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⚔️COMBAT OVERHAUL UPDATE⚔️

Updated version: v0.6.0
[p][/p][p]Hello, everyone![/p][p]This is the development team of IfSunSets![/p][h3]⚔️ A brand-new Combat Update has arrived in IfSunSets! ⚔️[/h3][p]In this update, we’ve introduced a new combat system along with various improvements and fixes.[/p][p]Check out the new content that truly lives up to the name of the Combat update in IfSunSets![/p][p][/p][p][/p][h2]Important Notice[/h2][h3]Please go to Settings → Input Settings and perform a Key Reset.[/h3][p]Due to upcoming changes for the Controller Update and key mapping adjustments following the Combat System overhaul,
we highly recommend that existing players reset their key bindings in the settings before continuing the game.[/p][p]We’re working to ensure that all key assignments function smoothly as soon as possible.[/p][p]Thank you for your understanding and support![/p][p][/p][h3]Translation polishing for additional content is currently in progress.[/h3][p]With the addition of various new dialogues, some translations may be incomplete or imperfect.[/p][p]We will update the polished translations as soon as possible.[/p][p]Please keep this in mind while enjoying the game.[/p][p][/p][p][/p][h2]■ ⚔️Combat Overhaul Update Contents[/h2][p][/p][h3]1.Fairy System Overhaul[/h3][h3]Fairy skills have been reworked.[/h3][p][/p][p][/p][p]Fairies can now be managed through a new skill menu, allowing for a wide variety of builds.[/p][p]Depending on how you arrange their skills, fairy projectiles can act as homing arrows,
or deal area damage when their shield breaks.[/p][p]Customize your fairy skills to match your own playstyle![/p][p][/p][p][/p][p][/p][h3]2.Phantom Limb[/h3][h3]The 'Phantom Limb system' has been added.[/h3][p][/p][p][/p][p]Fairies are helpful on their own,
but they can also possess your hand to lend you their power.[/p][p]This is the Phantom Limb.[/p][p]Phantom Limb transforms your hand into a shield or a wire,
unlocking unique skills and actions.[/p][p]Press T to transform, Ctrl to use standard actions,
and Q to activate Phantom Limb-exclusive skills.[/p][p]Experience a whole new layer of combat with the Phantom Limb![/p][p][/p][p][/p][p][/p][h3]3. Phantom Limb: Shield[/h3][h3]Introducing the Shield Mode of Phantom Limb.[/h3][p][/p][p][/p][p]Phantom Limb: Shield is perfect for players who prefer a defensive combat style.[/p][p]The shield protects you from knockback caused by charge attacks,[/p][p]and its parry ability offers a brief window to counter with massive damage.[/p][p][/p][p][/p][p][/p][h3]4. Phantom Limb: Wire[/h3][h3]Introducing the Wire Mode of Phantom Limb.[/h3][p][/p][p][/p][p]Phantom Limb: Wire is ideal for players who enjoy fast-paced, aggressive combat.[/p][p]Press Ctrl to shoot the wire—if it hits a monster, you can pull it toward you,
or launch yourself toward the target instead.[/p][p]Surrounded by too many enemies? [/p][p]Use the wire to isolate and drag a specific one right to you![/p][p][/p][p][/p][p][/p][h3]5. Stability and Execution[/h3][h3]The concepts of Stability and Execution have been added.[/h3][p][/p][p][/p][p]All enemies have a stat called Stability.[/p][p]When you attack them, the white gauge decreases—this is their Stability.[/p][p]When an enemy’s Stability is fully depleted, they enter an groggy state.[/p][p]At this moment, the enemy becomes vulnerable.[/p][p]This is your chance to strike![/p][p][/p][p]When enemies enter the groggy state and you have a melee weapon equipped,
you can approach them to attempt an Execution.[/p][p]A special icon will appear when you get close to an groggy enemy.
Press the attack button while this icon is displayed to trigger the Execution animation.[/p][p]Executions deal powerful damage and will become a key strategic element in your combat![/p][p][/p][p][/p][p][/p][h3]6. Player Attack Overhaul[/h3][h3]New attack types are now available for the player.[/h3][p][/p][p][/p][p]Tired of just mashing the attack button?[/p][p]We’ve added more variety to the player’s attack options![/p]
