1. Discounty
  2. News

Discounty News

Cozy Quest Sale & Patch Preview! πŸ‘€

[p]Attention, shoppers! We've got some exciting news about a big sale and our next patch, so read on![/p][p][/p][h2]Cozy Quest[/h2][hr][/hr][p]Who's ready to go on a cozy quest? πŸ˜Œβš”οΈ Discounty is part of the annual Cozy Quest event, and we're offering our biggest discount EVER at 25% off, from now until November 24th![/p][p]Check out the full event here: https://store.steampowered.com/sale/CozyQuest2025

And pick up the game on sale: [/p][p][dynamiclink][/dynamiclink][/p][p][/p][h2]Next Patch Preview[/h2][hr][/hr][p]But here's what you really want to know: what's coming next for Discounty? Well, we've been working hard on our next patch, which will be focused on adding quality of life and accessibility features![/p][p]Since launch we've gotten so many requests from our community to add additional settings and improve the way certain systems work, and we're happy we can finally deliver them to you! We don't have a release date yet for this patch, but stay tuned -- we're hoping to share more news soon.[/p][p][/p][h3]Impatient Customer Improvements[/h3][p]A lot of players have mentioned that sometimes it's unclear why customers become impatient and leave negative reviews, even if you've done everything "right." We've made a series of tweaks to make patience feel more fair, so that if you are attentive to all of your tasks, customers will be less likely to become impatient -- but the inverse is also true! We've also added a visual indicator to show when customers' patience is getting tested:[/p][p][/p][p]Walking on a dirty floor will test anyone's patience![/p][p][/p][h3]Appeal & Booster Rebalance[/h3][p]We're also making a number of tweaks to make appealing shelves and boosters have a more meaningful impact on customer behavior. Currently, in some layouts, customers will almost always go to the shelf that has the highest appeal rating, even when other appealing shelves are nearby. In this patch we're tweaking customer behavior so that lower-appeal shelves can tempt more customers. We're also increasing the number of impulse purchases customers can make overall, so that having lots of appealing shelves and boosters feels like a more worthwhile investment.[/p][p][/p][h3]Shopping List Display[/h3][p]Once you have a busy shop, customers' shopping lists can really start to clutter up your screen. We've cleaned up this UI into a neat little stack of lists that you can switch between using your keyboard or controller.[/p][p][/p][p][/p][h3]New Settings[/h3][p]Additional settings might sound like the most "boring" new addition, but we think it's also the most important -- and definitely what players have asked for the most! We're adding new settings to allow different font size options, turn off text animations, increase accessibility, and more. Adding these options has taken a good amount of time, but we think it's really important to make sure Discounty can be enjoyed by as many players as possible.[/p][p]We've also spent a long time working on improvements to systems "under the hood" that players won't notice, but which will make it a lot more efficient for us to keep building future content. Plus, there are a few more miscellaneous improvements...here's a peek at one: [/p][p][/p][p]Finally, you can hide the scanner guide![/p][p][/p][h3]Please Leave a Steam Review![/h3][hr][/hr][p]If you haven't yet, please take a moment to leave a review on Steam! Your feedback has been invaluable as we continuing improving the game, and every review helps us reach new players.[/p][p]That's it for now, and as always, thank you for shopping at Discounty![/p][p]xoxo[/p][p]Crinkle Cut Games[/p]

'Deep Pockets' - 1.1 Update Out Now!

[p][/p][p]Attention, shoppers! We're happy to release our first free content update for Discounty![/p][p][/p][h2]'Deep Pockets' Update Features:[/h2]
  • [p]Dig a Basement: Out of room, but can't expand? Try digging straight down! New expandable basement can be unlocked for additional storage space.[/p]
  • [p]New Quests: Digging a basement is not a simple affair…you might also dig up some long-buried town secrets.[/p]
  • [p]Paint Your Store: Solruna thinks your shop could use a new coat of paint. Learn the art of alchemy to transmute your shop items into different paint colors for your shop exterior.[/p]
  • [p]Shop Upgrades: Unlock new items in the Discounty Reward Shop to boost your profits even more![/p]
  • [p]Quality of Life: Swap between the cash register and scanner, enjoy improved performance, better employee behavior, and more![/p]
  • [p]Other Fixes: Fixed outstanding bugs and clarified some quest objectives.[/p]
[previewyoutube][/previewyoutube][p]Download the latest update to try it now! Most of the new content is available in Chapter 2 or later, so you can jump in with an existing save, or start again from scratch. Click here for the complete changelog:[/p][p][dynamiclink][/dynamiclink][/p][p] [/p][h2]'Deep Pockets' Update Overview[/h2][p]Some people in Blomkest have deep pockets...and others deep secrets. Discover new ways to spend your hard-earned shills once the main story is finished, embark on new quests, and uncover who's been pulling threads behind the scenes...

