1.2.2: Endless Mode Bugfix
Hello,
Patch note regulars will be aware of the persistent multiheaded bug where Endless mode numbers would suddenly explode when loading saved sessions.
Thanks to those who sent their saves over, I've been able to consistently reproduce it and figure out what the problem was.
When players either completed the game or quit via pause menu, then immediately started an Endless mode game, a specific once-per-second interval which calculates the current processing power used would persist from the previous game in the background, bleeding into later sessions. Depending on how the timing landed, this either made no difference, or, if you were unlucky, this legacy interval would constantly overwrite the "current click speed" stat with 0 in your new game, suppressing the true processing power usage stats until the session was quit then loaded up again... causing an otherworldly spike.
This was a tricky one to pin down. I appreciate everyone's patience with it.
Patch note regulars will be aware of the persistent multiheaded bug where Endless mode numbers would suddenly explode when loading saved sessions.
Thanks to those who sent their saves over, I've been able to consistently reproduce it and figure out what the problem was.
When players either completed the game or quit via pause menu, then immediately started an Endless mode game, a specific once-per-second interval which calculates the current processing power used would persist from the previous game in the background, bleeding into later sessions. Depending on how the timing landed, this either made no difference, or, if you were unlucky, this legacy interval would constantly overwrite the "current click speed" stat with 0 in your new game, suppressing the true processing power usage stats until the session was quit then loaded up again... causing an otherworldly spike.
This was a tricky one to pin down. I appreciate everyone's patience with it.