  1. [p]Basic attack with a simple click[/p]
  2. [p]Heavy attack with Shift + Click[/p]
  3. [p]Jump attack with Jump + Shift + Click[/p]
[p]These three attack types offer a more tactical combat experience.[/p][p]Also, dodge roll animations have been improved to smoothly match your movement direction.[/p][p][/p][p][/p][p][/p][h3]7.Monster Improvements (Behavior, Detection, Assassination)[/h3][h3]Monster AI has been improved, and a new detection system has been added.[/h3][p][/p][p]Gone are the days when monsters had eyes in the back of their heads and instantly countered with a charge attack the moment you got close.[/p][p]Now, monsters will patrol, rest, and only engage after spotting you and assessing the situation.[/p][p][/p][p]With the AI improvements, monsters now truly have “eyes”![/p][p][/p][p][/p][p][/p][p]Monsters now have a clear field of vision and will search for anything that enters it.[/p][p]If the detection eye fully opens, it means the monster has fully spotted you.[/p][p]Sneak up from behind and become a legendary assassin of Luminora![/p][p][/p][p][/p][p][/p][h2]■ General Update Contents[/h2][p][/p][h3]1. Armor , Weapon Stand[/h3][h3]So we added new furniture items have been added: the Armor Stand and the Weapon Stand.[/h3][p]You can now showcase your gear and easily swap between displayed equipment and what you're currently wearing.[/p][p][/p][p]In future updates, you’ll often find yourself needing to swap gear depending on the situation—
to stay warm, explore the ocean, or counter specific monsters with the right weapon.[/p][p]To prepare for that, we’ve added a new structure: the Armor Stand and Weapon Stand![/p][p]But these aren’t just for display—
they let you preview the expected stats when wearing the gear,
and instantly swap your current equipment with the displayed set.[/p][p]Decorate your home with stylish gear stands and get ready for anything![/p][p][/p][p][/p][h3]2.Story Collection[/h3][h3]Note items can now be added to your Story Collection.[/h3][p][/p][p]By popular request, notes can now be added to your Story Collection![/p][p]Once you've read a note, it will automatically be registered in the collection.[/p][p]But don't worry—the note won’t disappear.[/p][p]That would be inefficient, right?[/p][p]After it's registered, feel free to dismantle the note and collect useful materials![/p][p][/p][p][/p][p][/p][h2]Other Update Contents[/h2]
  • [p]All fuel-consuming structures now have an On/Off toggle function.[/p]
[p][/p]
  • [p]New furniture items featuring monster head decorations have been added.[/p]
[p][/p]
  • [p]Damage balance for all weapons has been adjusted.[/p]
  • [p]Fairy dialogue has been revised.[/p][p](Look forward to the upcoming story updates!)[/p]
  • [p]The dialogue display system for NPC interactions has been updated.[/p]
[p][/p][p][/p][p][/p][h2]■ Upcoming Added and Changed Content[/h2]
  • [p]Polearm attack animations are scheduled to be updated.[/p]
  • [p]Execution, heavy attack, and jump attack animations will be revised for each weapon type.[/p]
  • [p]Mid-boss monsters will receive significant animation changes.[/p]
  • [p]Awkward player animations will be greatly improved.[/p]
  • [p]Overall graphics will be enhanced.[/p]
  • [p]Detailed balancing work will be done on all weapons’ damage, poise, and stamina mechanics.[/p]
[p][/p][h2][/h2][h2]■ Hotfix Details[/h2][h3]🔧 \[Changes & Additions][/h3]
  • [p]A combat guide has been added.[/p]
  • [p]A fairy skill guide is now available.[/p]
  • [p]The world creation and loading layout has been updated.[/p]
  • [p]The Phantom Limb system has been introduced.[/p]
  • [p]Fairy skills have been reworked.[/p]
  • [p]A Fairy Skill Reset Potion has been added (available for purchase from Lora).[/p]
  • [p]A Stability system has been added to all monsters.[/p]
  • [p]A Poise system has been added to all monsters.[/p]
  • [p]Execution system has been added for regular monsters.[/p]
  • [p]Execution animations have been added to all monsters.[/p]
  • [p]All monsters now have side-walk animations.[/p]
