Patch Notes v1.2
[p][/p][p]Patch notes [/p][p]Known issues list here: [/p][p]https://steamcommunity.com/app/2272540/discussions/0/500576489694044746/[/p][p]Blog post discussing the wider changes to the game here: [/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]PlayStation 5: 1.002.000
Xbox Series X|S: 1.2.0.0
PC: 1.2.0
Windows PC: 1.2.0.0 [/p][p][/p][p]Overview [/p][p]We have overhauled core systems to make progression faster and more rewarding. Economy changes improve how you earn and spend currencies; the Requisition store now separates gear from cosmetics, and Job progression has been restructured to allow players to play full Jobs (all three zones) more quickly. [/p][p]On top of that, there are many visible and under-the-hood improvements to the game included in this patch. [/p][p]Read our extensive blog post about what is included in this patch and what improvements we are looking at bringing to the game in the near term. [/p][p] [/p][p]Economy Changes [/p]
Xbox Series X|S: 1.2.0.0
PC: 1.2.0
Windows PC: 1.2.0.0 [/p][p][/p][p]Overview [/p][p]We have overhauled core systems to make progression faster and more rewarding. Economy changes improve how you earn and spend currencies; the Requisition store now separates gear from cosmetics, and Job progression has been restructured to allow players to play full Jobs (all three zones) more quickly. [/p][p]On top of that, there are many visible and under-the-hood improvements to the game included in this patch. [/p][p]Read our extensive blog post about what is included in this patch and what improvements we are looking at bringing to the game in the near term. [/p][p] [/p][p]Economy Changes [/p]
- [p]Upgrade currencies (Lost Assets and Research Samples) are now visually highlighted in the Jobs to make them easier to spot. [/p]
- [p]All unlockable costs have been rebalanced to better match actual player currency earnings. [/p]
- [p]Players will now earn and spend Lost Assets at a healthier pace, enabling smoother progression and gear unlocks. [/p]
- [p]New players now start at Clearance Level 3 (CL3) for the first Job, Hot Fix. [/p]
- [p]Players can still choose to play at CL1 or CL2, but it's no longer a requirement [/p]
- [p]To unlock the next Job, you must complete a full three-zone run at CL3. [/p]
- [p]Completing a Job at CL3 also unlocks the Corruption modifier for that Job. [/p]
- [p]These changes provide faster access to full Job experiences and improve matchmaking and onboarding. [/p]
- [p]The Operational Requisition has been split into two categories: [/p]
- [p]Essentials: Weapons, gear, Improvised Devices, Altered Augments. [/p]
- [p]Expressions: Cosmetic unlocks, like sprays and armor sets. [/p]
- [p]You no longer need to unlock unrelated items (e.g., gloves) to access key gear like weapons or augments. [/p]
- [p]Overall, gear progression is now significantly faster and more focused. [/p]
- [p]Decreased the time it takes to build the BOOMbox and Swivel Cannon [/p]
- [p]Increased Hiss Trooper health and stagger threshold [/p]
- [p]The Fix Kit’s Wrench now does damage at every Tier [/p]
- [p]Increased the health pool of Powerful Enemies (the ones with names) [/p]
- [p]The Stapler Corrupted Item is now less elusive and easier to follow [/p]
- [p]Fixed missing third-person perspective sound effects for Shock enemies that were not being played properly [/p]
- [p]Fixed music transition issues when moving from the Main Menu to gameplay [/p]
- [p]Shield recharge sound effects are now properly audible, with a new implementation for out-of-range scenarios [/p]
- [p]Fixed a bug preventing harmful condition sounds from other players (such as fire effects) from being heard properly [/p]
- [p]Added a sound effect when exiting weapon or grenade selection in Loadout menu, and added transition sounds for lobby Quick Kit selection [/p]
- [p]Fixed Crisis Kit XP level indicators in the Results screen display [/p]
- [p]Fixed player reputation overlapping XP progress in the post-match results screen [/p]
- [p]Fixed a crash issue when inspecting weapons in the Loadout menu [/p]
- [p]Fixed a misleading error message shown when the host leaves or disbands a party. It now correctly indicates that the party was disbanded[/p]
- [p]You can now ping ziplines [/p]
- [p]Temporary change: Removing the active Perks list from the top right of the in-game HUD due to performance issues (We will fix this urgently and bring the Perk list back) [/p]
- [p]Fixed an issue with the Humidifier where the water level changing was only visible to the player who placed the Humidifier [/p]
- [p]Enhanced DualSense haptic feedback in different parts of the Main and other Menus [/p]
- [p]Jump Kit Impactor Tool can now be charged while sprinting. [/p]
- [p]Performance improvements [/p]
- [p]Entering or exiting a teammate’s Resonance Shield range no longer triggers blue screen flashes. [/p]
- [p]Added a glowing highlight to Lost Assets and Research Samples to make them more attractive [/p]
- [p]Improved blood visual effects [/p]
- [p]Implemented distance fade for distortion effects inside fans [/p]
- [p]Freezer Duty – Added a ramp to the top of one of the buildings in Zone 2 so that Hiss can now get there. Sorry. [/p]
- [p]Ground Control – Fixed a wall in Zone 2 so players can no longer see through it [/p]
- [p]Updated various props and environmental elements [/p]