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Patch notes 0.6.7.6

It's time for another update - and this is a good one!

This time we've adjusted and improved a lot of things based on player feedback - both in the Steam forums and on Discord - as well as adding some things that just didn't get ready in time for the Early Access release.

So, without further ado, here is the full changelog for this release!
  • NEW: Folks overview from the Settlement overview window which lets you sort by happiness and work/home distance
  • NEW: The happiness overview will now list reasons why folks are unhappy
  • NEW: Folks will now give you more information about their happiness from the new "Happiness" tab in the villager info window
  • CHANGED: All transporters are now handling all resource transportation around your settlement. Buildings that have a pickup area, as well as markets, trading posts and storage buildings can be staffed with workers to help stocking up those buildings - in addition to the global transporters - but they are no longer necessary for the buildings to be stocked up.
  • CHANGED: you can now keep playing the tutorial settlement with regular progression even after the tutorial ends.
  • Most in-game popup windows will now remember their position when you close them and re-open them
  • Improved the way building warnings pop up
  • Improved status colorization of fire and maintenance statistics overlays
  • Residents list now shows the occupation of the residents so you can more easily identify residents and their jobs
  • Fixed a bug that caused the statistics overlays to sometimes flash white
  • Fixed a bug that prevented the happiness from being calculated properly
  • Fixed a bug that allowed villagers to retrieve goods from markets even if the house was not in the market coverage area
  • Fixed a bug that could cause the builders and fire guards to go without work until they ran out of energy and returned home
  • Fixed a bug that could cause production workers to sleep for a very long time while pretending to work
  • Fixed a bug where workers in production buildings would not pick up resources from their pickup area
  • Fixed two cases that could cause seemingly endless production in a building
  • Fixed a bug that could cause endless population increase with a certain combination of residents in different levels
  • Fixed a bug that sometimes prevented houses from picking up goods from nearby markets
  • Fixed a bug that caused the traders to always take your stone as payment for quests
  • Fixed several cases that caused inconsistencies in how buildings were being stocked up
  • Fixed a bug that sometimes prevented the traders from finding an optimal route to and from the trading post
  • Fixed a bug that caused resource deposits to not appear until your reloaded the save game
  • Adjusted the importance weight for transporters when deciding which building to prioritize
  • Reduced bread production requirement for villager houses by 50%
  • Slightly adjusted the thresholds for warning about fire hazard and re-visiting buildings
  • Slightly reduced the npc quest rate
  • Once again increase fish spawn rate
  • Reverted a change that was introduced in 0.6.7.3 that in several cases prevented buildings from properly stocking up
  • Improved usability in the storage selector popup to prevent confusion about whether a resource is selected or not
  • Improved the density of wheat fields and made unharvested wheat disappear after a while
  • Updated translations and temporarily disabled the Polish translation based on feedback
  • Added a community contributed German translation


As always - don't hesitate to give us feedback in the steam forums and on the Discord server.

Thanks for playing!