  • [p]Monster AI has been improved (further improvements are planned).[/p]
  • [p]New settings related to monster stability have been added to World Settings.[/p]
  • [p]An inventory tab for extra damage gear has been added.[/p]
  • [p]Weapon and armor display stands are now available.[/p]
  • [p]33 monster trophy items (mounted heads) have been added.[/p]
  • [p]A new Field Cook monster has been added. (Drops cooking recipes and the Chef's Pan item.)[/p]
  • [p]Stealth bushes have been added throughout the world. (Placement will be further improved.)[/p]
  • [p]Backstab damage now applies when attacking from behind.[/p]
  • [p]Heavy and jump attacks have been added to all weapons.[/p]
  • [p]Low-resolution textures have been improved.[/p]
  • [p]Environment objects in ruins, jungles, and the waterfall mountains have been improved.[/p]
  • [p]Some invisible walls have been removed.[/p]
  • [p]Environmental changes have been made to prevent getting stuck during the Blackfin boss fight.[/p]
  • [p]The Nameless Captain's room has been expanded.[/p]
  • [p]Aiming for ranged weapons has been improved.[/p]
  • [p]You now instantly loot items upon defeating monsters.[/p]
  • [p]The fire effect of explosive arrows has been adjusted.[/p]
  • [p]The key bindings for “Take All” and “Dive” have been changed.[/p]
  • [p]Traps can no longer be placed in any boss map.[/p]
  • [p]The timing of bare-handed attacks has been aligned with other attack types.[/p]
  • [p]An interaction message now appears when interacting with the Cthugha Core.[/p]
  • [p]You can now move the map using the WASD keys.[/p]
  • [p]Continuous actions during mining are now supported.[/p]
  • [p]Destroyed chests now drop items in bundle form.[/p]
  • [p]Maps with duplicate names have been separated.[/p]
  • [p]Unused resolution settings have been removed.[/p]
  • [p]Sound volume now decreases with distance between players in multiplayer.[/p]
  • [p]A Bone Floor Trap has been added.[/p]
  • [p]The first dialogue with the fairy has been revised.[/p]
  • [p]Descriptions for “Demolish” and “Retrieve” in the construction menu have been clarified.[/p]
  • [p]You can no longer build structures at the starting point of the game.[/p]
  • [p]The Gurumi Shield item has been removed, and a new Gurumi Shield ornament has been added.[/p]
  • [p]The main menu UI for starting the game has been improved.[/p]
  • [p]Weapon skill books now drop from more monsters.[/p]
  • [p]Monsters now return to their original positions correctly after losing aggro.[/p]
  • [p]The repair cost for Bronze Floor Traps and Iron Floor Traps has been reduced by 50%.[/p]
[p][/p][h3]🛠️ \[BugFix][/h3]
  • [p]Various translation errors have been corrected.[/p]
  • [p]Fixed an issue where the thermometer was not functioning properly.[/p]
  • [p]Fixed a visual issue causing red rabbits to appear with stains.[/p]
  • [p]Fixed an issue where the inventory couldn’t be closed during resurrection.[/p]
  • [p]Fixed a bug that allowed mounting during NPC dialogue.[/p]
  • [p]Fixed incorrect item tooltips.[/p]
  • [p]Fixed an issue where fairies were used during fishing.[/p]
  • [p]Fixed several issues related to the Research Notes.[/p]
  • [p]Interaction with the Cthugha Core now correctly displays fairy XP gain messages.[/p]
  • [p]Fixed the effects and descriptions of Flower Tea and Mushroom Tea.[/p]
  • [p]Corrected the names of Lora and Zayd in some translations.[/p]
  • [p]Fixed an issue where Red Pirate armor didn't give materials when dismantled.[/p]
  • [p]Fixed incorrect region names for Erwen Defense Base and West Desert Field.[/p]
  • [p]Using milk no longer incorrectly generates an empty bottle.[/p]
  • [p]Fixed ammo boxes respawning endlessly against intended design.[/p]
  • [p]Fixed incorrect item selling prices.[/p]
  • [p]Fixed abnormal rendering or objects appearing through geometry.[/p]
  • [p]Fixed a bug where glowing lamps placed on sandstone tables would float in the air.[/p]
  • [p]Fixed a conflict where the F key triggered both “Take All” and “Tooltip Details”.[/p]
