Update #16 - Winter Stunts Season!
[h2]Hello Dismounters![/h2][p][/p][p]As our first year in Early Access is nearing its end and we head off for the holidays, we present to you the Winter Stunts Update. This time we want to shine a spotlight at the possibilities of huge ramps and big air.[/p][p]This update also integrates the built-in screenshot feature with the Steam photo library, and comes with further performance improvements.[/p][p]Thank you all for being along for the ride, and in helping Turbo Dismount 2 become the greatest Dismount game ever! [p]A new triplet of levels has been added to be unlocked in the Challenge Mode (start in Curly Dunes), or instantly accessible in the Sandbox Mode...[/p]
- [p]New level: Bon Voyage! The big brother of the Big Air Compo is here![/p][p]
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- [p]New level: Cold Cut! It's a very tight squeeze![/p][p]
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- [p]New level: Vertigo! This one will push your air control and landing skills to the limit![/p][p]
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- [p]New Obstacle: TNT Pile! To add some spice into the mix.[/p][p]
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- [p]The Soft Cushion has been replaced with a Bouncy Cushion, because it's so much better that way.[/p][p]
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- [p]The Adjustable Ramp now has adjustable width.[/p]
- [p]The Ring of Fire now has adjustable height and size.[/p][p][/p]
- [p]Now migrated to Unity 6.3 LTS for improved performance and stability. Level creation will now require the use of the Unity 6.3 Editor.[/p]
- [p]Level Editor Package: A warning added when using an unsupported version of the Unity Editor.[/p]
- [p]Level Editor Package: SetMusic node no longer overrides player music selections.[/p]
- [p]Level Editor Package: Music started by the SetMusic node properly resets after level change.[/p]
- [p]Level Editor Package: Validations for root object positions and PhysicsObject components.[/p]
- [p]UI: It is now possible to return to the Title Screen from the Quit tab.[/p]
- [p]UI: Notification message if saving to Steam Timeline fails.[/p]
- [p]Screenshots are now saved to the player's Steam Photos.[/p]
- [p]Gameplay: Improved detection of detached vehicle and character parts, and better handling of the consequences.[/p]
- [p]Gameplay: Scoring added for flips in the air[/p]
- [p]Gameplay: Dismount End condition in Safe Travels and Let's Keep Going tweaked[/p]
- [p]Gameplay: More challenging score limits for Classic level[/p]
- [p]Gameplay: Ball and Chain collisions improved[/p]
- [p]Performance improvements, particularly for night levels[/p][p][/p]