Weekly build: The Build Tool Update!
[p]- Carpenter Tool: Use any wood/stone/dirt in your inventory to directly build various shaped walls, floors and other things in the game world, to make bases, bridges, defenses, and whatever else you may want.[/p][p]- UI improvements to inventory management: Drag and drop directly to the gameworld to drop items. Shift-click to transfer to containers. A "Quick Stack" button automatically sorts into multiple containers.[/p][p]- Procedural Generation: Upgrade to cave systems, with new "cavern" and "worm" additions.[/p][p]- Building plan quests: Now show exactly which objects are still missing on the HUD.[/p][p]- Fix vendor selling of bullets and other bulk items.[/p][p]- Crafting: Stoves are now easier to craft a bit earlier during normal Survival gameplay.[/p][p]- Elixirs: Powerful Elixirs crafted with the Cauldron now require monster parts to concoct.[/p][p]- Procedurally Generated Worlds: Many new points-of-interest including ice caverns, buried treasures, ruined houses, and snow-covered landfills.[/p][p]- Pig God: Do NOT insult Pig God.[/p][p]- Repair Tool: New art for the repair tool includes three different categories of wrench representing what level of objects the tool is capable of repairing.[/p][p]- Audio: New work-in-progress sound effects for Treeants and the Brock Crab.[/p][p]- Crossbow: The crossbow model is now procedurally generated based on its stats such as damage, zoom, accuracy, and stability.[/p][p]- Monsters: Gargoyle visuals updated.[/p][p]- Procedural Worlds: The player will now spawn on a stone rune.[/p][p]- Great Basin Temple: Fixed an issue where fruit baskets were not harvestable.[/p][p]- Procedural Generation: Many new Bog and Plains points-of-interest.[/p][p]
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