Devlog #2: We’re taking your feedback on board!
Hello conductors,
When we released our demo for Steam Next Fest, we asked you to provide feedback and you definitely delivered! We’ve had over 700 responses to our feedback survey, not to mention all the Steam discussion threads, and Discord posts.
We’ve read every single piece of feedback and we wanted to share some of the things you suggested that have already made it into the game.
If you haven’t already filled out our feedback form, you can do that here!
[h2]Future Building Markers[/h2]
This was a big one for players!
Being able to plan ahead is very important, so we’ve added building markers to every level. In the future, new buildings will replace these resource piles, which should help to plan better going forward.
If you've already played a level, the marker will show which building will appear there. If you haven't played a level, the text will say “Something is under construction.”

[h2]Water[/h2]
No world is complete without water!
While you can’t dive into this beautiful blue, your trains can choo-choo over and around it. We’re adding a range of different water features to levels for you to navigate, including rivers, lakes, and oceans!
This will also add new features for you to contend with, like expensive water bridges.

[h2]Intersecting Tracks[/h2]
This was another great suggestion that should really help to lessen the impact of bad planning or, simply, mistakes.
In later levels, you’ll unlock special cards that will let you intersect tracks. This will let trains cross over each other’s railroads, reducing the need for a costly bridge and letting you easily access areas that may accidentally have been closed off.

[h2]PickUps [/h2]
This was a really fun idea from one of our Discord members and we loved it!
In certain locations around the map, there will be “Abandoned Goods” that a player can collect by building a railroad through them. These will provide you with more money if you’re willing to go to the trouble of collecting them.
This idea adds a little extra challenge for players and encourages them to not always use the easiest route.

These are just the first changes we’re making to the game based on your feedback! Outside of these, we’re also adding more industries, train types, and biomes to the game for you to discover!
Last week we reached 120,000 wishlists, which is beyond incredible to us and, if you haven't already seen, we're looking for Playtesters! Make sure to join our Discord and fill out the form there to get involved.
We’re so excited to be sharing our little train game with all of you soon!
Galaxy Grove
Join our Discord server: discord.gg/Cw7UV5ECjw
Follow us on Twitter: @galaxygrovegame
Follow our Instagram: @galaxygrovegames
When we released our demo for Steam Next Fest, we asked you to provide feedback and you definitely delivered! We’ve had over 700 responses to our feedback survey, not to mention all the Steam discussion threads, and Discord posts.
We’ve read every single piece of feedback and we wanted to share some of the things you suggested that have already made it into the game.
If you haven’t already filled out our feedback form, you can do that here!
[h2]Future Building Markers[/h2]
This was a big one for players!
Being able to plan ahead is very important, so we’ve added building markers to every level. In the future, new buildings will replace these resource piles, which should help to plan better going forward.
If you've already played a level, the marker will show which building will appear there. If you haven't played a level, the text will say “Something is under construction.”

[h2]Water[/h2]
No world is complete without water!
While you can’t dive into this beautiful blue, your trains can choo-choo over and around it. We’re adding a range of different water features to levels for you to navigate, including rivers, lakes, and oceans!
This will also add new features for you to contend with, like expensive water bridges.

[h2]Intersecting Tracks[/h2]
This was another great suggestion that should really help to lessen the impact of bad planning or, simply, mistakes.
In later levels, you’ll unlock special cards that will let you intersect tracks. This will let trains cross over each other’s railroads, reducing the need for a costly bridge and letting you easily access areas that may accidentally have been closed off.

[h2]PickUps [/h2]
This was a really fun idea from one of our Discord members and we loved it!
In certain locations around the map, there will be “Abandoned Goods” that a player can collect by building a railroad through them. These will provide you with more money if you’re willing to go to the trouble of collecting them.
This idea adds a little extra challenge for players and encourages them to not always use the easiest route.

These are just the first changes we’re making to the game based on your feedback! Outside of these, we’re also adding more industries, train types, and biomes to the game for you to discover!
Last week we reached 120,000 wishlists, which is beyond incredible to us and, if you haven't already seen, we're looking for Playtesters! Make sure to join our Discord and fill out the form there to get involved.
We’re so excited to be sharing our little train game with all of you soon!
Galaxy Grove
Join our Discord server: discord.gg/Cw7UV5ECjw
Follow us on Twitter: @galaxygrovegame
Follow our Instagram: @galaxygrovegames