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Turbo Dismount 2 News

Update #9 - Speed & Races!

[h2]Hello Dismounters![/h2][p]
Back with a smash!
Race levels now feature time-based leaderboards, now it's a competition about speed!

Speaking of speed, NPC vehicles are now stupid, dangerous, and capable of higher velocities than before.

Performance has been improved, stutters have been reduced, and levels with NPCs see notable gains.

[/p][h2]Levels[/h2]
  • [p]New level: I Don't Like Sand![/p]
  • [p]Existing levels with NPCs updated
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[/p][h2]Workshop Level Editor Package[/h2]
  • [p]Improved validation for exporting levels
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[p]
[/p][h2]Improvements[/h2]
  • [p]Time-based scoring on Race levels[/p]
  • [p]Time-based leaderboards on Race levels[/p]
  • [p]Performance improvements[/p]
  • [p]Quality level correctly displayed at game launch
    [/p]
[p]
[/p]

Update #8

[h2]Hello Dismounters![/h2][p]
We're back again! Score calculation is going to get more love in the coming updates, but we start here. The basic scoring is now re-balanced to take multiple characters better into account. More damage events are now recognized and displayed with the damage icons on the side of the screen.

NOTE: A leaderboard reset is approaching with the coming updates!

Levels are going to have multiple score types from record times to damage points, so the current system is not going to remain once all the good stuff is in place.

[/p][h2]Vehicles[/h2]
  • [p]New vehicle: Mall Racer![/p]
  • [p]New poses on the Royal Highness
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[p]
[/p][h2]Levels[/h2]
  • [p]New level: Criss-Cross!
    [/p]
[p][/p][p]
[/p][h2]Workshop Level Editor Package[/h2]
  • [p]New logic nodes for smoothly following follower functionality[/p]
  • [p]Pawns can now have hook points for attaching elements
    [/p]
[p]
[/p][h2]Improvements[/h2]
  • [p]Minor performance improvements[/p]
  • [p]Improved GIF/MP4 capture functionality
    [/p]
[p]
[/p]

Update #7

[h2]Hello Dismounters![/h2][p]
As requested on the forums, custom faces are now separated between NPCs and players.
Two new levels are also in: Air Traffic Control and Chef's Kiss.

[/p][h2]Levels[/h2]
  • [p]New level: Air Traffic Control![/p][p] [/p]
  • [p]New level: Chef's Kiss!
    [/p][p][/p]
[p][/p][p][/p][h2]Workshop Level Editor Package[/h2]
  • [p]Example scene for how to use the Spline Animator
    [/p]
[p]
[/p][h2]Improvements[/h2]
  • [p]New character slots on the Cricket
    [/p]
  • [p]Custom faces are now separate for NPCs and players
    [/p]
  • [p]New elements in the game now with gift-wrapped icons
    [/p]
  • [p]Background NPCs now support extracted road splines
    [/p]
  • [p]Improved ground contact behavior for Mr. Dismount and his friends
    [/p]
  • [p]Visual effects now scale instantly with Quality Level changes
    [/p]
  • [p]Improved NPC spawning performance
    [/p]
  • [p]Improved GIF and MP4 capture usability
    [/p]
[p]
[/p]

Update #6

[h2]Hello Dismounters![/h2][p]
An often requested feature is now in, custom faces appear on NPCs, so fill your levels with friendly faces!
Two new levels are also in: Tropic Cruise and a remastered Hit the Fan.

[/p][h2]Levels[/h2]
  • [p]New level: Tropic Cruise!
    [/p]
[p][/p]
  • [p]New level: Hit the Fan (Classic)!
    [/p]
[p][/p][p]
[/p][h2]Workshop Level Editor Package[/h2]
  • [p]Tall trees now come with physics joints, so they tilt an wiggle upon impact
    [/p]
  • [p]Janky Jets pick-up preview
    [/p]
[p]
[/p][h2]Improvements[/h2]
  • [p]Custom faces appear at random on NPCs in the game
    [/p]
  • [p]Highlighting UI elements with a mouse no longer conflicts with camera target cycling
    [/p]
  • [p]Changing the quality level no longer causes visual background artifacts in the menu
    [/p]
  • [p]High Steaks polished
    [/p]
  • [p]Summit Sprint obstacle hotspot fixes
    [/p]
[p]
[/p]

Update #5

[h2]Hello Dismounters![/h2]

There are now over 50 Workshop Levels! That is absolutely awesome!
This update greatly expands on Workshop level features from music to forces to physics joints!
(Enjoy what physics joints can do in Axe to Grind...)

[h2]Levels[/h2]
  • New level: Axe to Grind!
  • New level: Thread the Needle!


[h2]Workshop Level Editor Package[/h2]
  • Support added for more joint types (Hinge, Spring, Configurable and Spline Joints), you can do amazing things in Workshop levels with these!
  • PawnApplyForce / PawnApplyTorque nodes can now be used on player ragdolls and vehicles. Yes, you can now affect ragdolls and player vehicles with forces in node logic!
  • Fixed PawnApplyForce local space mode
  • New node: SetMusic, level creators can choose what music plays and when
  • None music option added to Level Settings, select this when music is controlled by SetMusic node
  • SnappyBlock fixes (magnet snap radii, additional safety-checks)
  • Fixed support for custom PillarSpawners


[h2]Improvements[/h2]
  • Running the game on the Steam Deck now defaults to Handheld quality level
  • Camera mode and target persist between dismounts
  • Camera target outline flashes briefly when cycling targets
  • Game hang from a specific vehicle/camera combination fixed
  • Game controller rumble fixes
  • The Title Screen finally plays The Dismount Theme Song!
  • Constructive Feedback level start position fix
  • Crush Rush HUD fix
  • Increased durability of Cricket's, Ricky-Tick's, and LeDorean's engines