Co-Op & Children Arrive!
[p]Hey folks, today we've released and update that brings local co-op and children to Mirthwood! [/p][p][/p][p]Everything in solo mode can now be enjoyed with company, including marriage and starting a family. Players will retain their own levels, skills, and inventories when switching between co-op and single-player modes, maintaining each player’s unique attributes. [/p][p]
This marks the first phase of co-op implementation, with full online co-op also planned for this year. Here are some of the additions in this update:[/p][p][/p][h3]Co-Op[/h3]
[/p][p][/p][p][/p][p][/p][p]P.S. - In case you missed the co-op trailer, you can check it out here.[/p][p][/p][previewyoutube][/previewyoutube]
- [p]Local Co-op Play. Play together with your friends locally or using Steam Remote Play.[/p]
- [p]Drop-in/Drop-out Local co-op[/p]
- [p]Players can marry their co-op partner[/p]
- [p]Player 2 retains own inventory and levels their own skills[/p]
- [p]New “Downed” state, Revive mechanic[/p]
- [p]Shared camera centered between Player 1 and 2 (dynamically zooms out as players move apart)[/p]
- [p]If the player is married, they can try for a child with their partner[/p]
- [p]Players will need to procure a Crib in order to attempt having a baby[/p]
- [p]Children generate appearance & traits from a mix of their parents[/p]
- [p]Children grow in stages (baby, toddler, youth, adult)[/p]
- [p]In later stages, children will have requests for the player[/p]
- [p]In later stages, children will occasionally help on the farm[/p]
- [p]Upon reaching adulthood, children will leave the farm and move into a nearby town[/p]
- [p]New Guest House farm structure[/p]
- [p]New child themed items[/p]
- [p]New attack direction indicator and enemy lock on indicator[/p]
- [p]Various combat adjustments[/p]
- [p]Minor optimization improvements[/p]