  • [p]Corrected typos in the tutorial.[/p]
  • [p]Fixed a tooltip error for the Shiny Crystal Ornament dropped by Handel.[/p]
  • [p]Fixed an issue where fishing proficiency was not increasing.[/p]
  • [p]Fixed an issue where chicks were laying eggs.[/p]
  • [p]Fixed the language setting for tabs in the input settings.[/p]
  • [p]Fixed an issue where changes in input settings weren’t applied in real time.[/p]
  • [p]Fixed a bug where gem rings were categorized as gloves.[/p]
  • [p]Fixed visual issues when placing carpets on certain structures.[/p]
  • [p]Fixed floating monsters in the East Desert Field.[/p]
  • [p]Fixed an issue where “Drink Contaminated Water” was shown on certain grass tiles.[/p]
  • [p]Fixed livestock getting stuck in cube module structures.[/p]
  • [p]Fixed an issue where hotbar durability was lost even when death penalties were disabled during Night of the Dead.[/p]
  • [p]Fixed duplicate shop items showing right after unlocking Lora’s Research Notes.[/p]
  • [p]Fixed a bug where players could pass through walls using mounts.[/p]
  • [p]Fixed an issue where the gathering guide UI remained when equipping a gathering knife.[/p]
  • [p]Fixed inability to collect or demolish buildings while swimming.[/p]
  • [p]Fixed Threat Skill not applying properly.[/p]
  • [p]Fixed Animal Encyclopedia progress exceeding 100%.[/p]
  • [p]Fixed Buff icons stacking infinitely in the Traits UI.[/p]
  • [p]Fixed incorrect harvest counts for crops.[/p]
  • [p]Fixed an issue where non-interactable furniture showed interaction prompts.[/p]
  • [p]Fixed wells refilling with water after being collected and re-placed.[/p]
  • [p]Fixed swapped crafting icons for Bastard Sword and Sabre.[/p]
  • [p]Fixed a bug where gliding and using Altar Travel temporarily blocked movement.[/p]
  • [p]Fixed an issue where the Nameless Captain’s charge attack caused players to get stuck.[/p]
  • [p]Fixed awkward phrasing in NPC Thor’s dialogue options.[/p]
  • [p]Fixed a bug where Gillweed occasionally had durability.[/p]
  • [p]Fixed an issue where starting area objects would regenerate intermittently.[/p]
  • [p]Fixed delivery box animations not showing when Safe Night was enabled.[/p]
  • [p]Fixed a bug where the Cthugha Core entrance was blocked in the Abandoned Village.[/p]
  • [p]Fixed Night of the Dead kill counts not updating when enemies were killed with explosive arrows.[/p]
  • [p]Fixed a bug where mineral nodes would respawn every time the game was loaded.[/p]
  • [p]Fixed invisible walls blocking access to certain areas in the castle zone.[/p]
  • [p]Fixed a bug where some items were not respawning as intended.[/p]
[p][/p][h3]⚖️ \[Balance][/h3]
  • [p]Fixed excessively high critical hit chance values on certain items and skills.[/p]
  • [p]Fixed excessively high critical damage values on certain items and skills.[/p]
  • [p]Fixed excessively high attack speed values on certain items and skills.[/p]
  • [p]Spring Traps have been significantly buffed to make them more effective in combat.[/p]
  • [p]During combat, text prompts will now appear to indicate when the player performs specific actions.[/p]
[p][/p][h3]🌐 \[Multiplayer][/h3]
  • [p]The guest player’s facing direction is now updated in real time on the map.[/p]
  • [p]Fixed an issue where the thermometer didn’t respond to heat in multiplayer.[/p]
  • [p]Fixed a bug where crops harvested via the Cthugha Engine on another player’s energy farm would disappear.[/p]
  • [p]Fixed an issue where delivery boxes were sold instantly after returning from the main menu.[/p]
  • [p]Fixed a bug where shop inventory only reflected the host’s progression.[/p]
  • [p]Fixed an issue where items unlocked via Research Notes by a guest did not appear in the shop when switching to host.[/p]
  • [p]Fixed a bug where harvested trees would still appear for guest players.[/p]
  • [p]Fixed an issue where distance-based object and monster rendering behaved abnormally in the guest environment.[/p]
[p][/p][p][/p][p][/p][p][/p][p][/p][p]
We are continuously working on fixing crashes and errors in the game

