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Stardew Valley rival Mirthwood completely overhauls combat, adds festive decor

It seems like cozy games and the holidays just go hand-in-hand. As the fire flickers in the background and that big mug of eggnog steams away next to you, booting up something like Disney Dreamlight Valley or Stardew just feels like the logical next step. If you've already completed all of their content, however, Mirthwood is a chill new adventure from Bad Ridge Games that transports traditional farming and management mechanics into a Fable-style world. Ahead of the holidays, it's getting a huge new update that overhauls combat and, of course, adds some festive goodies.


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RELATED LINKS:

After a slight delay, Stardew Valley rival Mirthwood is finally out

New Stardew Valley style RPG Mirthwood has just been delayed

Mirthwood will evolve into a true Stardew Valley rival post-launch

Patch 1.0.30p2 - Combat Changes

Hello folks,

Just dropping by to provide a brief update on some changes we've made to combat. The changes are mainly centered around the usage of stamina/energy during combat, or when sprinting or dodging.

Stamina is based on your current Energy, and is drained when sprinting or performing combat actions. After a short delay, it starts to regenerate. You will also now face the mouse when in combat and attack in the mouse/stick direction instead of facing the closest enemy. Enemies also move slightly faster when trying to get in attack range.



The goal here is to prevent the easy spamming of attacks that removes all thought/effort from combat, while also making managing your energy level more important before engaging in fights.

If you're not into these changes, don't worry! They do make combat more challenging, but you can easily turn them off in settings.

While we have much more planned, this is a first step toward improving the combat experience in Mirthwood - and of course - we always have an ear out for your feedback.

Once more, we recommend joining the Discord! It's the best place to get a peek at upcoming content, provide feedback, submit bugs, and just hang out with the community.

[h2]Patch 1.0.30p2:[/h2]
    Improve combat facing/attack direction with gamepad
    Use stamina when sprinting or performing combat actions
    # Don't regen stamina while aiming the bow
    # Don't use stamina to sprint while mounted
    # Allow actions when at max energy (for low max energy)
    # Only use stamina for blocking when an attack is blocked
    Easy Combat setting disables stamina system
    Face the mouse when in combat
    Player attacks in mouse/stick direction
    Remove combat lock on
    Bow face direction only with right stick when aiming (fix issues of capped aim direction with left stick)
    Bow movement speed while aiming reduced from 50% to 40% (players is slower)
    Enemies move slightly faster to get in attack range
    Hide mouse cursor when using a gamepad
    Default Sprint key to Ctrl
    Fix key prompts for shift/ctrl/alt
    Added Switch controller support
    Added more inputs to Controls settings (Move, Call Mount, Interacts, Walk Toggle)
    Add ability to place multiple map markers
    Fix rain fog effects from ground clipping
    Decrease farm animal volume, frequency
    Fixed issue causing boulders/logs to respawn on farm
    Resource/enemy spawners throttle when loading for smoother area loading
    Fix credits not showing
    Fix scythe not working outside the farm
    Fix copper ore outside the farm requiring more hits
    Save marketplace requests and requisitions
    Save marketplace item prices
    Fixed fishing cancel bug
    Lobsters are now 'Medium' rarity
    Slightly decrease time required to catch fish
    Fix bug increasing resources given when using tools with a full inventory
    Fix Standing Stones: Murkwater (missing stone and wrong skill card)
    Fix 'Missing Man' npc looking like the Stranger
    Anya's Rest and Revenge On Ice quest enemies respawn
    Add map markers for more quests that return to an NPC
    Localization updates

    Patch 1.0.26p2

    • Fix issue with timers after year 1 (animal breeding, producing, growing up too quickly, etc)
    • Add message that the animal was delivered to farm when buying animals
    • Add a hint about holding X/down d-pad to call mount when buying horses
    • Add whistle sound when calling mount
    • Change animal relationship menu icon to a paw
    • Player now respawns at the nearest unlocked campsite or the farm
    • Respawn enemies when re-loading: Mistress of the Moor, wolves for In the Wolves Den, bandits in Unmasked
    • Fix Seriel letting you talk to him and complete Unmasked early
    • Fix Banished Gate able to hide before being completed
    • Prevent roll/dodge while drawing the bow
    • Changed Rat to 5hp, and fixed the hitbox size
    • Fixed scroll issue in Trade/Crafting menus
    • Auto select list elements on hover or key input at crafting menu
    • Dim items that can't be crafted in crafting menus
    • Fixed issue while using the sickle on crops outside the farm
    • Fix for grass reappearing under placed objects
    • Hide main cursor when hand cursor is shown
    • Optimize Murkwater Marsh to load less unnecessary objects and reduce stuttering
    • Smoother loading of the farm, avoid loading it while in Brightoak to reduce stutter in town
    • Fix resources/enemies able to instantly respawn


