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Patch Notes v1.5

[p]PlayStation 5: 1.005.000
Xbox Series X|S: 1.5.0.0
PC: 1.5.0
Windows PC: 1.5.0.0 [/p][p] [/p][h3]Overview [/h3][p]We are feverishly working on our end-of-September Major Update, which will bring along huge, positive (we hope!) changes to the game experience, but in the meantime, patch 1.5 brings along several fixes and a few quality-of-life improvements. [/p][p]We are also targeting a fix for a PlayStation 5 to help with the login issue, preventing a small percentage of PlayStation 5 players from getting into the game, to be released in September.  [/p][p][/p][h3]Patch notes [/h3][p][/p][p]General [/p]
  • [p]Updated Results Screen with improved visual presentation. Now you advance through the different Job stats with a button press. [/p]
  • [p]Added an option to toggle health bars off for regular enemies. With them turned off, health bars are only visible on enemies that have a shield or armor. [/p]
  • [p]Added haptic feedback for the DualSense controller when the Crank-Operated Fluidic Ejector is overheating.  [/p]
  • [p]Various localization and grammar fixes. [/p]
  • [p]General bug and crash fixes.[/p]
[p][/p][p]Balancing [/p]
  • [p]Improved Hiss Breaker combat behavior on stairs. [/p]
  • [p]Improved enemy spawn timings. [/p]
  • [p]Balanced enemy wave compositions. [/p]
[p][/p][p]Fixes [/p]
  • [p]Fixed an issue in Frequency Shift where Pink Goo stayed on the player’s screen after getting revived, obstructing the view. [/p]
  • [p]Fixed an issue where players could still see the status effect VFX active on the player character model after getting revived. [/p]
  • [p]Fixed an issue when the Shower would appear visually broken (water leaking) despite being fixed either by completing the mini-game or hitting it with the wrench. [/p]
  • [p]Fixed an issue in Freezer Duty where Frost Anomalies' visual effect remained visible after dispersing them by using two different elemental projectiles from the Crank-Operated Fluid Ejector (meaning hitting them with both regular water and boiling hot water from the Teapot augment). [/p]
  • [p]Fixed areas in Ground Control where players were able to see outside of the level through a wall in Zone 2. [/p]
  • [p]Fixed areas in Freezer Duty where the players were able to see outside of the level in Zone 2. [/p]
  • [p]Fixed an issue where Brightness setting fails to be saved while HDR is enabled. [/p]
  • [p]Fixed an issue in the Customization Menu where "Inspect" on unequipped items failed to properly display the item. [/p]
  • [p]Fixed an issue where the player’s chosen Crisis Kit switches back to Fix Kit after finishing the first Job. [/p]
  • [p]Fixed an issue where tutorial messages stay on screen when the Job name appears at the start of the chosen Job. [/p]
  • [p]Fixed controller disconnect notifications appearing under tutorial overlay. [/p]
  • [p]Fixed an issue with Quick Play, where the name of the Job and players Ready status were missing after finishing a Job and going back to the lobby. [/p]
  • [p]Fixed an issue where players could get stuck in the Lobby if they have opened the Pause or Options menu during Evacuation and the host starts a new Job. [/p]
  • [p]Fixed an issue where players had their Ready Status automatically set to “Ready” after finishing a Jobsite. [/p]
  • [p]Fixed an issue where enemies might get stuck hanging in midair after getting launched upwards by a water and electricity combo. [/p]
  • [p]Fixed an issue where a rare crash could occur if multiple status effects are spread onto many enemies during major enemy spawns. [/p]
  • [p]Fixed Lost Assets so that they should not levitate in the air after player drops them while dying in an elevated spot. [/p]
  • [p]Fixed an issue with Lost Assets where some of them were impossible for players to pick up. [/p]
  • [p]Fixed an issue where the Electro-Kinetic Charge Impactor dealt the same damage regardless of the charge level. [/p]
  • [p]Fixed an issue where the Electro-Kinetic Charge Impactor didn't show the charging animation when players are charging the push ability. [/p]
  • [p]Fixed an issue where the Crank-Operated Fluid Ejector in some cases loses its sound effect and controller vibration. [/p]
  • [p](wait for it…) Fixed an issue in Paper Chase where Sticky Ricky’s health bar appears yellow (normal) in the invincible state.  [/p]
    • [p]Also changed the default color from yellow to red. [/p]
  • [p]Fixed an issue in Paper Chase where shooting the Sticky Notes with the Burning Rounds perk made them wet (that's not how fire works, even in the Oldest House). [/p]
  • [p]Fixed an issue in Frequency Shift where the objectives might not advance when players are performing manual fixes on the cables at the same time.[/p]
[p]  [/p][p]List of currently known issues not related to this patch here:[/p][p]https://steamcommunity.com/app/2272540/discussions/0/500576489694044746/[/p]