Patch Notes: Version 1.1.3
Patch Notes: Version 1.1.3
[hr][/hr][p]🛒 = this change was suggested by players![/p][h3]Shop Gameplay:[/h3]- [p]Customers no longer lose patience while making impulse purchases.[/p]
- [p]🛒 Added visual effect to customers' shopping lists to indicate when they reach a new impatience level.[/p]
- [p]Customers now lose patience faster when standing on dirt or when they can't find items.[/p]
- [p]Shelves and coolers now have a maximum appeal level of 10.[/p]
- [p]🛒 Customers display a dirt with hourglass thought bubble when walking on dirt.[/p]
- [p]Added hourglass icon to "can't find item" thought bubble.[/p]
- [p]Customers react more organically to appealing items; high appeal increases likelihood that customers will pick up that item, but they can still pick up less appealing items in the vicinity.[/p]
- [p]Added 3-second delay timer for customers making impulse purchases after entering the shop.[/p]
- [p]Highlighting a customer no longer highlights their shopping list.[/p]
- [p]🛒 Posters can now be removed from walls.[/p]
- [p]🛒 Highlighting posters now brings up a tooltip showing days left and effects.[/p]
- [p]Customer shopping lists now stack and can be cycled through with button presses.[/p]
- [p]🛒 Time now slows during the scanner tutorial.[/p]
- [p]🛒 Players can rename their character at any time in the trailer mirror.[/p]
- [p]Scanner barcode guide and cash register price guide can now both be hidden with button presses.[/p]
- [p]The keyboard arrow keys can now be used to operate the scanner.[/p]
- [p]🛒 Added new popup to the Guy Delivery to prevent orders after 21:00 (previously it appeared like you could place orders).[/p]
- [p]Changed English text of "days left" to "day(s) left" on challenges and poster tooltips.[/p]
- [p]🛒 Fixed numerous instances of dialogue being able to play at an inappropriate moment of the story.[/p]
- [p]Most daily character dialogues can now only be played once per save file.[/p]
- [p]🛒 Vermin Ties: the rat quest has received a lot of polish to clarify objectives throughout the course of the game.[/p]
- [p]C.A.R. tutorial cutscene now triggers when the PDA is closed rather than a specific time.[/p]
- [p]🛒 Removed "End the Game" text from dialogue choices.[/p]
- [p]🛒 Added 10 second auto-complete timer for the inventory hotkey tutorial to prevent players with only a trackpad getting stuck.[/p]
- [p]🛒 Changed English text of poster tutorial popup.[/p]
- [p]🛒 Added option to change font size.[/p]
- [p]🛒 Added option to make dialogue text appear instantly.[/p]
- [p]🛒 Added options to make dialogue text progress automatically.[/p]
- [p]🛒 Added option to lock cursor to screen.[/p]
- [p]🛒 Added option to pause when unfocused.[/p]
- [p]🛒 Added motion sickness mode (removes scrolling in main menu).[/p]
- [p]Added option to turn screen shake off.[/p]
- [p]Added option to unlock the scanner from the beginning.[/p]
- [p]🛒 Added option to turn off customer patience mechanics (i.e. customers will never leave a bad review).[/p]
- [p]Added fullscreen borderless display option.[/p]
- [p]Added volume slider for footsteps.[/p]
- [p]Added option to turn Vsync on or off.[/p]
- [p]Cutscene priority system: reworked the system that triggers cutscenes to prevent rare bug in which multiple cutscenes could play at once.[/p]
- [p]NPC spawning: various improvements to how NPCs are spawned into and out of cutscenes, preventing an occasional bug in which NPCs could teleport to weird locations after cutscenes.[/p]
- [p]Allowed placing waste barrels in basement and storage room.[/p]
- [p]Allowed throwing out Fishmas Sticks at BloRSt.[/p]
- [p]🛒 Fixed Chester getting stuck when you pick up a shelf he's carrying items for.[/p]
- [p]🛒 Fixed getting stuck in the intro cutscene for the Fishy Business quest when Fisher's delivery area is full.[/p]
- [p]Removed long wait time after finishing certain cutscenes.[/p]
- [p]🛒 Fixed bug in which posters could be printed instantly.[/p]
- [p]Fixed customer dialogue appearing in front of cash register & scanner guides.[/p]
- [p]Fixed various typos and inconsistencies.[/p]
- [p]Fixed numerous instances of jank when starting or finishing certain cutscenes (NPCs appearing or disappearing too early, fades not working properly, NPCs facing incorrectly, wonky camera movements, sudden time changes.)[/p]
- [p]Fixed visual issue with paint on Solruna's altar.[/p]
- [p]Fixed being able to interact with the farm rat bowl too early.[/p]
- [p]Fixed newspaper not spawning properly after Resolutions quest.[/p]
- [p]🛒 "It's A Deal" Achievement will now be retroactively applied to saves that should have gotten this achievement.[/p]
- [p]🛒 Fixed Dollhouse item not being delivered properly.[/p]
- [p]Fixed Tellar's walking paths in her introductory cutscene.[/p]
- [p]Fixed being able to purchase item category discounts with insufficient reward points.[/p]
- [p]Fixed unnecessary wait times after certain cutscenes.[/p]
- [p]Fixed unpurchased item bin not properly changing appearance after being emptied.[/p]
- [p]Fixed Salmon item displaying incorrect colors in dialogue.[/p]
- [p]Fixed animation error with unpurchased item bin.[/p]
- [p]Fixed challenge notifications not sorting above the in-game PC user interface.[/p]
- [p]Fixed overexposed lights in Guy's truck during the day.[/p]
- [p]Fixed items sometimes not being pixelated during animation.[/p]
- [p]Fixed time running when walking through doors.[/p]
- [p]Fixed trigger size of first delivery cutscene to prevent multiple cutscenes from playing at once.[/p]
- [p]Fixed some decorative items being difficult to pick up using a controller.[/p]
- [p]Fixed "Opening in 30 minutes" popup showing after tutorial.[/p]
- [p]Fixed poster remnants showing above newer posters (removed remnants visual from game).[/p]
- [p]Fixed off-center dialouge appearing when returning to the main menu and starting a new game.[/p]
- [p]Fixed a null ref in the end-of-day shop report.[/p]
- [p]Fixed it being difficult to select the PC or compactor using a controller when Grace is also in the office.[/p]
- [p]Fixed drink still being highlighted in the bar even after viewing final friendship event.[/p]
- [p]Fixed path error for Ms. Andersen entering the bank.[/p]
- [p]Fixed errors in C.A.R. calculations in mornings, after Sundays, and after skipped story days.[/p]