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IfSunSets News

07/28 Hotfix

[p][/p][p]Hello,[/p][p]This is the IfSunSets development team.[/p][p]A hotfix has been released and we’d like to inform you of the update.[/p][p]We will continue to provide prompt hotfix support whenever issues arise.[/p][p]Thank you.[/p][p][/p][p][/p][h3]■ Update Version: v0.6.3[/h3][p][/p][h2][/h2][h2]■ Major Hotfix Details[/h2][p]The issue where wave monsters would spawn inside castles and dungeons during Night of the Dead has been resolved.[/p][p]We identified and fixed the cause of the previously known issue where wave monsters were spawning inside dungeons and castles during Night of the Dead.[/p][p]The issue where tombstones would sometimes disappear, preventing players from retrieving their items, has also been fixed.[/p][p]We resolved the problem where tombstones would not appear at the death location, making it impossible to recover lost items.[/p][p]We fixed an issue where unlocking a cooking recipe would incorrectly unlock a different dish instead of the intended one.[/p][p][/p][h2]■ Hotfix Details[/h2][p][/p][h3]🔧 \[Changes & Additions][/h3]
  • [p]Added previews when selecting unlearned fairy skills.[/p]
  • [p]Fixed several floating or embedded objects inside the Golden Wing Base.[/p]
  • [p]Improved the visibility of the water scooping UI.[/p]
  • [p]Fixed terrain holes in the Jungle Mountains.[/p]
  • [p]Fixed terrain gaps in the Abandoned Village and Witch’s Forest.[/p]
  • [p]The Fairy’s Protection skill can now block harmful effects such as bleeding.[/p]
  • [p]Fixed an issue where landscape textures were loading too slowly.[/p]
  • [p]Resolved an issue where background shadows in certain areas would shift incorrectly when rotating the camera.[/p][p][/p]
[h3]🛠️ \[Bug Fixes][/h3]
  • [p]Fixed an issue where night monsters appeared in the daytime monster compendium.[/p]
  • [p]Corrected the image for the Bronze Pickaxe and Iron Pickaxe, which were previously displayed as the same.[/p]
  • [p]Fixed a bug where monsters could be inflicted with permanent bleeding using a bleeding skill.[/p]
  • [p]Resolved an issue where attempting a backstab on "Golden Wing Tribe: Archer" would cause them to become invincible.[/p]
  • [p]Fixed a severe framerate drop when Wigglers were affected by burn status.[/p]
  • [p]Resolved an issue where animals became unrecoverable if a trough or chicken coop was retrieved along with nearby structures.[/p]
  • [p]Fixed a bug where trees could not be destroyed using weapon skills.[/p]
  • [p]Addressed an issue where the damage of the Fairy Fang skill would decrease after loading or respawning.[/p]
  • [p]Adjusted the hit detection for rifles against "Sharktooth Pirates: Supply Trooper" to make them easier to hit.[/p]
  • [p]Fixed a UI alignment issue when trying to open a container while a monster was dying.[/p]
  • [p]Fixed a bug where the previous skill would activate if a fairy skill was used during a skill switch.[/p]
  • [p]Fixed an issue where Night of the Dead monsters could phase through walls.[/p]
  • [p]Resolved an issue where some inventory items were not visible.[/p]
  • [p]Fixed an issue where certain recipes could not be unlocked.[/p]
  • [p]Corrected an issue where cooking pot recipe previews did not show the associated buff effects.[/p]
  • [p]Fixed the abnormal respawn time for the Nameless Captain monster.[/p]
  • [p]Resolved a bug where shadows on the map were rendered incorrectly depending on the player's view.[/p]
  • [p]Fixed a problem where Night of the Dead monsters were spawning inside dungeons.[/p]
  • [p]Fixed an issue where Night of the Dead monsters would enter bodies of water.[/p]
  • [p]Corrected an issue where "Bliphia bullet" could damage players regardless of PK settings.[/p][p][/p]
[h3][/h3][h3]🌐 \[Multiplayer][/h3]
  • [p]Fixed an issue where the background of the guest player's location appeared incorrectly on the host's screen.[/p]
  • [p]Resolved an issue where the tombstone would sink into the ground or disappear after respawning.[/p]
[p][/p][p][/p][p][/p][p]We are continuously working on fixing crashes and errors in the game

If you experience any issues after the patch, please tell us in our discord.
Your feedback is always welcome. You can write your feedback on Steam or Discord.