    • As a reminder. The FPS cap was removed from the game a while back. Please set the FPS cap in your native GPU settings.
    • F2 will get you unstuck in most situations.
    • Check out our discord for sneak peeks on upcoming content, report and lookup bugs, and experience a helpful and inviting community. Community suggestions are shaping the evolution of our game over at https://discord.gg/RACfdPMC9e

    What We're Working On

    Hi Folks,

    Wanted to post a brief update here to let you know we're still working hard to iron out the remaining bugs and performance issues that have been reported. This is our priority and we'll keep doing this until everything is in ship-shape(?).

    Our aim is to push out a patch (at least) once a week.

    We're also preparing new content for our December update. If you haven't already, join the Discord for some additional sneak peeks!


    Patch 1.0.24f

    Patch Notes:

    Bug Fixes:
    - Fix item placement layer saving (2nd floor items fix)
    - Switch to VP8 encoding for videos (fix black screens / cinematics not playing)
    - Fix fishing spots being visible but with no fish
    - Fix issue with spawners creating extra enemies in late game area
    - Fix animals clipping through walls of Shed, Stable, Mill
    - Fix troughs not saving hay/feed
    - Fix Grain Mill blocking player movement on 2nd floor
    - Fix issues with the last day of the year
    - Fix Greyshore trade route not connecting
    - Fix fruit trees not always growing fruit
    - Fix path paint error when erasing near player house
    - Fixed falling from 2nd floor/bridges when loading
    - Autosave *after* sleeping has given energy etc
    - Fix controller item rotating (with RB, keeping LB for Radial by default)
    - Fix animals getting unassigned/wrong shelter when loading
    - Allow animals to be hand fed with Hay or Animal Feed (hand feeding not required, they still eat grass or from a trough)
    - Fix animals production timer (fix pigs never finding truffles!)
    - Fix horse assigning to stable & hand feeding
    - Fix horse position loading incorrectly
    - Fix marketplace supply/demand view
    - Fix requests/requisitions not refilling
    - Fix issue with placing fences with only 1 in inventory
    - Fix bug preventing fences connecting to each other
    - Prevent errors causing days to not advance
    - Fix trough visuals not loading
    - Fix newly purchased animals appearing on top of each other
    - Prevent placing fences on the 2nd floor
    - Fix fences pushing player around when placing
    - Fix Wraith's counting as Spriggan kills
    - Fix south facing Simple Purple Dress
    - Save barn door open/closed state

    Quests:
    - Fix Elara issues in A Voice From the North
    - Make Markus respawn/reset on reload
    - Fix possibility of stuck on banished quest step 2 after opening gate

    Balance:
    - Reduce iron ore respawn time in the Marsh
    - Decrease animal breed rate
    - Slight increase friendship/romance gain rate
    - Fixed issue preventing some resources from respawning
    - Higher tier pickaxe & axe give more resources
    - Enemies don't block/dodge player melee attacks when out of range
    - Crude bow available to craft without diagram
    - Slightly faster fishing for easy/medium
    - Enemies no longer flee from ranged damage
    - Enemies have reduced chance to defend ranged damage
    - Enemies move slightly faster when farther from their target
    - Add new item to Silas black market shop

    Misc:
    - Switch active quest when completing a step from another quest
    - Improve Horse calling (hold X / d-pad down)
    - Increase the range for assigning animals to shelters
    - Quick Store only to the chest interacted with (should fix quick store inconsistency)
    - Check steam achievements of previously completed quests (possible fix for some not triggering)
    - Add Autosave toggle in Settings
    - Add Music Volume slider
    - Fix Refiner item requirement names not localized
    - Fix 'Reset' in controls not localized
    - Fix animal Unassign not localized
    - Other minor localization changes

    - As a reminder. If you are stuck in game pressing F2 will unstick you in most situations.
    - The game's FPS has been capped at 200. Vsync was re-enabled a couple of patches ago. Set your GPU settings accordingly.
    - If you are experiencing lag in the marsh, we recommend saving in the marsh and reloading. This despawns the player's farm which causes the lag. You can also sleep in the marshes and achieve the same effect. Furthermore, if you experience lag hitches in Brightoak, that's usually due to the farm loading.
    - We encourage everyone to join our Discord: https://discord.gg/RACfdPMC9e

    - We have upcoming mid-December content called "The Night of Falling Stars":
    - Yuletide in Mirthwood
    - New food recipes
    - New clothing items
    - New decor items
    - New questline
    - Map expansion