If you experience any issues after the patch, please tell us in our discord.
Your feedback is always welcome. You can write your feedback on Steam or Discord.

Discord: https://discord.gg/Ifsunsets

Bug report form (link)

[/p]

🎉 Steam Daily Deal & Publisher Sale! 🎉

[p][/p][h2]🎉 Steam Daily Deal & Publisher Sale! 🎉[/h2][p][/p][p]Hello, everyone![/p][p] is joining the Smilegate Publisher Sale![/p][p]From July 11 to 25, get the game at 25% off.[/p][p][/p][p]And on Saturday, July 12, it will be featured as a Steam Daily Deal,
appearing on the Steam main page for a full day![/p][p]Don't miss out on this limited-time offer![/p][p][/p][p][/p][p]👇 Check out the event page below to find great deals on other amazing titles from Smilegate as well. We truly appreciate your interest and support! [/p][h3]🎮 Go to Event Page[/h3][p] [/p][p][/p][h2]A 'Combat' update is coming soon![/h2][p][/p][p]As mentioned in our recent developer letter,
we’re currently preparing a major update for IfSunSets’ new combat system.[/p][p]This update will completely overhaul the combat experience, and we’re working around the clock (literally!) to make it happen.[/p][p]We’re doing our best to ensure the update is smooth and enjoyable for everyone![/p][p]A large number of bugs will also be addressed — so please stay tuned, and thank you for your continued support![/p][p][/p][p][/p][p]Thank you! [/p]

