1. Lindwyrm
  2. News

Lindwyrm News

An Important Announcement from Ghostwhale Games

This is one of the hardest messages we’ve ever had to write.
The gaming industry can be relentless, and despite our passion and dedication, we have reached a point where we can no longer continue Ghostwhale Games.

Our Early Access launch of Lindwyrm did not generate enough revenue to keep the studio running, and despite all our efforts to reach a broader audience and find support, we were unable to secure a publisher or additional funding.

As a result, we are no longer allowed to sell Lindwyrm. However, for those of you who already own the game, we will continue to release updates to address bugs—and, if circumstances allow, we may even work on more improvements in the future.

We want to express our deepest gratitude to each and every one of you. Your support, your feedback, and your enthusiasm have meant the world to us.
Thank you for being part of this journey.

With heartfelt appreciation,
The Ghostwhale Games Team

Lindwyrm Soundtrack is now available!

Lindwyrm Soundtrack by Gino L Elßner

Immerse yourself in the dark and mythical world of Lindwyrm with the epic Original Soundtrack! This collection of 14 tracks takes you on an adventure filled with mystery, danger, and triumphant battles. From the mysterious sounds of Coastal Chaos to the haunting atmosphere of Portal to Nowhere, each song brings the dark dungeons and relentless trials of Lindwyrm to life.

ARPG meets Arpeggio


Musically, the soundtrack is driven by arpeggios and rich soundscapes. Tracks like Coastal Chaos and Smoldering Endeavours create deep, atmospheric layers with drone elements and subtle guitar textures. Sanctum of the Many Gates builds on vocal harmonies, giving it an almost sacred feel, while To Catch a Nightmare deconstructs itself, deliberately breaking expectations and creating a tense, gripping atmosphere.

The soundtrack blends powerful compositions with contributions from talented musicians: Alexander Jung on guitar, Albert Ihrke on bass, Lucie Reuter, who adds depth with atmospheric vocal layers, and Guy "Paolo Pierre" Müller, who contributed as a supporting composer on Tread Lightly. Together, they create a soundscape that perfectly captures the dark and mystical atmosphere of Lindwyrm.

Lindwyrm Update 0.5.94

Dear Lindwyrm Adventurers,

This update is all about polish! We’ve fixed a bunch of bugs and made some UI improvements to make your dungeon-crawling experience even smoother!

We’ve also added a short survey to hear your thoughts, your feedback helps us make Lindwyrm even better. Let us know what you think!

Thank you,

Your Ghostwhale Games Team

[h2]Release Notes
[/h2]

  • New Rune Effect Feature: Rune Effects no longer drop, you collect rune energy and will be rewarded with a Rune Effect when the bar is filled (displayed left bottom). Once you die or teleport to town the bar is reset.
  • Required dungeons to unlock the Guardian Room has been lowered from 5 to 4. This is now also visually displayed on the top center.
  • Unlocked travelers lock entries for rooms, diary pages and enemies now grant permanent stat & attribute bonuses.
  • A system has been implemented that prevents the game from overriding save data if something goes wrong during the saving process (this could lead to data loss in the past)
  • We added a survey button to the title menu screen to collect even more player feedback
  • Several map issues have been fixed.
  • Several network issues have been fixed.
  • Several graphical improvements for maps have been implemented.



As always, if you encounter any issues, inconveniences or just want to share feedback, please join our Discord here!

Roadmap Update: Road to Version 1.0

Hello Adventurers,

As we journey deeper into the world of Lindwyrm, it's time to take a moment to reflect on what we've achieved together and what thrilling challenges lie ahead.

In December, we launched the Insidious Nature Update, bringing massive content to explore:

  • 18+ dungeons to explore and conquer
  • Fierce new monsters lurking in the wild
  • An epic dragon boss to test your skills
  • Exciting new quests to unravel
  • Steam achievements to reward your progress
  • The brand-new Town Barrier feature, where you'll defend your village against monstrous invasions and keep your people safe




This update was only the beginning. The adventure continues with even more exciting content on the horizon! Prepare to venture into the Sand Setting:

  • Many new dungeons waiting to be uncovered
  • Unique monsters adapted to this scorching environment
  • Powerful loot, new quests, and untold secrets that will challenge even the bravest heroes




We're committed to fulfilling our roadmap and delivering the Lindwyrm experience you deserve. Thank you for being part of this adventure, we couldn’t do it without you.

Stay tuned for more updates and if you haven’t yet, join our Discord community for a direct exchange with the devs, give-aways, feedback sessions, bug reports and more! 🐉

To Discord: https://discord.com/invite/rnMynbRpcC

Let’s forge the path to 1.0 together!

Lindwyrm Update 0.5.69

Dear Lindwyrm Adventurers,

We identified an issue which was introduced with the last update (see details below) & we took the chance to correct a smaller problem with the steam achievements.

Thank you,

Your Ghostwhale Games Team

Release Notes
Combat & Monsters
  • Bug Fix: An rare error occurred which caused traps to deal more damage to the player as intended and also made the combat text for incoming damage disappear.


Achievements (Steam)
  • Bug Fix: The achievement for dying 100x stopped counting after 10 death.
  • New: Newly unlocked Steam Achievements will notify you immediately instead of after leaving the current map.



As always, if you encounter any issues, inconveniences or just want to share feedback, please join our Discord!