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Folklands News

Patch notes 0.6.7.6

It's time for another update - and this is a good one!

This time we've adjusted and improved a lot of things based on player feedback - both in the Steam forums and on Discord - as well as adding some things that just didn't get ready in time for the Early Access release.

So, without further ado, here is the full changelog for this release!
  • NEW: Folks overview from the Settlement overview window which lets you sort by happiness and work/home distance
  • NEW: The happiness overview will now list reasons why folks are unhappy
  • NEW: Folks will now give you more information about their happiness from the new "Happiness" tab in the villager info window
  • CHANGED: All transporters are now handling all resource transportation around your settlement. Buildings that have a pickup area, as well as markets, trading posts and storage buildings can be staffed with workers to help stocking up those buildings - in addition to the global transporters - but they are no longer necessary for the buildings to be stocked up.
  • CHANGED: you can now keep playing the tutorial settlement with regular progression even after the tutorial ends.
  • Most in-game popup windows will now remember their position when you close them and re-open them
  • Improved the way building warnings pop up
  • Improved status colorization of fire and maintenance statistics overlays
  • Residents list now shows the occupation of the residents so you can more easily identify residents and their jobs
  • Fixed a bug that caused the statistics overlays to sometimes flash white
  • Fixed a bug that prevented the happiness from being calculated properly
  • Fixed a bug that allowed villagers to retrieve goods from markets even if the house was not in the market coverage area
  • Fixed a bug that could cause the builders and fire guards to go without work until they ran out of energy and returned home
  • Fixed a bug that could cause production workers to sleep for a very long time while pretending to work
  • Fixed a bug where workers in production buildings would not pick up resources from their pickup area
  • Fixed two cases that could cause seemingly endless production in a building
  • Fixed a bug that could cause endless population increase with a certain combination of residents in different levels
  • Fixed a bug that sometimes prevented houses from picking up goods from nearby markets
  • Fixed a bug that caused the traders to always take your stone as payment for quests
  • Fixed several cases that caused inconsistencies in how buildings were being stocked up
  • Fixed a bug that sometimes prevented the traders from finding an optimal route to and from the trading post
  • Fixed a bug that caused resource deposits to not appear until your reloaded the save game
  • Adjusted the importance weight for transporters when deciding which building to prioritize
  • Reduced bread production requirement for villager houses by 50%
  • Slightly adjusted the thresholds for warning about fire hazard and re-visiting buildings
  • Slightly reduced the npc quest rate
  • Once again increase fish spawn rate
  • Reverted a change that was introduced in 0.6.7.3 that in several cases prevented buildings from properly stocking up
  • Improved usability in the storage selector popup to prevent confusion about whether a resource is selected or not
  • Improved the density of wheat fields and made unharvested wheat disappear after a while
  • Updated translations and temporarily disabled the Polish translation based on feedback
  • Added a community contributed German translation


As always - don't hesitate to give us feedback in the steam forums and on the Discord server.

Thanks for playing!

Patch notes 0.6.7.4

A big thanks to everyone who is reporting issues and letting us know about their experience on Discord and in the Steam forums! Here is another update with a few minor - but crucial - bugfixes:
  • Fixed an issue where newcomers were immediately being relocated to a Villager house if one was available
  • Fixed an issue where newcomers moved into Villager houses without becoming Villagers
  • Fixed an issue where production buildings indefinitely reserved their produced products


Keep letting us know about your experience in the game, as we keep fixing issues being discovered.

Patch notes 0.6.7.3

Fixed an issue that made game saves incompatible when trying to load them
Fixed an issue where folks that were being blocked could sometimes caused in-game stuttering

Patch notes 0.6.7.2

We're super grateful for everyone letting us know about issues and giving us feedback on things that are working well (and not so well) in the game!

For this patch, we've been hard at work fixing some severe performance issues. If you were previously experiencing performance issues - especially related to VRAM usage - this release should improve your experience by a lot.

Additionally, linux users on non-ubuntu systems should now be able to properly proceed in the game!

Full changelog 0.6.7.2:
  • Significantly reduced video memory usage
  • Fixed an issue that caused Linux users to not be able to proceed in the game
  • Rock resources now more accurately reflects the remaining amount of stone
  • Wheat fields are harvested in a more random pattern
  • Pressing space now toggles the pause mode on and off
  • Added building steps to more buildings
  • Slightly increased the spawn rate for fish

Path 0.6.7.1

This hotfix release addresses some multiplayer issues:
  • Potential fix for an issue that causes multiplayer desync at the beginning of the game
  • Fixes an issue where multiplayer players are unable to control their own settlements after re-joining a session