1. FBC: Firebreak
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  3. Hotfix v1.6.4

Hotfix v1.6.4

[p]PlayStation 5: 1.006.004
Xbox Series X|S: 1.6.4.0
PC: 1.6.4
Windows PC: 1.6.4.0 [/p][p][/p][h3]Overview [/h3][p]Hotfix 1.6.4 focuses on tuning FBC: Firebreak’s balance and improving rewards at higher Threat Levels. Corrupted Items now scale with difficulty; Trace drops have been increased, and enemy waves in Alternative Objectives at higher Threat levels are more manageable.  [/p][p]The update also includes fixes to achievements, localization, and several gameplay and stability issues, plus a small visual update to emitter plates in Frequency Shift.  [/p][p][/p][h3]Patch notes[/h3][p][/p][p]Economy & Balance Changes: [/p]
  • [p]The number of Corrupted Items that spawn during a Corrupted Crisis from the Crisis Board now scales with Threat level: [/p]
    • [p]Easy - 1 Corrupted Item  [/p]
    • [p]Normal - 2 Corrupted Items  [/p]
    • [p]Hard/Extreme - 3 Corrupted Items [/p]
  • [p]Banishing a Corrupted Item with the Neutralizer (or Black Rock Rounds) now always drops Trace. [/p]
  • [p]Increased Trace drop chance and amounts from Powerful Enemies on higher Threat Levels: [/p]
    • [p]Hard 20% (was 10%) [/p]
    • [p]Extreme 40% (was 10%) [/p]
    • [p]Trace drops now yield 1-2 Trace instead of always 1. [/p]
  • [p]Adjusted enemy spawn rates during 'Survive the Hiss' and 'Recover' objectives on Hard and Extreme Threat Levels to be less... endless. [/p]
[p][/p][p]Achievements/Trophies: [/p]
  • [p]The OSHA Compliant can now consistently be unlocked by completing any Corrupted Crisis on Hard or Extreme Threat Level with no one downed.  [/p]
    • [p]Note: The in-game description still lists "Corruption Level 3" as a requirement. This text issue will be fixed in a future update. [/p]
[p][/p][p]Bug Fixes: [/p]
  • [p]Fixed an issue where the BOOMbox sometimes failed to be placed or appeared in the wrong location. [/p]
  • [p]Fixed an issue where the Experimental Amplification Gun Mod could damage the player when shooting at long range [/p]
    • [p]Note: The Mod still causes self-damage at point-blank range, as intended[/p]
  • [p]Fixed an issue in Outbreak where barrels could be ejected from the Poison Mixer if two correct ones were inserted consecutively [/p]
  • [p]Various crash fixes and stability improvements [/p]
[p][/p][p]Localization Fixes: [/p]
  • [p]Added missing subtitles for the Lab Rat Voice Pack [/p]
  • [p]Various localization improvements across multiple languages [/p]
[p][/p][p]Miscellaneous: [/p]
  • [p]Updated the visual design on emitter plates in Frequency Shift [/p]
[p][/p][p]Already fixed in 1.6.3 (but previously undocumented): [/p]
  • [p]Players now always start the Tutorial without equipped Perks or Gun Mods, regardless of their current loadout [/p]
  • [p]Fixed an issue in Outbreak where repairing chemical sprayers before loading the correct barrels into the Poison Mixer could break the objective.[/p][p] [/p]
[p]List of currently known issues not related to this patch here:[/p][p]https://steamcommunity.com/app/2272540/discussions/0/500576489694044746/[/p][p][/p]