06/18 Developer's Letter

[h2]🏴‍☠️ Hello, Everyone[/h2][p]I'm Cho, CEO of POLYMORPH.[/p][p]Today, I’m writing to you not as a developer or a CEO, [/p][p]but as a fellow traveler in the long journey of IfSunSets.[/p][p]On behalf of the entire team, I want to express our heartfelt gratitude. [/p][p]Whether you’ve shared your thoughts, left a review, or simply explored our world—we see you, [/p][p]and we thank you. It’s because of you that we’re still here, still building, and still dreaming.[/p][p][/p][p][/p][hr][/hr][p][/p][p][/p][h3]Your Voice Is Our Compass[/h3][p]In uncharted waters, we’ve had one guiding light: your voices.[/p][p]Every suggestion, every note of encouragement, and even the toughest criticisms—we’ve heard it all. We’ve read every word and held onto every story. [/p][p]Some changes you’ve asked for may take time. [/p][p]Others are already underway. [/p][p]But know this: everything we’re doing is built on the foundation of your feedback.[/p][p][/p][p][/p][p][/p][p]You’ve been our North Star, and we’re charting this course together.[/p][p][/p][p][/p][hr][/hr][p][/p][p][/p][h3]Combat Is Being Completely Reimagined[/h3][p]You told us where the combat fell short—shallow depth, missing stealth, limited weapon variety, a fairy system that felt disconnected, and AI that didn’t hold up. Rather than patching over the cracks, we’re rebuilding from the ground up.[/p][p]What’s changing?[/p]
  • [p]Each weapon will have its own unique combat style.[/p]
  • [p]We’re introducing a new system: Phantom Limbs, unlocking new layers of strategy.[/p]
  • [p]Parrying, executions, and tactical skill expression will finally come alive.[/p]
  • [p]AI is getting smarter, deadlier—and more fun to fight.[/p]
[p]It won’t be flawless at first. But we’re committing to an evolving system that can grow with you.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][hr][/hr][h3][/h3][p][/p][h3]Fairies Are Becoming True Partners[/h3][p]We heard you loud and clear—our fairies deserved better.[/p][p]They’ll now have skill trees, distinct combat roles, and deeper customization. [/p][p]They’re no longer just passive companions—they’re your allies. [/p][p]They’ll grow with you, fight with you, and become part of your journey in a meaningful way.[/p][p][/p][p][/p][p][/p][hr][/hr][p][/p][p][/p][h3]Controller Support Is Coming[/h3][p]Yes, we’re working on full controller support![/p][p]More than just enabling it, we’re optimizing for comfort, intuitive control, [/p][p]and a seamless experience across input devices. [/p][p]Whether you prefer a mouse or a joystick, IfSunSets will feel right in your hands.[/p][p][/p][p][/p][p][/p][p][/p][hr][/hr][p][/p][p][/p][h3]No Detail Is Too Small[/h3][p]It’s not just the big systems—we’re polishing the smallest corners too.[/p][p]Here are just a few of the updates in progress:[/p]
  • [p]Collection note registration[/p]
  • [p]Cosmetic overlays[/p]
  • [p]Campfire/furnace toggle options[/p]
  • [p]Animal Trophy crafting and custom placement[/p]
  • [p]Inventory sorting[/p]
  • [p]Smarter key binding options[/p]
[p]Every click, every menu, every moment—we want it to feel just right.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][hr][/hr][p][/p][p][/p][h3]From Knowing Nothing to Here[/h3][p]When we first began building IfSunSets, we had no background in game development.[/p][p]We didn’t even know what a game engine really was. [/p][p]We learned by translating documentation, reverse-engineering examples, [/p][p]and experimenting late into the night. One small step at a time, we taught ourselves everything.[/p][p]We stumbled. We almost gave up—more than once. [/p][p]But through every setback, your encouragement pulled us forward.[/p][p]Now, here we are. Not at the finish line, but proudly at the midpoint. [/p][p]And that’s something we owe entirely to you.[/p][p][/p][p][/p][hr][/hr][p][/p][p][/p][h3]“Now Is the Time to Polish, Not Expand”[/h3][p]That quote came from one of you, and it hit us hard.[/p][p]You’re right. It’s not about stuffing in more content—it’s about refining what we have. We’re not abandoning new content, but we are shifting our focus. We want each system to feel robust and meaningful before adding more.[/p][p]We want to make something that doesn’t just end, but endures. Something global. Something real.[/p][p][/p][p][/p][hr][/hr][p][/p][h3]So We Made a Big Decision[/h3][p]To do all this—to rebuild, refine, and grow—we needed more than time. We needed resources. Early Access alone wasn’t enough.[/p][p]So, I made a personal choice: I took out a mortgage on my home to fund this vision.[/p][p]Thankfully, Smilegate stepped in to support us as well. That funding allowed us to:[/p]
  • [p]Expand the development team[/p]
  • [p]Build a proper animation pipeline[/p]
  • [p]Set up internal QA and stress-testing processes[/p]
[p]It’s a risk. But we believe it’s one worth taking.[/p][p][/p][p][/p][hr][/hr][p][/p][p][/p][h3]And We Promise[/h3][p]Here’s what’s ahead:[/p]
  • [p]July – Combat overhaul goes live[/p]
  • [p]October – Maritime content update[/p]
  • [p]More updates after that, each building on the last[/p]
[p]The early stages may feel rough. But we’ll listen, iterate, and improve—together. And years from now, we hope this is a game you still return to. Not just for content drops, but for gameplay that makes your heart race.[/p][p]As always, we ask ourselves again.[/p]
[p]“Is this what our players truly want?”[/p]
[p]That question is our compass. And your voice will continue to guide us forward.[/p][p][/p][p][/p][hr][/hr][p][/p][p][/p][h3]And the Journey Ahead..[/h3][p][/p][p]We won’t stop we cross them out and IfSunSets becomes what it’s meant to be.[/p][p]We hope that when you look back on this game, you’ll think:[/p]
[p]“A new, trustworthy developer was born here.”[/p]
[p]Thank you for walking with us, believing in us, and being patient through it all.[/p][p][/p][p]On behalf of the IfSunSets development team,[/p][p]- Cho, CEO of Polymorph Studios -[/p][p][/p][hr][/hr][p][/p][p][/p][h3]P.S.[/h3][p]Director Chae just had a baby![/p][p]The studio’s first baby—our tiniest crew member yet.[/p][p]He’s adorable, he’s inspiring, and he’s a reminder of why this journey matters.[/p][p]So here’s to sleepless nights, new beginnings, and even bigger dreams.[/p][p]Go daddy![/p][p][/p][p][/p][p]
[/p]

06/16 Hotfix

[p]
■ Update Version: v0.5.8

■ Important Notices
We’ve identified an issue with flying monsters and have temporarily removed them from the game until the next update.
Our team is actively investigating the cause and will roll out a fix as soon as it's resolved.