Discord: https://discord.gg/Ifsunsets

Bug report form (link)

[/p]

07/17 Hotfix

[p][/p][p]Hello,[/p][p]This is the IfSunSets development team.[/p][p]We’ve released a hotfix addressing the issues listed in our previous “Known Issues” notice.[/p][p]We will continue to provide prompt hotfixes as new issues arise.[/p][p]Thank you.[/p][p][/p][p][/p][h3]■ Update Version: v0.6.2[/h3][p][/p][p][/p][h2]■ Important Notice[/h2][p]The issue where wave monsters spawn inside castles and dungeons during the Night of the Dead will be resolved in the next hotfix.[/p][p]Among the issues listed in our Known Issues notice, we’ve identified the cause of wave monsters spawning inside dungeons and castles during the Night of the Dead.[/p][p]However, as we felt the need for additional testing, this fix was not included in the current hotfix.[/p][p]We’ll work to address it as soon as possible in an upcoming hotfix.[/p][p][/p][p][/p][h2]■ Major Hotfix Details[/h2]
  • [p]Frame drop issues experienced by existing players have been fixed.[/p]
  • [p]Overall game performance has been further optimized.[/p]
  • [p]Aiming issues with firearms have been resolved.[/p]
  • [p]The bug that allowed unlimited Fairy Point farming has been fixed.[/p]
  • [p]The issue where using the Ctrl key for Phantom Limb also triggered other systems using the same key has been resolved.[/p]
  • [p]The difficulty spike during Night of the Dead has been addressed.[/p]
  • [p]The issue where previously built base camps were buried due to terrain changes has been fixed.[/p]
  • [p]Weapon skill stability has been improved.[/p]
  • [p]The cave in the Abandoned Village has been restored.[/p]
  • [p]The castle interior is now slightly darker.[/p]
  • [p]Overall translation quality across all supported languages has been improved.[/p]
[p][/p][p][/p][h2]■ Hotfix Details[/h2][p][/p][h3]🔧 \[Changes & Additions][/h3]
  • [p]Key guides for Strong Attack and Jump Attack have been added.[/p]
  • [p]Phantom Limb: Improved the feel of movement when colliding after firing the wire.[/p]
  • [p]The Fairy Skill Tree UI has been improved.[/p]
  • [p]Minor changes have been made to the Phantom Limb tutorial.[/p]
  • [p]Descriptions in the Fairy Guide have been improved.[/p]
  • [p]Item auto-sorting has been adjusted to be more accurate.[/p]
  • [p]One-handed sword animations have been updated.[/p]
  • [p]Strong attack animations for one-handed swords have been changed.[/p]
  • [p]For better control, the playback timing of the 2nd and 3rd attack animations for one-handed swords has been adjusted.[/p]
  • [p]For better control, the playback timing of the 2nd and 3rd attack animations for two-handed swords has been adjusted. (Fixed an issue where the next attack animation would play even if only up to the 2nd or 3rd attack was used.)[/p]
  • [p]Execution animation for spears has been updated.[/p]
  • [p]Strong attack animation for spears has been changed.[/p]
  • [p]Execution animation for fists has been updated.[/p]
  • [p]To support stealth gameplay, some “stealth bushes” have been added or modified in certain areas.[/p]
  • [p]Monster placements in the castle have been adjusted to support stealth gameplay.[/p]
  • [p]Cover objects have been added to the castle to support stealth gameplay.[/p]
  • [p]New monsters added: Blue Chef, Red Chef, and Black Chef. (These chefs randomly drop recipe items, with different recipes depending on the type of chef.)[/p]
  • [p]Monster placement before entering the Yellow Field has been partially adjusted near the pirate base.[/p]
  • [p]Monster placement in the Yellow Field has been partially adjusted.[/p]
  • [p]Monster placement in the Ruins has been partially adjusted.[/p]
  • [p]Attack animations for the Deep Sea Fish monster have been made more natural.[/p]
  • [p]Rotation speed during patrols for Spear Soldiers has been reduced.[/p]
  • [p]A new "Tail Whip" attack has been added to the Shark monster.[/p]
  • [p]Detection by monsters while hiding in bushes has been reduced.[/p]
  • [p]Added support for ultra-wide monitor resolutions.[/p]
  • [p]Updated the instruction text for skipping cutscenes in single-player mode.[/p]
  • [p]Improved the wording on the construction hammer for better clarity.[/p]
  • [p]Added a temperature system to the standing torch.[/p]
  • [p]Fixed an issue where some lights remained on even when the farm lamp was turned off.[/p]
  • [p]Adjusted visual effects and magic circle animations for the Phantom Limb skill.[/p]
  • [p]Added a visual effect for the light blade AoE attack during Ironheart's daytime pattern.[/p]
  • [p]Fine-tuned Ironheart's magic circle effects.[/p]
  • [p]Fixed an issue where certain effects in Aporates’ attack patterns were spawning in incorrect locations.[/p]
  • [p]Adjusted some effects in Aporates’ attack patterns.[/p]
  • [p]Fixed an issue where the sword trail for one-handed attack combos (1st to 4th hit) appeared abnormally.[/p]
  • [p]Improved the visibility of one-handed sword trails.[/p]
  • [p]Fixed an issue where the "Battle Cry" effect was displaying incorrectly on party members.[/p]
  • [p]Adjusted the player’s rolling and knockback sound effects.[/p]
  • [p]Fixed the sound effect of flying swords during Ironheart's nighttime gimmick.[/p]
  • [p]Tweaked the impact sound of the Mad Glowing Fish’s special attack.[/p]
[p][/p][h3]🛠️ \[Bug Fixes][/h3]
  • [p]Fixed an issue where some objects in the castle appeared abnormally.[/p]
