The BIG Update!
[h2]Hello Dismounters![/h2][p][/p][p]Today we introduce the Challenge Mode, a new game mode that lets you progress through the game by completing specific challenges. For the traditionalists, everything remains unlocked in the Sandbox Mode.[/p][p]This update has been months in the making, and you'll find plenty of changes and improvements. Details below.[/p][p][/p][h2]The BIG Changes[/h2]
- [p]Challenge Mode added: levels can contain challenges to beat. Completed challenges may unlock rewards.[/p]
- [p]Sandbox Mode: the traditional mode where everything is unlocked from the start, likely to be useful for streamers and reviewers who may wish to play with all the toys from the start.[/p]
- [p]Damage and Scoring Re-Balanced! We have received a lot of feedback about scoring having cheesy loopholes. This is our first attempt at a major revamp of the scoring logic, and also necessitates a full leaderboard reset. Please throw your rotten vegetables at us in the forums![/p]
- [p]Steam Game Recording and Timeline Support: We were not satisfied with the performance of the built-in video exporting solution, so now Turbo Dismount 2 fully embraces Steam Game Recording. We strongly recommend that you enable constant Background Game Recording. The game automatically marks game state changes onto the Timeline, and specifically marks the videos you record in the Replay mode as easy-to-find segments. In-game microphone settings have been removed, mic recording is now directly handled by Steam.[/p]
- [p]New vehicle: Corley. The much-requested two-wheelers are coming, and we start with the trusty and reliable Corley. Give us feedback on the driving feel, motorcycles in Turbo Dismount 2 use quite complex and realistic physics.[/p][p]
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- [p]Vehicle internal damage improved. Engines no longer detach from vehicles.[/p]
- [p]Improved detection of whether the player is able to steer.[/p]
- [p]Improved handling: Starting a full tuning round with the Milk Van and Wedge. Wedge now handles a lot better.[/p]
- [p]Milk Van now has a stronger response to boost pads.[/p]
- [p]Forkules passengers no longer fall down when revving the engine.[/p]
- [p]New level: Turbo Slalom[/p][p]
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- [p]New level: Safe Travels[/p][p]
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- [p]New level: Donut Drop[/p][p]
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- [p]Remastered level: T-Junction[/p][p]
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- [p]Dismount Derby has migrated from the Workshop to a built-in level[/p][p]
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- [p]Tutorial 1: more detailed instructions added to level display[/p]
- [p]New Obstacle: Jelly Cube! Maybe this will accomplish what the Soft Cushion never did! :)[/p][p]
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- [p]UI: Camera target cycling button added[/p]
- [p]UI: Clearer "Upload to Workshop" functionality[/p]
- [p]UI: Fixed incorrect selection shown in some level tabs[/p]
- [p]UI: Numbers in the HUD are now mono-spaced for improved stability and legibility[/p]
- [p]UI: Dragging replay time slider with the mouse pauses playback momentarily[/p]
- [p]UI: Controller triggers ramp playback speed when playing and scrub timeline when paused[/p]
- [p]UI: Replay doesn't auto-stop when reaching the end of timeline[/p]
- [p]UI: New highlighting system and outlines. Work-in-progress, but pointing at elements now provides some narrative tidbits. Please give us feedback about this![/p]
- [p]UI: Score bar added to the top right corner, displaying progress needed for specific level goals[/p]
- [p]UI: Challenge tasks visible in the HUD in Challenge Mode[/p]
- [p]UI: Friendlier workshop level UI[/p]
- [p]UI: Reset Progress button added in the Quit Menu[/p][p][/p]
- [p]This is an on-going process, but starting with the Big Update, you'll find a more diverse palette of impact sounds to feast your ears. Metal poles in particular have a nice ring to them.[/p]
- [p]Physics: More physics materials defined, some with corresponding audio. Still work-in-progress![/p]
- [p]Physics: Ragdoll stutters, stretching, and glitching through solid objects greatly reduced[/p]
- [p]Graphics: Dust and smoke VFX visuals tweaked[/p]
- [p]Graphics: Very Low quality level improved for better visual consistency with the other quality levels.[/p]
- [p]Performance: Game physics and rendering performance improved. This can be observed with most computers running the game, but perhaps more notably Steam Deck users may find it appealing to run High Quality in many levels for full-fat visual flavor, as well as enjoy quite notable frame rate improvements in Handheld Quality.[/p]
- [p]Performance: Memory leak fixes with procedural meshes[/p]
- [p]Performance: Memory footprint reduced[/p]
- [p]Performance: Mini Benchmark Mode, to use, press Left Ctrl and , (comma) while the level intro camera is flying its looping path.[/p]
- [p]LEP: Landblocks marked uniform respect bevel-flag[/p]
- [p]LEP: Added SelectedVehicle and VehicleID nodes to facilitate level decisions based on selected vehicle.[/p]
- [p]LEP: Added SetDisplayScore and DiscardScore nodes to facilitate working with the score display.[/p]
- [p]LEP: Added WorldMessage node[/p]
- [p]LEP: HUDEvent node can now select from a set of different effect types[/p]
- [p]LEP: Text formatting nodes can format score and time the same way the game does with "S" or "T" format specifiers[/p]
- [p]LEP: Logic objects can now be added in prefab mode (without vanishing to void)[/p]
- [p]LEP: Spline fix when adding intermediate control points[/p]
- [p]LEP: "What's for Desert" palette theme added[/p]
- [p]LEP: Racing HUD polishing:[/p]
- [p]Race time is printed at the top right of the screen, lap information grouped at top left[/p]
- [p]A "Finish!" message is displayed when a race is completed[/p]
- [p]LEP: Content:[/p]
- [p]Attach points for vehicles added (usable with PawnAttachPoint node, which allows one to attach different objects to different parts of a vehicle)[/p]
- [p]Collider fixes to steel structures[/p]
- [p]Boxing match bell sound effects added[/p]
- [p]"Spinner" hazard prefab added[/p]
- [p]SnowMound01 prefab added[/p]
- [p]Asset fixes (e.g., guitar, cargo container)[/p]
- [p]Custom user music properly initializes after level changes[/p]
- [p]All palettes properly unlocked in Challenge Mode[/p]
- [p]Redundant end of dismount sound effects removed[/p]
- [p]Improved out-of-focus blur[/p]
- [p]Jelly Cube strength also affects its color[/p]
- [p]Unlocking fixes in:[/p]
- [p]Fast and Curious[/p]
- [p]Space Program[/p]
- [p]Murder Moon[/p]
- [p]Motor Jousting[/p]
- [p]Gridiron[/p]
- [p]Tutorial level unlocking no longer places unlocked tutorial in the beginning of the row[/p]
- [p]UI scale on the Steam Deck defaults to 120[/p]
- [p]NPC speed limits adjusted in Twelve Lanes[/p]
- [p]Minor palette theme changes[/p]
- [p]Cricket unlock fix[/p]
- [p]Steam Deck sleep/resume recording fix[/p]
- [p]Validation check for negative scale in Level Editor Package[/p]