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Turbo Dismount 2 News

Update #11 - Damage Season!

[h2]Hello Dismounters![/h2][p][/p][p]First things first: We are Steam Deck Verified![/p][p][/p][p]With this update we humbly attempt to better spotlight the new things in the game. The verbose news text is simplified, and we invite you all to participate on the battle for most damage on the Owtobahn.[/p][p][/p][h2]Vehicles[/h2]
  • [p]New vehicle: Komrade! The rust-hearted work mule returns![/p]
[p][/p][p][/p][p][/p][h2]Levels[/h2]
  • [p]New level: Owtobahn! There is probably no way to play this safe![/p]
[p][/p][p][/p][p][/p][p][/p][h2]Improvements[/h2]
  • [p]Rewind effect can be disabled in settings [/p]
  • [p]Memory use optimizations [/p]
  • [p]High quality level fixed after previous regression [/p]
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Update #10 - Engine Upgrade & Space Heroics!

[h2]Hello Dismounters![/h2][p]
Whew, migrating to a newer game engine never goes smoothly, but here we are!
Turbo Dismount 2 is now running on top of Unity 6, and we have some scars, bruises, and performance improvements to show for it.

Please report any glitches and misbehavings to the forums, and we'll take a hammer to them.

[/p][h2]Vehicles[/h2]
  • [p]New vehicle: Quad-Fin Fighter! The favourite of all galactic heroes!
    [/p]
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[/p][h2]Levels[/h2]
  • [p]New level: Murder Moon! There's an air duct where you absolutely should not fire a protein torpedo!
    [/p]
  • [p]New level: Catapulting to Success - showing a different kind of take-off! Also available as an example in the Level Editor Package!
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[/p][h2]Workshop Level Editor Package[/h2]
  • [p]Example level: Catapulting to Success
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  • [p]Updated some assets
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[/p][h2]Improvements[/h2]
  • [p]Slow-mo slider now has better granularity
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  • [p]UI no longer goes blurry on lower quality levels
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  • [p]Performance improvements, most apparent on handheld devices
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Update #9 - Speed & Races!

[h2]Hello Dismounters![/h2][p]
Back with a smash!
Race levels now feature time-based leaderboards, now it's a competition about speed!

Speaking of speed, NPC vehicles are now stupid, dangerous, and capable of higher velocities than before.

Performance has been improved, stutters have been reduced, and levels with NPCs see notable gains.

[/p][h2]Levels[/h2]
  • [p]New level: I Don't Like Sand![/p]
  • [p]Existing levels with NPCs updated
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[/p][h2]Workshop Level Editor Package[/h2]
  • [p]Improved validation for exporting levels
    [/p]
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[/p][h2]Improvements[/h2]
  • [p]Time-based scoring on Race levels[/p]
  • [p]Time-based leaderboards on Race levels[/p]
  • [p]Performance improvements[/p]
  • [p]Quality level correctly displayed at game launch
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Update #8

[h2]Hello Dismounters![/h2][p]
We're back again! Score calculation is going to get more love in the coming updates, but we start here. The basic scoring is now re-balanced to take multiple characters better into account. More damage events are now recognized and displayed with the damage icons on the side of the screen.

NOTE: A leaderboard reset is approaching with the coming updates!

Levels are going to have multiple score types from record times to damage points, so the current system is not going to remain once all the good stuff is in place.

[/p][h2]Vehicles[/h2]
  • [p]New vehicle: Mall Racer![/p]
  • [p]New poses on the Royal Highness
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[/p][h2]Levels[/h2]
  • [p]New level: Criss-Cross!
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[/p][h2]Workshop Level Editor Package[/h2]
  • [p]New logic nodes for smoothly following follower functionality[/p]
  • [p]Pawns can now have hook points for attaching elements
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[/p][h2]Improvements[/h2]
  • [p]Minor performance improvements[/p]
  • [p]Improved GIF/MP4 capture functionality
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Update #7

[h2]Hello Dismounters![/h2][p]
As requested on the forums, custom faces are now separated between NPCs and players.
Two new levels are also in: Air Traffic Control and Chef's Kiss.

[/p][h2]Levels[/h2]
  • [p]New level: Air Traffic Control![/p][p] [/p]
  • [p]New level: Chef's Kiss!
    [/p][p][/p]
[p][/p][p][/p][h2]Workshop Level Editor Package[/h2]
  • [p]Example scene for how to use the Spline Animator
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[/p][h2]Improvements[/h2]
  • [p]New character slots on the Cricket
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  • [p]Custom faces are now separate for NPCs and players
    [/p]
  • [p]New elements in the game now with gift-wrapped icons
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  • [p]Background NPCs now support extracted road splines
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  • [p]Improved ground contact behavior for Mr. Dismount and his friends
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  • [p]Visual effects now scale instantly with Quality Level changes
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  • [p]Improved NPC spawning performance
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  • [p]Improved GIF and MP4 capture usability
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