Devlog #32 | Modding Support Comes to Online Racing!
Hello, everyone!
Since the start of project development, I've been very excited about the incredible potential of modding support. The creativity of community can bring new life and excitement to the game, offering something new every week, or even every day! That's why I am committed to going the extra mile with modding support for The Karters 2.
Integrating Steam Workshop directly into the game last week was a big step. This week the challenge was figuring out how to present all the custom items in the Main Menu and how they should work in terms of online support.
In the game, there is a 'Preset Support' system where you can make, edit, or delete presets that include Characters, Vehicles, Wheels, and Stickers. This system makes it easy to choose and manage your favorite combinations. Adding custom items to this system and making sure it's user-friendly was tough, but I must say it made the game so much better!
Also, I've made an exciting decision: to enable Workshop Mods in online races as well! This means you can showcase your custom characters, vehicles, wheels, and stickers in Online Races, making them visible to everyone. As long as other players have the same mod installed, they will see your customizations exactly as you do!
The way custom content integrates with the Main Menu's preset selection and creation is actually quite intuitive and easy to use. Each preset has two versions: Original & Modded.
You can select whether you want to play using the Original or the Modded version of a preset.
You can see how switching between them works in the video below:
[previewyoutube][/previewyoutube]
All your mods can be applied in the Modded preset version, and if other players don't have those mods, they'll see the Original setting instead.
Custom Tracks will also be supported in online play, but only in private lobbies. The game won't automatically download needed mods, but I will add systems to make it easy to find, download, and install the required mods in a private lobby. I am also planning a Special Track Editor, so stay tuned for more updates.
It took four weeks of hard work to add modding features to the game, along with integrating everything into the Main Menu, but I believe it's all worth it!
I hope you find this update exciting. If you do, give it a like ːsteamthumbsupː, and feel free to ask any questions in the comments!
Sebastian
Since the start of project development, I've been very excited about the incredible potential of modding support. The creativity of community can bring new life and excitement to the game, offering something new every week, or even every day! That's why I am committed to going the extra mile with modding support for The Karters 2.
Integrating Steam Workshop directly into the game last week was a big step. This week the challenge was figuring out how to present all the custom items in the Main Menu and how they should work in terms of online support.
In the game, there is a 'Preset Support' system where you can make, edit, or delete presets that include Characters, Vehicles, Wheels, and Stickers. This system makes it easy to choose and manage your favorite combinations. Adding custom items to this system and making sure it's user-friendly was tough, but I must say it made the game so much better!
Also, I've made an exciting decision: to enable Workshop Mods in online races as well! This means you can showcase your custom characters, vehicles, wheels, and stickers in Online Races, making them visible to everyone. As long as other players have the same mod installed, they will see your customizations exactly as you do!
The way custom content integrates with the Main Menu's preset selection and creation is actually quite intuitive and easy to use. Each preset has two versions: Original & Modded.
You can select whether you want to play using the Original or the Modded version of a preset.
You can see how switching between them works in the video below:
[previewyoutube][/previewyoutube]
All your mods can be applied in the Modded preset version, and if other players don't have those mods, they'll see the Original setting instead.
Custom Tracks will also be supported in online play, but only in private lobbies. The game won't automatically download needed mods, but I will add systems to make it easy to find, download, and install the required mods in a private lobby. I am also planning a Special Track Editor, so stay tuned for more updates.
It took four weeks of hard work to add modding features to the game, along with integrating everything into the Main Menu, but I believe it's all worth it!
I hope you find this update exciting. If you do, give it a like ːsteamthumbsupː, and feel free to ask any questions in the comments!
Sebastian