Perks, Resonance, and What’s Changing Next
[p]We are currently working on patch 1.3, which will be released early next week, to enhance the overall game experience. We will publish a blog post about the contents of the patch when it's released. We are already working on the patch following that, which is targeted for release later in July. [/p][p]More is coming beyond that; we’ll talk about that in the coming weeks. But right now, we want to discuss one of the changes we are implementing alongside next week's patch. [/p][p]Changes to Perk Economy [/p][p]Perks are a central part of FBC: Firebreak’s Crisis Kit system. They let you specialize, adapt, and experiment with different combat strategies. [/p][p]We’re updating the Perk economy in the 1.3 patch to make progression smoother, more rewarding, and better paced. The goal is to help players reach their builds faster, experiment more freely, and make more meaningful choices with their Crisis Kits. [/p][p]We’re taking a moment to break down how perks work and what’s changing in our next patch to make the system even more rewarding and flexible. [/p][p]What Are Perks? [/p][p]Perks are passive abilities that twist or enhance your gameplay in ways both strategic and surprising. Want to give every bullet a small chance to deal electric damage? Go for it. Prefer the ability to “shake off” conditions like fire or radiation by jumping up and down? That’s in the toolbox, too…and yes, we know, we need to do a better job in telling you things like this are possible in our game. [/p][p]Right now, there are nearly 50 unique Perks available in the game for you to experiment with. [/p][p]Unlocking and Upgrading [/p][p]To get access to more Perks, you’ll need to raise your Firebreaker Rank. That’s your overall career progression and it’s visible in the main menu below your character. [/p][p]Once unlocked, you can buy and upgrade perks using two currencies gained from playing the Jobs: [/p]
- [p]Lost Assets (your general upgrade currency, which you can find during Jobs from Shelters and around the level. They have a yellow glow around them) [/p]
- [p]Research Samples (a job-specific currency found in Jobs where Corruption is turned on. The Corrupted Items drop these once neutralized, but you can also find them around the level in rare quantities) [/p]
- [p]A level I perk takes one slot [/p]
- [p]A level II perk takes two slots [/p]
- [p]A level III perk takes three slots [/p]