This update will give you some new things to do after you've reached the ending, so read on to learn what's in store (no pun intended).[/p][p][/p][h3]Dig a Basement[/h3][p]You need more space and can't expand outward...so what about straight down? This update adds a new questline that sees you expanding Discounty once again. But as you've no doubt learned, nothing in Blomkest comes easy...and there might be some other people in town who take an unexpected interest in your new basement project. This questline can be started as early as Chapter 2, or later in existing saves, after finishing "The Old Staircase" quest.[/p][p][/p][p][/p][p][/p][h3]Level Up Your Shop![/h3][p]Don't let your Discounty Reward Points go to waste! We're adding a few new items to the Rewards Shop, including a new post-game category with some cool new ways to boost your efficiency and profits:[/p]
  • [p]Upgraded Sponge: Use your sponge 3 or even 4 times![/p]
  • [p]Discounty Bucket: Even a mop bucket can look good! With this upgrade, the bucket no longer has an appeal penalty, so you can place it in your shop without worry.[/p]
  • [p]Employee Improvements: Buy new shoes and gloves for your employee to increase his speed and stocking efficiency.[/p]
  • [p]Category Discounts: Sink your hard-earned Reward Points into discounts on items from Delivery Guy.[/p]
[p][/p][p][/p][p][/p][h3]A New Coat of Paint[/h3][p]Solruna has been experimenting with extracting the essences of color, and believes a new coat of colored paint might be just the thing to purge the negative energies Discounty brought to town. In a new quest, you will learn how to transmute items from your store into new colors for the shop exterior. (For a price, of course.) This quest can be started after seeing Solruna's third friendship event.[/p][p][/p][p][/p][p][/p][h3]Quality of Life & Bug Fixes[/h3][p]We're also throwing in a bunch of quality of life improvements and bug fixes! Some highlights:[/p]
  • [p]Swap between the cash register and scanner.[/p]
  • [p]Performance optimizations.[/p]
  • [p]Improvements to your employee's behavior.[/p]
  • [p]Better scanner tutorial.[/p]
  • [p]Customers queue based on proximity to the register, rather than the order in which they finish their shopping lists.[/p]
  • [p]Opening hours signs on shops & trade deal vendors.[/p]
  • [p]Numbered character customization options.[/p]
[p]…and many more! We hope you enjoy the update, and look forward to hearing what you think about it.[/p][p][/p][p][/p][p][/p][h2]Potion Permit Steam Bundle[/h2][p]We're also excited to launch our new Steam bundle with Potion Permit! Run a discount supermarket AND heal the residents of Moonbury in a new bundle perfect for fans of cozy sim games:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]That's it for now -- enjoy your brand-new basement![/p][p]xoxo[/p][p]Crinkle Cut Games[/p]

