Hello folks,
Just dropping by to provide a brief update on some changes we've made to combat. The changes are mainly centered around the usage of stamina/energy during combat, or when sprinting or dodging.
Stamina is based on your current Energy, and is drained when sprinting or performing combat actions. After a short delay, it starts to regenerate. You will also now face the mouse when in combat and attack in the mouse/stick direction instead of facing the closest enemy. Enemies also move slightly faster when trying to get in attack range.
The goal here is to prevent the easy spamming of attacks that removes all thought/effort from combat, while also making managing your energy level more important before engaging in fights.
If you're not into these changes, don't worry! They do make combat more challenging, but you can easily turn them off in settings.
While we have much more planned, this is a first step toward improving the combat experience in Mirthwood - and of course - we always have an ear out for your feedback.
Once more, we recommend 
joining the Discord! It's the best place to get a peek at upcoming content, provide feedback, submit bugs, and just hang out with the community.
[h2]
Patch 1.0.30p2:[/h2]
 Improve combat facing/attack direction with gamepad
 Use stamina when sprinting or performing combat actions
      # Don't regen stamina while aiming the bow
      # Don't use stamina to sprint while mounted
      # Allow actions when at max energy (for low max energy)
      # Only use stamina for blocking when an attack is blocked
 Easy Combat setting disables stamina system
 Face the mouse when in combat
 Player attacks in mouse/stick direction
 Remove combat lock on
 Bow face direction only with right stick when aiming (fix issues of capped aim direction with left stick)
 Bow movement speed while aiming reduced from 50% to 40% (players is slower)
 Enemies move slightly faster to get in attack range
 Hide mouse cursor when using a gamepad
 Default Sprint key to Ctrl
 Fix key prompts for shift/ctrl/alt
 Added Switch controller support
 Added more inputs to Controls settings (Move, Call Mount, Interacts, Walk Toggle)
 Add ability to place multiple map markers
 Fix rain fog effects from ground clipping
 Decrease farm animal volume, frequency
 Fixed issue causing boulders/logs to respawn on farm
 Resource/enemy spawners throttle when loading for smoother area loading
 Fix credits not showing
 Fix scythe not working outside the farm
 Fix copper ore outside the farm requiring more hits
 Save marketplace requests and requisitions
 Save marketplace item prices
 Fixed fishing cancel bug
 Lobsters are now 'Medium' rarity
 Slightly decrease time required to catch fish
 Fix bug increasing resources given when using tools with a full inventory
 Fix Standing Stones: Murkwater (missing stone and wrong skill card)
 Fix 'Missing Man' npc looking like the Stranger
 Anya's Rest and Revenge On Ice quest enemies respawn
 Add map markers for more quests that return to an NPC
 Localization updates