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1.1.3: You can hack and modify your saves now

Warning: very minor end game state spoilers ahead


Hello!

1.1.3 is now live, and has a fun new feature: the Memory Override executable. This appears on the end game desktop (you know the one) after finishing the game, and lets you dive into and modify all of the saves you made in that specific run. The whole game state is up for grabs. This includes stuff like:

- Money
- Upgrades
- All of the in-game messages
- All of my secret dev settings

You can then export and share these modified saves as you wish. Kind of like a baby game modder.

The catch? These modified saves won’t count towards achievements, and will be marked as ‘modified’ elsewhere in the game, too. But it opens the door to some potentially fun and interesting ways of breaking the game.

Other, smaller changes:

- Can now, at last, delete datasets you have bought or harvested to clear your backlog
- Code has been migrated to use an i18n library, paving the way for translations. Has been rigorously checked but do let me know if you spot any syntax errors as this will be why. If you are a translator who has played the game and would be interest in localizing it (or providing localization QA) in your favorite language, get in touch with your rates!

Minor Update (1.1.2)

A small bucket of patches.

— Advanced 'double click purchase' technology now works for everything, not just datasets.
— Made the 'cannot buy' messages for software in the marketplace a little bit clearer (ie, tells you in advance if you don't have enough storage or memory, before you try and click buy).
— Fixes for the 'close call' and 'big spender' achievements.
— Improvements to impact prediction reliability.
— Potential fixes for some Linux edge cases.
— Fix bug/soft infinite loop that would happen if there was more than one fatal error happening at a time. Surprised this one didn't cause more problems! Maybe you're all too good.

And, before I forget, I should mention the game now has a Speedrun page! Just in case anybody has the urge to get something on there. That #1 spot is very much up for grabs.

Thank you for playing ːsteamthisː

FACEMINER Is 15% Off

Greetings,

To celebrate the addition of Achievements and the release of game version 1.1.0, FACEMINER is now available for 15% off. One week only. We look forward to onboarding you.

Regards,

FACEMINER Administration

Achievements Unlocked!

FACEMINER is now 1.1.0! What’s new?

[h2]Achievements
[/h2]

By popular demand, FACEMINER now has 56 achievements to unlock. Many challenges, secrets, and absurdities await those who seek them out.

[h2]Playable on Steam Deck
[/h2]

FACEMINER is now officially playable on Steam Deck! More work to do here (mostly on the font size front) to get the Steam Deck experience at parity with the desktop one, but this is a robust first step towards getting that green fully verified tick.

[h2]More bugfixes
[/h2]

1.1.0 makes significant strides in terms of session stability, particularly for durational (endless) games. The bug some users were facing where some sessions would use artificially low in-game resources, only to show the full usage again on reload, is now squashed for good. Behind the scenes, we’ve made changes to some in-game calculations which will generally make things easier to expand, rebalance and update in future.

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Thank you everyone: it continues to be a pleasure to work on this.

1.035 Minor Miner Update

Welcome to 1.035. Not gonna lie: this one isn't very exciting. But 1.035 walks so that 1.036 can run.

BUGFIXES:

— Fix bug where the Save Game upgrade was sometimes locked in endless mode games
— Fix bug where the menu page would not honor audio/volume settings
— Fix bug where rolling income would get stuck if income becomes zero
— Fix bug where previous fullscreen state was not remembered
— Small calculation stability improvements

IMPROVEMENTS

— Improvements to performance of visualizer & cluster computing 3D views
— Decrease level required to get the secret top rank
— Balancing tweak for endless mode that makes emissions charges less extreme (and prone to billion dollar spikes) in late-late-game. More to come here.
— Add scaffolding for achievements