Patch Notes: Version 1.1.0

Patch Notes: Version 1.1.0
[p] πŸ›’ = this change was suggested by players![/p][p][/p][h3]Quests[/h3]
  • [p]Discounty Basement: Adds a multi-part questline, starting in Chapter 2 and continuing into the endgame, in which the player can add a basement to their store.[/p]
  • [p]The Boiling Brew: Adds a quest that introduces you Solruna's new experiments with paint. Can be started after seeing Solruna's final friendship event. [/p]
  • [p] πŸ›’ Corporate Espionage: the stealth route is shorter, and now spawns automatically when player is in the forest between 19:00 and 20:00. [/p]
  • [p] πŸ›’ Beyond the Fog: reduced the firewood Elmer requires to 1 piece, and clarified quest text. [/p]
  • [p] πŸ›’ An Apple of the Occult: changed wording of objective to reduce player confusion. [/p]
  • [p] πŸ›’ The Fishy Fisherman: players can now speak with Barbara to get more Fishmas Sticks if needed. [/p]
[p][/p][h3]Shop:[/h3]
  • [p] Basement: players can unlock a basement, giving extra storage space for item boxes, shelves, and decorations. [/p]
  • [p] πŸ›’ Scanner can now be toggled back to cash register using the PC. [/p]
  • [p] πŸ›’ Chester won't steal: fixed bug that could cause items Chester holds to be lost when the player leaves the store. [/p]
  • [p] Chester can now place items back in boxes if all shelves are full and he's got nothing better to do. [/p]
  • [p] πŸ›’ Improved scanner tutorial to clarify the controls. [/p]
  • [p] πŸ›’ Customers now queue based on proximity to the cash register, rather than the order in which they finish their shopping lists. No more cutting in line! [/p]
  • [p] πŸ›’ Trash compactor lights now indicate what type of waste they contain. [/p]
  • [p] Added a red-tinted "0" to empty shelves. [/p]
  • [p] πŸ›’ Players can no longer place items behind fridges. Already-placed items can be picked up. [/p]
[p][/p][h3]New Rewards Shop Items:[/h3]
  • [p] Improved Sponge: can be used 3 times before wetting again. [/p]
  • [p] Ultimate Sponge: can be used 4 times before wetting again. [/p]
  • [p] Discounty Bucket: bucket no longer has an appeal penalty [/p]
  • [p] Advanced Employee Shoes: Chester moves faster. [/p]
  • [p] Premium Employee Shoes: Chester moves even faster [/p]
  • [p] Employee Gloves: Chester restocks faster. [/p]
  • [p] Premium Employee Gloves: Chester restocks even faster. [/p]
  • [p] Category Discounts: get a discount when purchasing items in a particular category. Each category discount has 4 tiers. [/p]
[p][/p][h3]Dialogues:[/h3]
  • [p] Guy will no longer introduce himself in Chapter 2 and beyond. [/p]
  • [p] πŸ›’ Derek can no longer talk about his workday before getting to work. [/p]
  • [p] Karl no longer mentions the tea shop destruction early. [/p]
  • [p] Ted and Solruna will now kick you out of their shops if you stay too late. [/p]
[p][/p][h3]Visuals:[/h3]
  • [p] Added opening hours signs to all shops and trade deal vendors. [/p]
  • [p] Improved look of the green sea. [/p]
  • [p] Multiple aquariums no longer have synchronized movement. [/p]
  • [p] Added particle effect when the PC is unpacked.[/p]
[p][/p][h3]User Interface:[/h3]
  • [p] πŸ›’ Character customization options are now numbered. [/p]
  • [p] Added "Scan" command & button when using the scanner [/p]
  • [p] Added progress bar to the Rewards Shop showing how many new items have been unlocked.[/p]
  • [p] Tooltip for the standing fridges now way "Fridge" instead of "Cooler."[/p]
  • [p] Rewards Shop subheaders now properly scale to the text.[/p]
[p][/p][h3]Other:[/h3]
  • [p] Performance: Fixed issue causing significant performance drops when entering the town. [/p]
  • [p] Performance: Reduced the number of colliders and volumetric lighting sources in town to increase performance. [/p]
  • [p] Players can no longer immediately go to bed; can only sleep at 9:30 or later on all days. [/p]
  • [p] Ted's opening hours are now properly set to the times listed. [/p]
  • [p] Solruna now closes her shop at 20:00, to leave to parts unknown... [/p]
  • [p] Post-credits popup has now been changed to Player dialogue.[/p]
  • [p] πŸ›’ Removed deteriorated posters in the parking lot next to town hall to make it clearer posters cannot be hung there.[/p]
[p][/p][h3]Bug Fixes:[/h3]
  • [p] πŸ›’ Fixed customers getting stuck when doors to the warehouse are blocked. [/p]
  • [p] πŸ›’ Fixed issue that could cause incorrect tooltips to show on shelves & coolers[/p]
  • [p] πŸ›’ Fixed players getting stuck in hay bales near farm. [/p]
  • [p] πŸ›’ Fixed players getting stuck next to Fisher's mailbox. [/p]
  • [p] Fixed Ms. Andersen looking out her window when she's outside in some instances. [/p]
  • [p] Fixed Elmer's fireplace not being lit when it should be. [/p]
  • [p] Fixed unaligned walls in shop. [/p]
  • [p] Removed extra pixels in James' sprite. [/p]
  • [p] Fixed game pausing time after opening & closing sewer menus. [/p]
  • [p] Fixed gap in visual boundary around shop. [/p]
  • [p] πŸ›’ Chester's third friendship event is no longer available during Blomkest Fair, which could cause a soft lock. [/p]
  • [p] πŸ›’ Small potted tree now only spawns in the back slot at Solruna's store. [/p]
  • [p] πŸ›’ Fixed bird bath not returning to normal after finishing the related quest. [/p]
  • [p] πŸ›’ Advanced trade deal items can no longer be selected before they're unlocked. [/p]
  • [p] Fixed bucket spawning too early. [/p]
  • [p] πŸ›’ Expand and Conquer quest: Elmer's documents can no longer spawn in a way that can trap players. [/p]
  • [p] πŸ›’ Fixed rat bowl spawning too soon. [/p]
  • [p] πŸ›’ Shopping list text will no longer sometimes turn black.[/p]
  • [p] πŸ›’ Hilda's third friendship event object (pot outside of Karl's farm) will no longer be mistakenly highlighted.[/p]
  • [p] The player can no longer "outrun" the rain effect by running downward.[/p]
  • [p] πŸ›’ Fixed issue with Tellar's third friendship event triggering multiple times.[/p]
  • [p] πŸ›’ Fixed "New!" tag sometimes not disappearing on items from Delivery Guy.[/p]
  • [p] πŸ›’ Recycled individual boxes now return significantly less money than stacks.[/p]
  • [p] Fixed issue causing the "It's a Deal!" achievement to not trigger.[/p]
  • [p] Fixed "Scrub Amok" achievement to only require cleaning 10 messes as described.[/p]

