07/17 Hotfix
[p][/p][p]Hello,[/p][p]This is the IfSunSets development team.[/p][p]We’ve released a hotfix addressing the issues listed in our previous “Known Issues” notice.[/p][p]We will continue to provide prompt hotfixes as new issues arise.[/p][p]Thank you.[/p][p][/p][p][/p][h3]■ Update Version: v0.6.2[/h3][p][/p][p][/p][h2]■ Important Notice[/h2][p]The issue where wave monsters spawn inside castles and dungeons during the Night of the Dead will be resolved in the next hotfix.[/p][p]Among the issues listed in our Known Issues notice, we’ve identified the cause of wave monsters spawning inside dungeons and castles during the Night of the Dead.[/p][p]However, as we felt the need for additional testing, this fix was not included in the current hotfix.[/p][p]We’ll work to address it as soon as possible in an upcoming hotfix.[/p][p][/p][p][/p][h2]■ Major Hotfix Details[/h2]
If you experience any issues after the patch, please tell us in our discord.
Your feedback is always welcome. You can write your feedback on Steam or Discord.
Discord: https://discord.gg/Ifsunsets
Bug report form (link)
[/p]
- [p]Frame drop issues experienced by existing players have been fixed.[/p]
- [p]Overall game performance has been further optimized.[/p]
- [p]Aiming issues with firearms have been resolved.[/p]
- [p]The bug that allowed unlimited Fairy Point farming has been fixed.[/p]
- [p]The issue where using the Ctrl key for Phantom Limb also triggered other systems using the same key has been resolved.[/p]
- [p]The difficulty spike during Night of the Dead has been addressed.[/p]
- [p]The issue where previously built base camps were buried due to terrain changes has been fixed.[/p]
- [p]Weapon skill stability has been improved.[/p]
- [p]The cave in the Abandoned Village has been restored.[/p]
- [p]The castle interior is now slightly darker.[/p]
- [p]Overall translation quality across all supported languages has been improved.[/p]
- [p]Key guides for Strong Attack and Jump Attack have been added.[/p]
- [p]Phantom Limb: Improved the feel of movement when colliding after firing the wire.[/p]
- [p]The Fairy Skill Tree UI has been improved.[/p]
- [p]Minor changes have been made to the Phantom Limb tutorial.[/p]
- [p]Descriptions in the Fairy Guide have been improved.[/p]
- [p]Item auto-sorting has been adjusted to be more accurate.[/p]
- [p]One-handed sword animations have been updated.[/p]
- [p]Strong attack animations for one-handed swords have been changed.[/p]
- [p]For better control, the playback timing of the 2nd and 3rd attack animations for one-handed swords has been adjusted.[/p]
- [p]For better control, the playback timing of the 2nd and 3rd attack animations for two-handed swords has been adjusted. (Fixed an issue where the next attack animation would play even if only up to the 2nd or 3rd attack was used.)[/p]
- [p]Execution animation for spears has been updated.[/p]
- [p]Strong attack animation for spears has been changed.[/p]
- [p]Execution animation for fists has been updated.[/p]
- [p]To support stealth gameplay, some “stealth bushes” have been added or modified in certain areas.[/p]
- [p]Monster placements in the castle have been adjusted to support stealth gameplay.[/p]
- [p]Cover objects have been added to the castle to support stealth gameplay.[/p]
- [p]New monsters added: Blue Chef, Red Chef, and Black Chef. (These chefs randomly drop recipe items, with different recipes depending on the type of chef.)[/p]
- [p]Monster placement before entering the Yellow Field has been partially adjusted near the pirate base.[/p]
- [p]Monster placement in the Yellow Field has been partially adjusted.[/p]
- [p]Monster placement in the Ruins has been partially adjusted.[/p]
- [p]Attack animations for the Deep Sea Fish monster have been made more natural.[/p]
- [p]Rotation speed during patrols for Spear Soldiers has been reduced.[/p]
- [p]A new "Tail Whip" attack has been added to the Shark monster.[/p]
- [p]Detection by monsters while hiding in bushes has been reduced.[/p]
- [p]Added support for ultra-wide monitor resolutions.[/p]
- [p]Updated the instruction text for skipping cutscenes in single-player mode.[/p]
- [p]Improved the wording on the construction hammer for better clarity.[/p]
- [p]Added a temperature system to the standing torch.[/p]
- [p]Fixed an issue where some lights remained on even when the farm lamp was turned off.[/p]
- [p]Adjusted visual effects and magic circle animations for the Phantom Limb skill.[/p]
- [p]Added a visual effect for the light blade AoE attack during Ironheart's daytime pattern.[/p]
- [p]Fine-tuned Ironheart's magic circle effects.[/p]
- [p]Fixed an issue where certain effects in Aporates’ attack patterns were spawning in incorrect locations.[/p]
- [p]Adjusted some effects in Aporates’ attack patterns.[/p]
- [p]Fixed an issue where the sword trail for one-handed attack combos (1st to 4th hit) appeared abnormally.[/p]
- [p]Improved the visibility of one-handed sword trails.[/p]
- [p]Fixed an issue where the "Battle Cry" effect was displaying incorrectly on party members.[/p]
- [p]Adjusted the player’s rolling and knockback sound effects.[/p]
- [p]Fixed the sound effect of flying swords during Ironheart's nighttime gimmick.[/p]
- [p]Tweaked the impact sound of the Mad Glowing Fish’s special attack.[/p]
- [p]Fixed an issue where some objects in the castle appeared abnormally.[/p]