[/p][h2]■ Hotfix Details[/h2][h3]\[Changes][/h3]
  • [p] Improved the display quality of certain objects that appeared at low resolution.[/p]
[p] [/p][h3]\[General][/h3]
  • [p] Resolved an issue where an empty bottle was incorrectly obtained when using milk.[/p]
  • [p] Fixed an issue where dismantling the Red Pirate Armor gave incorrect materials.[/p]
  • [p] Fixed an issue where dismantling the Red Pirate Armor gave incorrect materials.[/p]
  • [p] Fixed an issue where the Farm Light could not be crafted.[/p]
  • [p] Fixed an issue where the tooltip for Flower Tea displayed incorrect information.[/p]
  • [p] Fixed an issue where durability was shown on certain non-equipment items.[/p]
  • [p] Fixed an issue where dying while listing items in the shop could cause inventory loss or duplication.[/p]
  • [p] Fixed an issue where players were occasionally unable to exit the map screen.[/p]
  • [p] Fixed an issue where temperature-related damage was not applied in desert areas.[/p]
  • [p] Fixed an issue where Lora's name was displayed incorrectly in English.[/p]
  • [p] Fixed an issue where Zaid's name was displayed incorrectly in English.[/p]
  • [p] Fixed an issue where some map names were displayed redundantly.[/p]
[p] [/p][h3]\[Multiplayer][/h3]
  • [p] Fixed an issue where fairies were occasionally reset when joining another world as a guest.[/p]
  • [p] Fixed an issue where guests were unable to meet the requirements to purchase certain mounts.
    [/p]
[p]


We are continuously working on fixing crashes and errors in the game

If you experience any issues after the patch, please tell us in our discord.
Your feedback is always welcome. You can write your feedback on Steam or Discord.

Discord: https://discord.gg/Ifsunsets

Bug report form (link)

[/p]

06/04 Hotfix

■ Update Version: v0.5.7



Hello, dear pirates!
This is the IfSunSets development team.

We’d like to share news of a recent hotfix.
We’ve been actively listening to your feedback through Discord and various community forums.

At the moment, we’re focusing our efforts on preparing a major content update, which means we aren’t able to deliver frequent hotfixes as quickly as before. We kindly ask for your understanding.

We’re doing our best to bring you even more exciting and meaningful content in the near future.
Thank you always for your support and passion!




[h2]■ Major Hotfix Details[/h2] We’ve improved the French, Portuguese, and Spanish localizations for our game, IfSunSets.

We have added a "Special Equipment Slot" that allows you to separate the glider from the backpack.


[h2]■ Hotfix Details[/h2] [h3][Changes][/h3]
  • Added a tooltip to make it easier to understand how to use the Delivery Box.
  • Added sound effects to improve the feel when moving items in the hotbar.
  • Adjusted the gunfire effect of the Daywalker Marauder to appear more natural.
  • Adjusted the volume of sounds played when using the Misc Bench.
  • It is now possible to use a lantern and a backpack at the same time.
  • It is now possible to use a glider and a backpack at the same time.


[h3][General][/h3]
  • Improved some collision boundaries to prevent characters from getting stuck on certain terrain or objects.
  • Fixed unnatural-looking graphics in certain areas.
  • Improved the quality of some objects that previously had very low texture resolution.
  • The settings environment has been modified.
  • Enhanced the texture resolution of certain objects.
  • Replaced some objects that were below standard quality.
  • Updated the background design of the Quarry.
  • Changed some rocks in the Jungle.
  • Improved visuals for a sharper and clearer screen.
  • Polished terrain with visible holes.
  • Removed some invisible blocking walls.
  • Adjusted specular highlights that were appearing too intensely on some objects.


[h3][Multiplayer][/h3]
  • Fixed an issue where buildings were occasionally not being deleted as intended.
  • Fixed an issue where Blippia occasionally failed to activate.
  • Fixed an issue where items occasionally could not be separated.
  • Fixed an issue where the "Merge Duplicate Items" function in storage sometimes did not work properly.
  • Server stability in guest mode has been improved.
    (If a high-level guest with a large amount of data enters a world, features like weapon equipping or sprinting may be temporarily disabled, but will return to normal within a few seconds.)










We are continuously working on fixing crashes and errors in the game

If you experience any issues after the patch, please tell us in our discord.
Your feedback is always welcome. You can write your feedback on Steam or Discord.

Discord: https://discord.gg/Ifsunsets

Bug report form (link)