  • [p]Floating terrain and objects have been corrected.[/p]
  • [p]Fixed terrain gaps in Jungle Mountain.[/p]
  • [p]Fixed an issue where an exterior ladder in the castle was stuck in a rock and could not be used.[/p]
  • [p]Fixed collision issues with the staircase from B1F to 1F in the castle.[/p]
  • [p]Fixed an issue where black smudges appeared on objects when using high graphics settings.[/p]
  • [p]Fixed a bug where monsters were getting stuck in some objects in the Ruins.[/p]
  • [p]Fixed a bug where the name of the Cthugha Power Device was not displaying correctly.[/p]
  • [p]Fixed a UI error where "Stat Points" were incorrectly labeled instead of "Skill Points."[/p]
  • [p]Fixed the laser skill animation angle of the Ancient Golem, which was excessively high.[/p]
  • [p]Fixed the hitbox of the Crab monster, which was too small.[/p]
  • [p]Fixed an issue where the damage multiplier for the "Golem’s Armor" weapon skill was incorrectly entered.[/p]
  • [p]Fixed an issue where ground-based monsters had a very short despawn distance when moving away.[/p]
  • [p]Fixed an issue where inventory items could be lost when dying from contaminated bottled water while under the death penalty.[/p]
  • [p]Fixed an issue where monster total HP would be applied incorrectly when changing difficulty.[/p]
  • [p]Fixed an issue where monsters behaved abnormally when their stability was reduced to zero using weapon skills.[/p]
  • [p]Fixed an issue where the left arm was displayed incorrectly when wearing the hook equipment.[/p]
  • [p]Fixed an exploit that allowed infinite Fairy Points through a specific method.[/p]
  • [p]Fixed an issue where destroying a previously placed box would give duplicate items.[/p]
  • [p]Fixed an issue where remaining monsters disappeared after moving to the altar following partial monster kills.[/p]
  • [p]Fixed an issue where the number of fish in the fish farm increased after re-entering the world.[/p]
  • [p]Fixed an issue that occurred when dragging in the Fairy skill window.[/p]
  • [p]Fixed an issue where removing an ornament from the appearance slot caused item duplication.[/p]
  • [p]Fixed an issue where items were lost when attaching an ornament gem to the appearance slot.[/p]
  • [p]Fixed an issue where the Smileman execution was not possible while crouching.[/p]
  • [p]Fixed an issue where the key guide was hidden behind the arrow UI.[/p]
  • [p]Fixed an issue where registering a new livestock without retrieving the previous one only displayed the UI.[/p]
  • [p]Fixed an issue where using the Fairy’s Gift caused a freeze for several seconds.[/p]
  • [p]Fixed an issue where guide section headers appeared overlapped.[/p]
  • [p]Fixed an issue where gliders deployed automatically if rolling transitioned into midair.[/p]
  • [p]Fixed an issue where glider direction resets character rotation when switching directions during a fall.[/p]
  • [p]Fixed an issue where no warning message appeared when using Fairy skills without enough “Rim.”[/p]
  • [p]Fixed an issue where the Phantom Rim feature key worked even when other UI windows were open.[/p]
  • [p]Fixed an issue where increasing Fairy’s Flash stat also increased the player’s critical hit chance.[/p]
  • [p]Fixed an issue where learning multiple Fairy shared skills in succession caused effects to stack.[/p]
  • [p]Fixed an issue where some Fairy skills triggered critical hits on use instead of on hit.[/p]
  • [p]Fixed an issue where key function UI overlapped while swimming.[/p]
  • [p]Fixed an issue where the seed generator's progress would reset in certain conditions.[/p]
  • [p]Fixed an issue where the Wind Slash skill for one-handed swords behaved abnormally.[/p]
  • [p]Fixed an issue where previously obtained chests reappeared upon returning to the altar, allowing infinite collection.[/p]
  • [p]Fixed an issue where some monsters’ idle animations were not playing.[/p]
  • [p]Fixed an issue where NPC dialogue could be triggered multiple times.[/p]
  • [p]Fixed an issue where terrain resolution appeared low when moving between regions.[/p]
  • [p]Fixed an issue where dropped items appeared abnormally when inventory was full after retrieval.[/p]
  • [p]Fixed an issue in single-player where deleted characters still displayed at the bottom of the screen after starting a new game.[/p]
  • [p]Fixed an issue in single-player where holding the skip key after skipping the intro cutscene caused the loading to freeze.[/p]
  • [p]Fixed an issue where Fairy-related skills and weapon skills were not hitting boss monsters.[/p]
[p][/p][p][/p][h3]⚖️ \[Balance][/h3]
  • [p]Stability damage dealt by weapon skills has been increased.[/p]
  • [p]Stability, stability recovery speed, and toughness values now scale based on difficulty settings.[/p]
  • [p]The attack speed of the Crocodile monster has been slowed down. (Its combat animations will be updated in a future patch.)[/p]
[p][/p][p][/p][h3]🌐 \[Multiplayer][/h3]
  • [p]Fixed an issue where inventory items were occasionally lost upon entering the world.[/p]
  • [p]Fixed an issue where Amira and Lora's daily quest conditions would change after the host died.[/p]
  • [p]Fixed a visual issue when guests retrieved the Return Spear.[/p]
  • [p]Fixed an issue where collision remained for guests after an object was destroyed in the world.[/p]
[p][/p][p][/p][p][/p][p]We are continuously working on fixing crashes and errors in the game