- [p]Floating terrain and objects have been corrected.[/p]
- [p]Fixed terrain gaps in Jungle Mountain.[/p]
- [p]Fixed an issue where an exterior ladder in the castle was stuck in a rock and could not be used.[/p]
- [p]Fixed collision issues with the staircase from B1F to 1F in the castle.[/p]
- [p]Fixed an issue where black smudges appeared on objects when using high graphics settings.[/p]
- [p]Fixed a bug where monsters were getting stuck in some objects in the Ruins.[/p]
- [p]Fixed a bug where the name of the Cthugha Power Device was not displaying correctly.[/p]
- [p]Fixed a UI error where "Stat Points" were incorrectly labeled instead of "Skill Points."[/p]
- [p]Fixed the laser skill animation angle of the Ancient Golem, which was excessively high.[/p]
- [p]Fixed the hitbox of the Crab monster, which was too small.[/p]
- [p]Fixed an issue where the damage multiplier for the "Golem’s Armor" weapon skill was incorrectly entered.[/p]
- [p]Fixed an issue where ground-based monsters had a very short despawn distance when moving away.[/p]
- [p]Fixed an issue where inventory items could be lost when dying from contaminated bottled water while under the death penalty.[/p]
- [p]Fixed an issue where monster total HP would be applied incorrectly when changing difficulty.[/p]
- [p]Fixed an issue where monsters behaved abnormally when their stability was reduced to zero using weapon skills.[/p]
- [p]Fixed an issue where the left arm was displayed incorrectly when wearing the hook equipment.[/p]
- [p]Fixed an exploit that allowed infinite Fairy Points through a specific method.[/p]
- [p]Fixed an issue where destroying a previously placed box would give duplicate items.[/p]
- [p]Fixed an issue where remaining monsters disappeared after moving to the altar following partial monster kills.[/p]
- [p]Fixed an issue where the number of fish in the fish farm increased after re-entering the world.[/p]
- [p]Fixed an issue that occurred when dragging in the Fairy skill window.[/p]
- [p]Fixed an issue where removing an ornament from the appearance slot caused item duplication.[/p]
- [p]Fixed an issue where items were lost when attaching an ornament gem to the appearance slot.[/p]
- [p]Fixed an issue where the Smileman execution was not possible while crouching.[/p]
- [p]Fixed an issue where the key guide was hidden behind the arrow UI.[/p]
- [p]Fixed an issue where registering a new livestock without retrieving the previous one only displayed the UI.[/p]
- [p]Fixed an issue where using the Fairy’s Gift caused a freeze for several seconds.[/p]
- [p]Fixed an issue where guide section headers appeared overlapped.[/p]
- [p]Fixed an issue where gliders deployed automatically if rolling transitioned into midair.[/p]
- [p]Fixed an issue where glider direction resets character rotation when switching directions during a fall.[/p]
- [p]Fixed an issue where no warning message appeared when using Fairy skills without enough “Rim.”[/p]
- [p]Fixed an issue where the Phantom Rim feature key worked even when other UI windows were open.[/p]
- [p]Fixed an issue where increasing Fairy’s Flash stat also increased the player’s critical hit chance.[/p]
- [p]Fixed an issue where learning multiple Fairy shared skills in succession caused effects to stack.[/p]
- [p]Fixed an issue where some Fairy skills triggered critical hits on use instead of on hit.[/p]
- [p]Fixed an issue where key function UI overlapped while swimming.[/p]
- [p]Fixed an issue where the seed generator's progress would reset in certain conditions.[/p]
- [p]Fixed an issue where the Wind Slash skill for one-handed swords behaved abnormally.[/p]
- [p]Fixed an issue where previously obtained chests reappeared upon returning to the altar, allowing infinite collection.[/p]
- [p]Fixed an issue where some monsters’ idle animations were not playing.[/p]
- [p]Fixed an issue where NPC dialogue could be triggered multiple times.[/p]
- [p]Fixed an issue where terrain resolution appeared low when moving between regions.[/p]
- [p]Fixed an issue where dropped items appeared abnormally when inventory was full after retrieval.[/p]
- [p]Fixed an issue in single-player where deleted characters still displayed at the bottom of the screen after starting a new game.[/p]
- [p]Fixed an issue in single-player where holding the skip key after skipping the intro cutscene caused the loading to freeze.[/p]
- [p]Fixed an issue where Fairy-related skills and weapon skills were not hitting boss monsters.[/p]
- [p]Stability damage dealt by weapon skills has been increased.[/p]
- [p]Stability, stability recovery speed, and toughness values now scale based on difficulty settings.[/p]
- [p]The attack speed of the Crocodile monster has been slowed down. (Its combat animations will be updated in a future patch.)[/p]
- [p]Fixed an issue where inventory items were occasionally lost upon entering the world.[/p]
- [p]Fixed an issue where Amira and Lora's daily quest conditions would change after the host died.[/p]
- [p]Fixed a visual issue when guests retrieved the Return Spear.[/p]
- [p]Fixed an issue where collision remained for guests after an object was destroyed in the world.[/p]
If you experience any issues after the patch, please tell us in our discord.
Your feedback is always welcome. You can write your feedback on Steam or Discord.
Discord: https://discord.gg/Ifsunsets
Bug report form (link)