06/18 Developer's Letter
[h2]đ´ââ ď¸ Hello, Everyone[/h2][p]I'm Cho, CEO of POLYMORPH.[/p][p]Today, Iâm writing to you not as a developer or a CEO, [/p][p]but as a fellow traveler in the long journey of IfSunSets.[/p][p]On behalf of the entire team, I want to express our heartfelt gratitude. [/p][p]Whether youâve shared your thoughts, left a review, or simply explored our worldâwe see you, [/p][p]and we thank you. Itâs because of you that weâre still here, still building, and still dreaming.[/p][p][/p][p][/p][hr][/hr][p][/p][p][/p][h3]Your Voice Is Our Compass[/h3][p]In uncharted waters, weâve had one guiding light: your voices.[/p][p]Every suggestion, every note of encouragement, and even the toughest criticismsâweâve heard it all. Weâve read every word and held onto every story. [/p][p]Some changes youâve asked for may take time. [/p][p]Others are already underway. [/p][p]But know this: everything weâre doing is built on the foundation of your feedback.[/p][p][/p][p]
[/p][p][/p][p]Youâve been our North Star, and weâre charting this course together.[/p][p][/p][p][/p][hr][/hr][p][/p][p][/p][h3]Combat Is Being Completely Reimagined[/h3][p]You told us where the combat fell shortâshallow depth, missing stealth, limited weapon variety, a fairy system that felt disconnected, and AI that didnât hold up. Rather than patching over the cracks, weâre rebuilding from the ground up.[/p][p]Whatâs changing?[/p]![]()
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[/p][p][/p][p][/p][p][/p][hr][/hr][h3][/h3][p][/p][h3]Fairies Are Becoming True Partners[/h3][p]We heard you loud and clearâour fairies deserved better.[/p][p]Theyâll now have skill trees, distinct combat roles, and deeper customization. [/p][p]Theyâre no longer just passive companionsâtheyâre your allies. [/p][p]Theyâll grow with you, fight with you, and become part of your journey in a meaningful way.[/p][p]![]()
[/p][p][/p][p][/p][hr][/hr][p][/p][p][/p][h3]Controller Support Is Coming[/h3][p]Yes, weâre working on full controller support![/p][p]More than just enabling it, weâre optimizing for comfort, intuitive control, [/p][p]and a seamless experience across input devices. [/p][p]Whether you prefer a mouse or a joystick, IfSunSets will feel right in your hands.[/p][p]
[/p][p][/p][p][/p][p][/p][hr][/hr][p][/p][p][/p][h3]No Detail Is Too Small[/h3][p]Itâs not just the big systemsâweâre polishing the smallest corners too.[/p][p]Here are just a few of the updates in progress:[/p]
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[/p][p][/p][p][/p][hr][/hr][p][/p][p][/p][h3]From Knowing Nothing to Here[/h3][p]When we first began building IfSunSets, we had no background in game development.[/p][p]We didnât even know what a game engine really was. [/p][p]We learned by translating documentation, reverse-engineering examples, [/p][p]and experimenting late into the night. One small step at a time, we taught ourselves everything.[/p][p]We stumbled. We almost gave upâmore than once. [/p][p]But through every setback, your encouragement pulled us forward.[/p][p]Now, here we are. Not at the finish line, but proudly at the midpoint. [/p][p]And thatâs something we owe entirely to you.[/p][p][/p][p][/p][hr][/hr][p][/p][p][/p][h3]âNow Is the Time to Polish, Not Expandâ[/h3][p]That quote came from one of you, and it hit us hard.[/p][p]Youâre right. Itâs not about stuffing in more contentâitâs about refining what we have. Weâre not abandoning new content, but we are shifting our focus. We want each system to feel robust and meaningful before adding more.[/p][p]We want to make something that doesnât just end, but endures. Something global. Something real.[/p][p][/p][p][/p][hr][/hr][p][/p][h3]So We Made a Big Decision[/h3][p]To do all thisâto rebuild, refine, and growâwe needed more than time. We needed resources. Early Access alone wasnât enough.[/p][p]So, I made a personal choice: I took out a mortgage on my home to fund this vision.[/p][p]Thankfully, Smilegate stepped in to support us as well. That funding allowed us to:[/p]
[/p][p]We wonât stop we cross them out and IfSunSets becomes what itâs meant to be.[/p][p]We hope that when you look back on this game, youâll think:[/p]
Heâs adorable, heâs inspiring, and heâs a reminder of why this journey matters.[/p][p]So hereâs to sleepless nights, new beginnings, and even bigger dreams.[/p][p]Go daddy![/p][p][/p][p][/p][p]
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- [p]Each weapon will have its own unique combat style.[/p]
- [p]Weâre introducing a new system: Phantom Limbs, unlocking new layers of strategy.[/p]
- [p]Parrying, executions, and tactical skill expression will finally come alive.[/p]
- [p]AI is getting smarter, deadlierâand more fun to fight.[/p]
- [p]Collection note registration[/p]
- [p]Cosmetic overlays[/p]
- [p]Campfire/furnace toggle options[/p]
- [p]Animal Trophy crafting and custom placement[/p]
- [p]Inventory sorting[/p]
- [p]Smarter key binding options[/p]
- [p]Expand the development team[/p]
- [p]Build a proper animation pipeline[/p]
- [p]Set up internal QA and stress-testing processes[/p]
- [p]July â Combat overhaul goes live[/p]
- [p]October â Maritime content update[/p]
- [p]More updates after that, each building on the last[/p]
[p]âIs this what our players truly want?â[/p][p]That question is our compass. And your voice will continue to guide us forward.[/p][p][/p][p][/p][hr][/hr][p][/p][p][/p][h3]And the Journey Ahead..[/h3][p]
[p]âA new, trustworthy developer was born here.â[/p][p]Thank you for walking with us, believing in us, and being patient through it all.[/p][p][/p][p]On behalf of the IfSunSets development team,[/p][p]- Cho, CEO of Polymorph Studios -[/p][p][/p][hr][/hr][p][/p][p][/p][h3]P.S.[/h3][p]Director Chae just had a baby![/p][p]The studioâs first babyâour tiniest crew member yet.[/p][p]
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