If you experience any issues after the patch, please tell us in our discord.
Your feedback is always welcome. You can write your feedback on Steam or Discord.

Discord: https://discord.gg/Ifsunsets

Bug report form (link)

[/p]

Problems that occurred after the 'Combat' update on July 14

[p][/p][p]Hello everyone,[/p][p]This is Polymorph Studio.[/p][p]Following the 0.6.0 'Combat' update, several issues have been reported.[/p][p]We are currently working on resolving these problems, and they will be addressed in an upcoming hotfix.[/p][p]We apologize for any inconvenience this may have caused.[/p][p][/p][p][/p][h2]\[Known Issues to Be Fixed in Upcoming Patch][/h2][p][/p]
  • [p]Optimization Issues[/p][p]Some players have experienced frame drops after the update, especially when placing a large number of buildings.[/p][p]We have identified the cause of the issue and will be releasing a hotfix soon.[/p][p][/p]
  • [p]Issue where gun-type weapons do not aim accurately.[/p][p][/p]
  • [p]Issue where wave monsters spawn inside locations like the old castle and dungeons during Night of the Dead.[/p][p][/p]
  • [p]Bug that allows unlimited acquisition of Fairy Points.[/p][p][/p]
  • [p]Issue where using the Ctrl key for Phantom Limb also triggers other systems that use the same key.[/p][p][/p]
  • [p]Issue where the difficulty of Night of the Dead has increased compared to before.[/p][p]This issue was caused by a problem in the level scaling system.[/p][p][/p]
  • [p]Issue where previously built base camps were covered by the map due to terrain changes.[/p][p]This issue occurred while adjusting the layout of the world and will be restored to its original state soon.[/p]
[p][/p]
  • [p]Issue where weapon skill poise damage was too low.[/p]
[p][/p][p][/p][p]We will do our best to release a hotfix within this week.[/p][p]Once again, we sincerely apologize for any inconvenience this has caused.[/p][p]Additionally, if you are experiencing any other serious bugs, please join our Discord server below and let us know —
we will prioritize fixing those issues.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]We are continuously working on fixing crashes and errors in the game

If you experience any issues after the patch, please tell us in our discord.
Your feedback is always welcome. You can write your feedback on Steam or Discord.