Beta Patch Notes: Version 1.1.0 (Beta 4)

[p]Attention, shoppers! We've added a few fixes to our publicbeta branch. Learn more about the beta in our previous news post.[/p][p] [/p][h2]Beta Patch Notes: Version 1.1.0 (Beta 4)[/h2][p]πŸ›’ = this change was suggested by players!
[/p]
  • [p]Added localizations of new content for all supported languages.[/p]
  • [p]πŸ›’ Fixed issue causing significant performance drops when entering the town.[/p]
  • [p]πŸ›’ Corrected opening hours sign for Isenkram's Hardware[/p]
  • [p]Removed Andersen & Tellar from appearing in new cutscenes outside of the trailer in the morning.[/p]
  • [p]πŸ›’ Made sure it's always foggy when the Shadowy Figure appears in a new cutscene.[/p]
  • [p]Gina now always visits the shop when the player needs to speak to her for a quest.[/p]
  • [p]πŸ›’ Cornelius's new friendship event can now play properly by clicking the highlighted sign outside of the John Key house. Also added small adjustments to the cutscene.[/p]
  • [p]The player can no longer ask Solruna to remove paint from an unpainted store.[/p]
  • [p]Minor adjustments to the cutscene with Tellar in the basement.[/p]
  • [p]Synchronized sound of statue moving to the animation.[/p]
  • [p]Tammy's cars no longer make sounds.[/p]
  • [p]Solruna's cauldron now properly animates for the brown color.[/p]
  • [p]Tooltip for the standing fridges now way "Fridge" instead of "Cooler."[/p]
  • [p]Cauldron sounds now fade out.[/p]
  • [p]πŸ›’ Shopping list text will no longer sometimes turn black.[/p]
  • [p]πŸ›’ Hilda's third friendship event object (pot outside of Karl's farm) will no longer be mistakenly highlighted.[/p]
  • [p]The player can no longer "outrun" the rain effect by running downward.[/p]
  • [p]πŸ›’ Removed deteriorated posters in the parking lot next to town hall to make it clearer posters cannot be hung there.[/p]
  • [p]πŸ›’ Fixed issue with Tellar's third friendship event triggering multiple times.[/p]
  • [p]Rewards Shop subheaders now properly scale to the text.[/p]
  • [p]Fixed issue with bulky waste placement ghosts not matching the sprites.[/p]
  • [p]πŸ›’ Fixed "New!" tag sometimes not disappearing on items from Delivery Guy.[/p]
  • [p]Fixed visual issue with the "items unlocked" progress bar.[/p]

Beta Patch Notes: Version 1.1.0 (Beta 2)

[p]Attention, shoppers! We've added a few fixes to our publicbeta branch. Learn more about the beta in our last news post.[/p][p] [/p][h2]Beta Patch Notes: Version 1.1.0 (Beta 2)[/h2][p]πŸ›’ = this change was suggested by players!
[/p]
  • [p]πŸ›’ Recycled individual boxes now return significantly less money than stacks[/p]
  • [p]Fixed variable for default shop color on existing saves[/p]
  • [p]Particles for the unpacked PC[/p]
  • [p]Fixed issue causing the "It's a Deal!" achievement to not trigger[/p]
  • [p]Fixed "Scrub Amok" achievement to only require cleaning 10 messes as described[/p]
  • [p]Fixed visual issue with upgraded sponges[/p]
  • [p]πŸ›’ Fixed players being able to avoid paying for the 3rd basement upgrade[/p]
  • [p]πŸ›’ Fixed payment amount not being shown in Extra Excavation quest[/p]
  • [p]πŸ›’ Fixed naming error for Shadowy Figure in multiple languages[/p]
  • [p]πŸ›’ Fixed localization issue that could cause the game to lock in the first encounter with Shadowy Figure[/p]
  • [p] πŸ›’ Fixed players being able to avoid paying for the 4th basement upgrade[/p]
  • [p]Fixed being able to ask Elmer to "Expand the Basement" after starting the Extra Excavation quest[/p]
  • [p]Fixed continuity errors in Cornelius's dialogues[/p]
  • [p]Polished basement cutscenes[/p]
  • [p]More items can be used to create paints[/p]
  • [p]πŸ›’ Fixed issue that could cause incorrect tooltips to show on shelves & coolers[/p]
  • [p]πŸ›’ Fixed cursor for upgraded sponges[/p]
  • [p]Discounty Bucket changes appearance immediately upon purchase[/p]
  • [p]Upgraded Discounty Bucket no longer has a debuff[/p][p][/p]