Update #8
[h2]Hello Dismounters![/h2][p]
We're back again! Score calculation is going to get more love in the coming updates, but we start here. The basic scoring is now re-balanced to take multiple characters better into account. More damage events are now recognized and displayed with the damage icons on the side of the screen.
NOTE: A leaderboard reset is approaching with the coming updates!
Levels are going to have multiple score types from record times to damage points, so the current system is not going to remain once all the good stuff is in place.
[/p][h2]Vehicles[/h2]![]()
[/p][h2]Levels[/h2]
[/p][p]
[/p][h2]Workshop Level Editor Package[/h2]
[/p][h2]Improvements[/h2]
[/p]
We're back again! Score calculation is going to get more love in the coming updates, but we start here. The basic scoring is now re-balanced to take multiple characters better into account. More damage events are now recognized and displayed with the damage icons on the side of the screen.
NOTE: A leaderboard reset is approaching with the coming updates!
Levels are going to have multiple score types from record times to damage points, so the current system is not going to remain once all the good stuff is in place.
[/p][h2]Vehicles[/h2]
- [p]New vehicle: Mall Racer![/p]
- [p]New poses on the Royal Highness
[/p]
[/p][h2]Levels[/h2]
- [p]New level: Criss-Cross!
[/p]
[/p][h2]Workshop Level Editor Package[/h2]
- [p]New logic nodes for smoothly following follower functionality[/p]
- [p]Pawns can now have hook points for attaching elements
[/p]
[/p][h2]Improvements[/h2]
- [p]Minor performance improvements[/p]
- [p]Improved GIF/MP4 capture functionality
[/p]
[/p]