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Patch Notes: Version 1.1.0

Patch Notes: Version 1.1.0
[p] 🛒 = this change was suggested by players![/p][p][/p][h3]Quests[/h3]
  • [p]Discounty Basement: Adds a multi-part questline, starting in Chapter 2 and continuing into the endgame, in which the player can add a basement to their store.[/p]
  • [p]The Boiling Brew: Adds a quest that introduces you Solruna's new experiments with paint. Can be started after seeing Solruna's final friendship event. [/p]
  • [p] 🛒 Corporate Espionage: the stealth route is shorter, and now spawns automatically when player is in the forest between 19:00 and 20:00. [/p]
  • [p] 🛒 Beyond the Fog: reduced the firewood Elmer requires to 1 piece, and clarified quest text. [/p]
  • [p] 🛒 An Apple of the Occult: changed wording of objective to reduce player confusion. [/p]
  • [p] 🛒 The Fishy Fisherman: players can now speak with Barbara to get more Fishmas Sticks if needed. [/p]
[p][/p][h3]Shop:[/h3]
  • [p] Basement: players can unlock a basement, giving extra storage space for item boxes, shelves, and decorations. [/p]
  • [p] 🛒 Scanner can now be toggled back to cash register using the PC. [/p]
  • [p] 🛒 Chester won't steal: fixed bug that could cause items Chester holds to be lost when the player leaves the store. [/p]
  • [p] Chester can now place items back in boxes if all shelves are full and he's got nothing better to do. [/p]
  • [p] 🛒 Improved scanner tutorial to clarify the controls. [/p]
  • [p] 🛒 Customers now queue based on proximity to the cash register, rather than the order in which they finish their shopping lists. No more cutting in line! [/p]
  • [p] 🛒 Trash compactor lights now indicate what type of waste they contain. [/p]
  • [p] Added a red-tinted "0" to empty shelves. [/p]
  • [p] 🛒 Players can no longer place items behind fridges. Already-placed items can be picked up. [/p]
[p][/p][h3]New Rewards Shop Items:[/h3]
  • [p] Improved Sponge: can be used 3 times before wetting again. [/p]
  • [p] Ultimate Sponge: can be used 4 times before wetting again. [/p]
  • [p] Discounty Bucket: bucket no longer has an appeal penalty [/p]
  • [p] Advanced Employee Shoes: Chester moves faster. [/p]
  • [p] Premium Employee Shoes: Chester moves even faster [/p]
  • [p] Employee Gloves: Chester restocks faster. [/p]
  • [p] Premium Employee Gloves: Chester restocks even faster. [/p]
  • [p] Category Discounts: get a discount when purchasing items in a particular category. Each category discount has 4 tiers. [/p]
[p][/p][h3]Dialogues:[/h3]
  • [p] Guy will no longer introduce himself in Chapter 2 and beyond. [/p]
  • [p] 🛒 Derek can no longer talk about his workday before getting to work. [/p]
  • [p] Karl no longer mentions the tea shop destruction early. [/p]
  • [p] Ted and Solruna will now kick you out of their shops if you stay too late. [/p]
[p][/p][h3]Visuals:[/h3]
  • [p] Added opening hours signs to all shops and trade deal vendors. [/p]
  • [p] Improved look of the green sea. [/p]
  • [p] Multiple aquariums no longer have synchronized movement. [/p]
  • [p] Added particle effect when the PC is unpacked.[/p]
[p][/p][h3]User Interface:[/h3]
  • [p] 🛒 Character customization options are now numbered. [/p]
  • [p] Added "Scan" command & button when using the scanner [/p]
  • [p] Added progress bar to the Rewards Shop showing how many new items have been unlocked.[/p]
  • [p] Tooltip for the standing fridges now way "Fridge" instead of "Cooler."[/p]
  • [p] Rewards Shop subheaders now properly scale to the text.[/p]
[p][/p][h3]Other:[/h3]
  • [p] Performance: Fixed issue causing significant performance drops when entering the town. [/p]
  • [p] Performance: Reduced the number of colliders and volumetric lighting sources in town to increase performance. [/p]
  • [p] Players can no longer immediately go to bed; can only sleep at 9:30 or later on all days. [/p]
  • [p] Ted's opening hours are now properly set to the times listed. [/p]
  • [p] Solruna now closes her shop at 20:00, to leave to parts unknown... [/p]
  • [p] Post-credits popup has now been changed to Player dialogue.[/p]
  • [p] 🛒 Removed deteriorated posters in the parking lot next to town hall to make it clearer posters cannot be hung there.[/p]
[p][/p][h3]Bug Fixes:[/h3]
  • [p] 🛒 Fixed customers getting stuck when doors to the warehouse are blocked. [/p]
  • [p] 🛒 Fixed issue that could cause incorrect tooltips to show on shelves & coolers[/p]
  • [p] 🛒 Fixed players getting stuck in hay bales near farm. [/p]
  • [p] 🛒 Fixed players getting stuck next to Fisher's mailbox. [/p]
  • [p] Fixed Ms. Andersen looking out her window when she's outside in some instances. [/p]
  • [p] Fixed Elmer's fireplace not being lit when it should be. [/p]
  • [p] Fixed unaligned walls in shop. [/p]
  • [p] Removed extra pixels in James' sprite. [/p]
  • [p] Fixed game pausing time after opening & closing sewer menus. [/p]
  • [p] Fixed gap in visual boundary around shop. [/p]
  • [p] 🛒 Chester's third friendship event is no longer available during Blomkest Fair, which could cause a soft lock. [/p]
  • [p] 🛒 Small potted tree now only spawns in the back slot at Solruna's store. [/p]
  • [p] 🛒 Fixed bird bath not returning to normal after finishing the related quest. [/p]
  • [p] 🛒 Advanced trade deal items can no longer be selected before they're unlocked. [/p]
  • [p] Fixed bucket spawning too early. [/p]
  • [p] 🛒 Expand and Conquer quest: Elmer's documents can no longer spawn in a way that can trap players. [/p]
  • [p] 🛒 Fixed rat bowl spawning too soon. [/p]
  • [p] 🛒 Shopping list text will no longer sometimes turn black.[/p]
  • [p] 🛒 Hilda's third friendship event object (pot outside of Karl's farm) will no longer be mistakenly highlighted.[/p]
  • [p] The player can no longer "outrun" the rain effect by running downward.[/p]
  • [p] 🛒 Fixed issue with Tellar's third friendship event triggering multiple times.[/p]
  • [p] 🛒 Fixed "New!" tag sometimes not disappearing on items from Delivery Guy.[/p]
  • [p] 🛒 Recycled individual boxes now return significantly less money than stacks.[/p]
  • [p] Fixed issue causing the "It's a Deal!" achievement to not trigger.[/p]
  • [p] Fixed "Scrub Amok" achievement to only require cleaning 10 messes as described.[/p]