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Turbo Dismount 2 News

Update #4

Hello Dismounters!

Keep sending your feedback, Turbo Dismount 2 will only improve!
In this update, we focus on the game cameras and how the game communicates its controls. Our goal is to make the game easily accessible to new players, and existing players may also note a few features that have not been well communicated.

Level creators need to be aware of the road spline improvement in this update!

  • New camera logic: TAB and controller SHOULDER BUMPERS cycle the active camera target. "Natural 1st person" setting is removed, and now all vehicles have a dedicated Dashcam view, and each passenger has their own views. You can drive the vehicle from any passenger's viewpoint!
  • New level: Pendulum Passage!
  • New on-screen control help (can be disabled in Settings)
  • New loading screen tips and messages
  • Option to disable the slomo waltz
  • Camera shake improvements
  • UI fixes
  • Workshop: Level Editor Package: New modular power-up logic group and example, new spline-animated NPCs for scene backgrounds, ramp tile collider fix
  • Workshop: Level Editor Package: Road generation improved. NOTE!!! Existing Workshop levels will need re-routing road segments when updated! Apologies for the inconvenience!
  • New High Score -sound effect tuned
  • Smooth Cruiser character pose fixes
  • Score counter legibility improved

Update #3

Our journey through Early Access continues!

All feedback is welcome, and below is a list of things addressed and improved in this update.
This update focuses on logic nodes for Workshop levels, with new examples and level templates.

  • New vehicle: Smooth Cruiser
  • Maximus durability improved
  • Workshop: Level Editor Package updated with new template levels and logic examples
  • Workshop: New Logic Prefabs listing button on SX Toolbox
  • Workshop: Road splines improved, may affect existing Workshop levels when updated
  • Workshop: Level export validation improved
  • Workshop: New settings in SX Toolbox
  • Red flash effect for character impacts
  • Par One level tuning

Update #2

Thank you for an awesome first week of Early Access!
We read all feedback, and below is a list of things addressed and improved in this update.
The number of levels on Workshop is amazing, and we want to improve the level tools so that even more versatile gameplay can be created.

  • New level: Slam Dunk
  • Workshop: Level Editor Package updated with new template levels and examples
  • Workshop access from the game tab improved
  • Vehicles reversing at Dismount start fixes
  • Big Air Compo distance measurement fix
  • Ring of Fire now with some springiness
  • Fast and Curious level time limit increased
  • Natural First Person Camera enabled by default
  • Boss Throne improvements: rocking, swiveling, handbrake
  • User music support for unexpectedly large music libraries
  • Unintentional debug visuals disabled
  • HUD message overlapping fix
  • Fan blades follow obstacle orientation
  • Fixed player default route banking on a few levels
  • Boost VFX glitch fixed

Update #1

Thank you everyone who joined us on the launch day!
Let's kick off the journey of Dismount improvement by fixing some of the little things that have come up.

Version 0.2.37
  • Pink Lightning honk sound fixed (caused issues in replay)
  • UI fix for entering the Main Menu in Replay mode
  • Workshop browser no longer conflicts with game controls
  • Webcam device selection using the mouse pointer fixed
  • Minor UI polish

Turbo Dismount 2 Early Access!

Welcome!


It's been over six years, but now we're really back. Turbo Dismount 2 begins its Early Access phase, and we can't wait for your feedback!

Our humble goal is to make Turbo Dismount 2 a sandbox that allows the community to create new gameplay and share awesome videos about it.

Join us on the discussion forums!