Discord: https://discord.gg/Ifsunsets

Bug report form (link)

[/p]

07/13 Hotfix

[p] ■ Update Version: v0.6.1[/p][h2]■ Hotfix Details[/h2][h3]Due to the Fairy skill reset, players who had previously unlocked the inventory expansion skill experienced an issue where their inventory space was reduced, causing some items they owned to become invisible.[/h3][p] [/p]
\[Changes]
[p]The issue where items became invisible despite still existing due to reduced inventory space has been fixed.
[/p]
  • [p] We are continuously working on fixing crashes and errors in the game If you experience any issues after the patch, please tell us in our discord. Your feedback is always welcome. You can write your feedback on Steam or Discord. Discord: https://discord.gg/Ifsunsets Bug report form (link) [/p]

⚔️COMBAT OVERHAUL UPDATE⚔️

Updated version: v0.6.0
[p][/p][p]Hello, everyone![/p][p]This is the development team of IfSunSets![/p][h3]⚔️ A brand-new Combat Update has arrived in IfSunSets! ⚔️[/h3][p]In this update, we’ve introduced a new combat system along with various improvements and fixes.[/p][p]Check out the new content that truly lives up to the name of the Combat update in IfSunSets![/p][p][/p][p][/p][h2]Important Notice[/h2][h3]Please go to Settings → Input Settings and perform a Key Reset.[/h3][p]Due to upcoming changes for the Controller Update and key mapping adjustments following the Combat System overhaul,
we highly recommend that existing players reset their key bindings in the settings before continuing the game.[/p][p]We’re working to ensure that all key assignments function smoothly as soon as possible.[/p][p]Thank you for your understanding and support![/p][p][/p][h3]Translation polishing for additional content is currently in progress.[/h3][p]With the addition of various new dialogues, some translations may be incomplete or imperfect.[/p][p]We will update the polished translations as soon as possible.[/p][p]Please keep this in mind while enjoying the game.[/p][p][/p][p][/p][h2]■ ⚔️Combat Overhaul Update Contents[/h2][p][/p][h3]1.Fairy System Overhaul[/h3][h3]Fairy skills have been reworked.[/h3][p][/p][p][/p][p]Fairies can now be managed through a new skill menu, allowing for a wide variety of builds.[/p][p]Depending on how you arrange their skills, fairy projectiles can act as homing arrows,
or deal area damage when their shield breaks.[/p][p]Customize your fairy skills to match your own playstyle![/p][p][/p][p][/p][p][/p][h3]2.Phantom Limb[/h3][h3]The 'Phantom Limb system' has been added.[/h3][p][/p][p][/p][p]Fairies are helpful on their own,
but they can also possess your hand to lend you their power.[/p][p]This is the Phantom Limb.[/p][p]Phantom Limb transforms your hand into a shield or a wire,
unlocking unique skills and actions.[/p][p]Press T to transform, Ctrl to use standard actions,
and Q to activate Phantom Limb-exclusive skills.[/p][p]Experience a whole new layer of combat with the Phantom Limb![/p][p][/p][p][/p][p][/p][h3]3. Phantom Limb: Shield[/h3][h3]Introducing the Shield Mode of Phantom Limb.[/h3][p][/p][p][/p][p]Phantom Limb: Shield is perfect for players who prefer a defensive combat style.[/p][p]The shield protects you from knockback caused by charge attacks,[/p][p]and its parry ability offers a brief window to counter with massive damage.[/p][p][/p][p][/p][p][/p][h3]4. Phantom Limb: Wire[/h3][h3]Introducing the Wire Mode of Phantom Limb.[/h3][p][/p][p][/p][p]Phantom Limb: Wire is ideal for players who enjoy fast-paced, aggressive combat.[/p][p]Press Ctrl to shoot the wire—if it hits a monster, you can pull it toward you,
or launch yourself toward the target instead.[/p][p]Surrounded by too many enemies? [/p][p]Use the wire to isolate and drag a specific one right to you![/p][p][/p][p][/p][p][/p][h3]5. Stability and Execution[/h3][h3]The concepts of Stability and Execution have been added.[/h3][p][/p][p][/p][p]All enemies have a stat called Stability.[/p][p]When you attack them, the white gauge decreases—this is their Stability.[/p][p]When an enemy’s Stability is fully depleted, they enter an groggy state.[/p][p]At this moment, the enemy becomes vulnerable.[/p][p]This is your chance to strike![/p][p][/p][p]When enemies enter the groggy state and you have a melee weapon equipped,
