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Mini devlog #3 - New preview release

[p]We just released a preview build of the upcoming major "Health & Security" release which will be released later this month. If you want to help us test out the functionality of the upcoming features, we would love to hear your thoughts [/p][p][/p][h3] The update is available right now on the [c]beta[/c] branch. [/h3][p][/p][p]We are still working on the onboarding / introduction of the different features via quests, tutorials and popups, but all the main mechanics are present. [/p][p]Important: This release is not forwards- or backwards-compatible with your current savegames. [/p][h3]Expect bugs! [/h3][p][/p][p]Here's a non-exhaustive list of things we've added: [/p]
  • [p]New "health" service. Supply your folks with herbs via a doctor to ensure they stay healthy[/p]
  • [p]New "security" service. Employ guards to prevent raiders from stealing and plundering (difficulty option will be added to tweak this and allow turning raiders off entirely)[/p]
  • [p]New resources: wildflowers and herbs[/p]
  • [p]New products: medicine and weapon sets[/p]
  • [p]New buildings with accompanying occupations: Herbalist, Botanist, Pharmacy, Doctor, Weapon smith, Guard tower, Barracks[/p]
[p]In addition to this, hundreds of bugfixes, tweaks and general improvements to make the game more performant, stable and enjoyable.[/p]