[h2]Team & What's Ahead[/h2]

@Mortus is currently refining the Blender tool for character and vehicle exports.
@Mariusz is enhancing and improving game battle arenas.
@Edward is working on music tracks for Battle Arenas

Next week you can expect an update about custom character and vehicle modding, as well as preparations for the online beta phase. Can't wait to see you in the game!

Thanks,
Sebastian