you can approach them to attempt an Execution.[/p][p]A special icon will appear when you get close to an groggy enemy.
Press the attack button while this icon is displayed to trigger the Execution animation.[/p][p]Executions deal powerful damage and will become a key strategic element in your combat![/p][p][/p][p][/p][p][/p][h3]6. Player Attack Overhaul[/h3][h3]New attack types are now available for the player.[/h3][p][/p][p][/p][p]Tired of just mashing the attack button?[/p][p]We’ve added more variety to the player’s attack options![/p]
  1. [p]Basic attack with a simple click[/p]
  2. [p]Heavy attack with Shift + Click[/p]
  3. [p]Jump attack with Jump + Shift + Click[/p]
[p]These three attack types offer a more tactical combat experience.[/p][p]Also, dodge roll animations have been improved to smoothly match your movement direction.[/p][p][/p][p][/p][p][/p][h3]7.Monster Improvements (Behavior, Detection, Assassination)[/h3][h3]Monster AI has been improved, and a new detection system has been added.[/h3][p][/p][p]Gone are the days when monsters had eyes in the back of their heads and instantly countered with a charge attack the moment you got close.[/p][p]Now, monsters will patrol, rest, and only engage after spotting you and assessing the situation.[/p][p][/p][p]With the AI improvements, monsters now truly have “eyes”![/p][p][/p][p][/p][p][/p][p]Monsters now have a clear field of vision and will search for anything that enters it.[/p][p]If the detection eye fully opens, it means the monster has fully spotted you.[/p][p]Sneak up from behind and become a legendary assassin of Luminora![/p][p][/p][p][/p][p][/p][h2]■ General Update Contents[/h2][p][/p][h3]1. Armor , Weapon Stand[/h3][h3]So we added new furniture items have been added: the Armor Stand and the Weapon Stand.[/h3][p]You can now showcase your gear and easily swap between displayed equipment and what you're currently wearing.[/p][p][/p][p]In future updates, you’ll often find yourself needing to swap gear depending on the situation—
to stay warm, explore the ocean, or counter specific monsters with the right weapon.[/p][p]To prepare for that, we’ve added a new structure: the Armor Stand and Weapon Stand![/p][p]But these aren’t just for display—
they let you preview the expected stats when wearing the gear,
and instantly swap your current equipment with the displayed set.[/p][p]Decorate your home with stylish gear stands and get ready for anything![/p][p][/p][p][/p][h3]2.Story Collection[/h3][h3]Note items can now be added to your Story Collection.[/h3][p][/p][p]By popular request, notes can now be added to your Story Collection![/p][p]Once you've read a note, it will automatically be registered in the collection.[/p][p]But don't worry—the note won’t disappear.[/p][p]That would be inefficient, right?[/p][p]After it's registered, feel free to dismantle the note and collect useful materials![/p][p][/p][p][/p][p][/p][h2]Other Update Contents[/h2]
  • [p]All fuel-consuming structures now have an On/Off toggle function.[/p]
[p][/p]
  • [p]New furniture items featuring monster head decorations have been added.[/p]
[p][/p]
  • [p]Damage balance for all weapons has been adjusted.[/p]
  • [p]Fairy dialogue has been revised.[/p][p](Look forward to the upcoming story updates!)[/p]
  • [p]The dialogue display system for NPC interactions has been updated.[/p]
[p][/p][p][/p][p][/p][h2]■ Upcoming Added and Changed Content[/h2]
  • [p]Polearm attack animations are scheduled to be updated.[/p]
  • [p]Execution, heavy attack, and jump attack animations will be revised for each weapon type.[/p]
  • [p]Mid-boss monsters will receive significant animation changes.[/p]
  • [p]Awkward player animations will be greatly improved.[/p]
  • [p]Overall graphics will be enhanced.[/p]
  • [p]Detailed balancing work will be done on all weapons’ damage, poise, and stamina mechanics.[/p]
[p][/p][h2][/h2][h2]■ Hotfix Details[/h2][h3]🔧 \[Changes & Additions][/h3]
  • [p]A combat guide has been added.[/p]
  • [p]A fairy skill guide is now available.[/p]
  • [p]The world creation and loading layout has been updated.[/p]
  • [p]The Phantom Limb system has been introduced.[/p]
  • [p]Fairy skills have been reworked.[/p]
  • [p]A Fairy Skill Reset Potion has been added (available for purchase from Lora).[/p]
  • [p]A Stability system has been added to all monsters.[/p]
  • [p]A Poise system has been added to all monsters.[/p]
  • [p]Execution system has been added for regular monsters.[/p]
  • [p]Execution animations have been added to all monsters.[/p]
  • [p]All monsters now have side-walk animations.[/p]
  • [p]Monster AI has been improved (further improvements are planned).[/p]
  • [p]New settings related to monster stability have been added to World Settings.[/p]
  • [p]An inventory tab for extra damage gear has been added.[/p]
  • [p]Weapon and armor display stands are now available.[/p]
  • [p]33 monster trophy items (mounted heads) have been added.[/p]
  • [p]A new Field Cook monster has been added. (Drops cooking recipes and the Chef's Pan item.)[/p]
  • [p]Stealth bushes have been added throughout the world. (Placement will be further improved.)[/p]
  • [p]Backstab damage now applies when attacking from behind.[/p]
  • [p]Heavy and jump attacks have been added to all weapons.[/p]
  • [p]Low-resolution textures have been improved.[/p]
  • [p]Environment objects in ruins, jungles, and the waterfall mountains have been improved.[/p]
  • [p]Some invisible walls have been removed.[/p]
  • [p]Environmental changes have been made to prevent getting stuck during the Blackfin boss fight.[/p]
  • [p]The Nameless Captain's room has been expanded.[/p]
  • [p]Aiming for ranged weapons has been improved.[/p]
  • [p]You now instantly loot items upon defeating monsters.[/p]
  • [p]The fire effect of explosive arrows has been adjusted.[/p]
  • [p]The key bindings for “Take All” and “Dive” have been changed.[/p]
  • [p]Traps can no longer be placed in any boss map.[/p]
  • [p]The timing of bare-handed attacks has been aligned with other attack types.[/p]
  • [p]An interaction message now appears when interacting with the Cthugha Core.[/p]
  • [p]You can now move the map using the WASD keys.[/p]
  • [p]Continuous actions during mining are now supported.[/p]
  • [p]Destroyed chests now drop items in bundle form.[/p]
  • [p]Maps with duplicate names have been separated.[/p]
  • [p]Unused resolution settings have been removed.[/p]
  • [p]Sound volume now decreases with distance between players in multiplayer.[/p]
  • [p]A Bone Floor Trap has been added.[/p]
  • [p]The first dialogue with the fairy has been revised.[/p]
  • [p]Descriptions for “Demolish” and “Retrieve” in the construction menu have been clarified.[/p]
  • [p]You can no longer build structures at the starting point of the game.[/p]
  • [p]The Gurumi Shield item has been removed, and a new Gurumi Shield ornament has been added.[/p]
  • [p]The main menu UI for starting the game has been improved.[/p]
  • [p]Weapon skill books now drop from more monsters.[/p]
  • [p]Monsters now return to their original positions correctly after losing aggro.[/p]
  • [p]The repair cost for Bronze Floor Traps and Iron Floor Traps has been reduced by 50%.[/p]
[p][/p][h3]🛠️ \[BugFix][/h3]
  • [p]Various translation errors have been corrected.[/p]
  • [p]Fixed an issue where the thermometer was not functioning properly.[/p]
  • [p]Fixed a visual issue causing red rabbits to appear with stains.[/p]
  • [p]Fixed an issue where the inventory couldn’t be closed during resurrection.[/p]
  • [p]Fixed a bug that allowed mounting during NPC dialogue.[/p]
  • [p]Fixed incorrect item tooltips.[/p]
  • [p]Fixed an issue where fairies were used during fishing.[/p]
  • [p]Fixed several issues related to the Research Notes.[/p]
  • [p]Interaction with the Cthugha Core now correctly displays fairy XP gain messages.[/p]
  • [p]Fixed the effects and descriptions of Flower Tea and Mushroom Tea.[/p]
  • [p]Corrected the names of Lora and Zayd in some translations.[/p]
  • [p]Fixed an issue where Red Pirate armor didn't give materials when dismantled.[/p]
  • [p]Fixed incorrect region names for Erwen Defense Base and West Desert Field.[/p]
  • [p]Using milk no longer incorrectly generates an empty bottle.[/p]
  • [p]Fixed ammo boxes respawning endlessly against intended design.[/p]
  • [p]Fixed incorrect item selling prices.[/p]
  • [p]Fixed abnormal rendering or objects appearing through geometry.[/p]
  • [p]Fixed a bug where glowing lamps placed on sandstone tables would float in the air.[/p]
  • [p]Fixed a conflict where the F key triggered both “Take All” and “Tooltip Details”.[/p]
  • [p]Corrected typos in the tutorial.[/p]
  • [p]Fixed a tooltip error for the Shiny Crystal Ornament dropped by Handel.[/p]
  • [p]Fixed an issue where fishing proficiency was not increasing.[/p]
  • [p]Fixed an issue where chicks were laying eggs.[/p]
  • [p]Fixed the language setting for tabs in the input settings.[/p]
  • [p]Fixed an issue where changes in input settings weren’t applied in real time.[/p]
  • [p]Fixed a bug where gem rings were categorized as gloves.[/p]
  • [p]Fixed visual issues when placing carpets on certain structures.[/p]
  • [p]Fixed floating monsters in the East Desert Field.[/p]
  • [p]Fixed an issue where “Drink Contaminated Water” was shown on certain grass tiles.[/p]
  • [p]Fixed livestock getting stuck in cube module structures.[/p]
  • [p]Fixed an issue where hotbar durability was lost even when death penalties were disabled during Night of the Dead.[/p]
  • [p]Fixed duplicate shop items showing right after unlocking Lora’s Research Notes.[/p]
  • [p]Fixed a bug where players could pass through walls using mounts.[/p]
  • [p]Fixed an issue where the gathering guide UI remained when equipping a gathering knife.[/p]
  • [p]Fixed inability to collect or demolish buildings while swimming.[/p]
  • [p]Fixed Threat Skill not applying properly.[/p]
  • [p]Fixed Animal Encyclopedia progress exceeding 100%.[/p]
  • [p]Fixed Buff icons stacking infinitely in the Traits UI.[/p]
  • [p]Fixed incorrect harvest counts for crops.[/p]
  • [p]Fixed an issue where non-interactable furniture showed interaction prompts.[/p]
  • [p]Fixed wells refilling with water after being collected and re-placed.[/p]
  • [p]Fixed swapped crafting icons for Bastard Sword and Sabre.[/p]
  • [p]Fixed a bug where gliding and using Altar Travel temporarily blocked movement.[/p]
  • [p]Fixed an issue where the Nameless Captain’s charge attack caused players to get stuck.[/p]
  • [p]Fixed awkward phrasing in NPC Thor’s dialogue options.[/p]
  • [p]Fixed a bug where Gillweed occasionally had durability.[/p]
  • [p]Fixed an issue where starting area objects would regenerate intermittently.[/p]
  • [p]Fixed delivery box animations not showing when Safe Night was enabled.[/p]
  • [p]Fixed a bug where the Cthugha Core entrance was blocked in the Abandoned Village.[/p]
  • [p]Fixed Night of the Dead kill counts not updating when enemies were killed with explosive arrows.[/p]
  • [p]Fixed a bug where mineral nodes would respawn every time the game was loaded.[/p]
  • [p]Fixed invisible walls blocking access to certain areas in the castle zone.[/p]
  • [p]Fixed a bug where some items were not respawning as intended.[/p]
[p][/p][h3]⚖️ \[Balance][/h3]
  • [p]Fixed excessively high critical hit chance values on certain items and skills.[/p]
  • [p]Fixed excessively high critical damage values on certain items and skills.[/p]
  • [p]Fixed excessively high attack speed values on certain items and skills.[/p]
  • [p]Spring Traps have been significantly buffed to make them more effective in combat.[/p]
  • [p]During combat, text prompts will now appear to indicate when the player performs specific actions.[/p]
[p][/p][h3]🌐 \[Multiplayer][/h3]
  • [p]The guest player’s facing direction is now updated in real time on the map.[/p]
  • [p]Fixed an issue where the thermometer didn’t respond to heat in multiplayer.[/p]
  • [p]Fixed a bug where crops harvested via the Cthugha Engine on another player’s energy farm would disappear.[/p]
  • [p]Fixed an issue where delivery boxes were sold instantly after returning from the main menu.[/p]
  • [p]Fixed a bug where shop inventory only reflected the host’s progression.[/p]
  • [p]Fixed an issue where items unlocked via Research Notes by a guest did not appear in the shop when switching to host.[/p]
  • [p]Fixed a bug where harvested trees would still appear for guest players.[/p]
  • [p]Fixed an issue where distance-based object and monster rendering behaved abnormally in the guest environment.[/p]
[p][/p][p][/p][p][/p][p][/p][p][/p][p]
We are continuously working on fixing crashes and errors in the game

If you experience any issues after the patch, please tell us in our discord.
Your feedback is always welcome. You can write your feedback on Steam or Discord.

Discord: https://discord.gg/Ifsunsets

Bug report form (link)

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